Archive for March, 2013

PlayStation news: Call of Duty: Modern Warfare 4 Multiplayer Details Leaked

GR – “Purported multiplayer features have been detailed for the upcoming code-named Call of Duty: Ghosts.” Slim-PS3.com is updated frequently per day with the very latest Free PS3 news and reviews.

Posted on March 31st, 2013 by  |  No Comments »

news: PS3 Review: God of War: Ascension

The sixth “God of War” game since 2005 is here in the highly-anticipated “God of War: Ascension,” a prequel to the “God of War Saga” that also provides gamers with their first shot at Kratos multiplayer. Has this franchise exhausted its creative potential or is Kratos still the God of video game action? Read our full review.

Read Full Post
Our site is updated regularly per day with the latest Free PlayStation 3 news and hardware reviews.

Posted on March 29th, 2013 by  |  No Comments »

news: Full List of 2013 & 2014 PS4, PS3, & PS Vita Confirmed Release Dates in North America and EU

With this article, youll find every single one of the confirmed release dates on PlayStation 3, PlayStation Vita, PlayStation Portable, and PlayStation 4. What confirmed means is that, for 2013, the game needs to be narrowed down to either a specific month or day, so nothing with a Fall 2013 or Q2 2013 window is going to be included. – PSLS This blog is updated several times per day with the latest Free PlayStation 3 news and hardware reviews.

Posted on March 27th, 2013 by  |  No Comments »

Slim PS3 news: RealGamerNewz Tomb Raider Review

A survivor is born……or is it? Slim-PS3.com is updated several times every day with the latest Slim PS3 news and hardware reviews.

Posted on March 25th, 2013 by  |  No Comments »

Slim PS3 news: The Walking Dead: Survival Instinct Review | NowGamer

NowGamer: “Maybe no one was expecting greatness on the level of TellTales episodic game from The Walking Dead: Survival Instinct, but there are brief fleeting moments when Terminal Realitys game shows that there was a real vision for something good.

The vision didnt hold though, and players are instead left with a listless shambling husk of what the game could have been.” Slim-PS3.com is updated frequently each day with the very latest Free Slim PS3 news.

Posted on March 23rd, 2013 by  |  No Comments »

PS3 news: PS3 News: Dead Space 3 Tops February Video Games Chart

Finally, a shake-up after months of “Call of Duty: Black Ops II” leading the video games sales chart. A remarkable five new games landed in the top ten for February 2013 sales as EA’s “Dead Space 3″ led the way. March 2013 promises even more of a shake-up as some major titles like “Tomb Raider,” “God of War: Ascension,” and “Bioshock Infinite” hit stores. What are you buying? Let us know. And stay tuned for all your PS3 news and reviews.

Read Full Post
Slim-PS3 is updated frequently every day with the latest Free Sony Slim PS3 news and reviews.

Posted on March 21st, 2013 by  |  No Comments »

PlayStation news: The Unfinished Swan: your questions answered

The Unfinished Swan’s director Ian Dallas answers questions from the PlayStation Community about the BAFTA award-winning PS3 adventure.

Top three questions:

The Unfinished Swan is a very emotional game about an orphan child. Where did you get the idea? (Akdenir, Spain)

The original inspiration for the story was a basic design problem: how do we explain why there’s a world that’s entirely white? What sort of place could that be? I hit on the idea of an unfinished kingdom and then spent a while thinking about all sorts of unfinished things.

It seemed to me that the most unfinished thing in the world is a child whose parents will never have a chance to finish raising them. So that’s where the backstory came from. It’s something that I’d also thought about a lot when I was a child. It’s a pretty horrible thing on both sides which is why I think it still resonates for me so strongly now that I’m at an age where I could have kids myself.

Are there going to be additional downloadable stories for The Unfinished Swan? (AGT-EU, Germany)

We don’t have any plans for downloadable content. Since just about everything we really wanted to put in the game got in, there isn’t a big push for us to do extras. We’re a small team, so we’d rather put that energy into making our next game.

However, if you’ve got a copy of PlayStation All-Stars: Battle Royale, there’s a battle arena based on The Unfinished Swan that you can download, so you should definitely check that out.

What’s been your greatest achievement in the game during its development? (Sam_Boi9, UK)

What I’m personally most proud of is that we were able to create a game that encourages players to explore it at their own pace. The challenging part was making it feel open without actually being truly open. We found in playtests that if we didn’t give players clues about where to go then they’d wander around aimlessly for hours, which sounds fun but ends up being really tedious. Finding the right balance where players instinctively had a sense of where to go but didn’t feel like we were telling them took a lot of tuning but I’m really happy with the result.

Runners-up questions:

What was it like to work without colour the whole time? (Blackangel320, Germany)

It felt a little numb to be looking at a black and white world all the time. That’s why, towards the end of development, we ended up spending a lot of time making things like ripples in the water, swinging signs and creatures, to give the world some life. That’s also part of the reason that we made the story about a world that was uninhabited, since everything already felt desolate.

What feelings are you hoping to awaken in the player with The Unfinished Swan? (Mykau_Mk, Spain)

I hope that players learn to see the world in a new way. And I hope they come away with a couple of really memorable moments that are like snapshots from an impossible vacation. Our goal was to create a sense of curiosity and wonder. To do that we tried to fashion a space where players had no idea what to expect and were in a state of constant discovery. It’s a chance for players to experiment with how it feels to confront the unknown.

What were some of the crazier ideas you guys thought up that didn’t make it into the final game? (Syph33r, UK)

The biggest idea that didn’t make it was a river painting mechanic where your water balls would create puddles that were 10 feet deep. We spent six months, on and off, trying to make that interesting but we never found any gameplay that used it, so we scrapped it.

Which other forms of art and entertainment inspired you whilst making the game? (josh_shift, UK)

Alice in Wonderland was definitely the single biggest inspiration for us. We also looked a lot at Shel Silverstein, Harold and the Purple Crayon, plus Edward Gorey for how to tell stories that connect with children and adults. Time Bandits was our biggest movie reference, though Jim Henson’s Labyrinth and The Dark Crystal were close seconds. Oh, and Spirited Away. Architecturally we were heavily influenced by Escher, Piranesi’s etchings of Rome and the surreal French animated film The King and the Mockingbird.

After working on such a beautiful and touching video game, what do you have in store for your future projects? (JMTP92, Spain)

Hopefully we’ll be able to talk about that soon! We’ve started working on our next game and so far all we can say about it is that it’s definitely unlike anything players have seen before.

Thanks to Ian Dallas for answering the above questions and congratulations to the winners. The top three will each receive a year’s subscription to PlayStation Plus and a limited edition The Unfinished Swan T-shirt.

Don’t forget, you can experience the magical wonder of this BAFTA award-winning game by buying a copy from our online store now.

Slim PS3 is updated several times each day with the latest Slim PS3 news and hardware reviews.

Posted on March 19th, 2013 by  |  No Comments »

news: Tomb Raider: Whipping out the Big Guns – AlterGamer

The Reviews are in. How good or bad is the newest Tomb Raider? We, at AlterGamer, were skeptical before the release. Aliens: Colonial Marines turned into a huge disappointment, other journalists had their doubts about Tomb Raider’s tiered Pre-Order system (and it did not bode well in our books either). What did we get? A huge, positive, surprise. Slim-PS3.com is updated regularly each day with the very latest Free PlayStation news and hardware reviews.

Posted on March 13th, 2013 by  |  No Comments »

PlayStation news: Dollar Dash Review | post it gamer

Adriana from postitgamer.com states “Dollar Dash is an entertaining fast-paced multiplayer game, but there isnt much to do other than play the limited variety of modes available. Despite some faults, its worth checking out, just dont expect any longevity.” Slim-PS3.com is updated several times each day with the latest Free PlayStation 3 news.

Posted on March 7th, 2013 by  |  No Comments »

PS3 news: A Bow is a Bow, Unless it’s a Bow: Crysis 3 Review|GAMINGtruth

Greg Bargas of GAMINGtruth.com takes on the Crysis 3 PlayStation review.

“Even with the game looking pristine, the campaign felt rushed. Suit upgrades received a much needed overhaul, giving players the ability to unlock and modify three pre-loaded sets of abilities. The game didnt add much in the multiplayer department however, it is still fast and fun.”
Slim-PS3 is updated frequently per day with the very latest Free Slim PS3 news and games reviews.

Posted on March 1st, 2013 by  |  No Comments »