Posts Tagged ‘Europe’

Modern Warfare 3 – preview

The latest console news:

Call of Duty: Modern Warfare 3 is pure 21st century action cinema, a cacophonous opera of destruction and gunfire in intricately recreated cityscapes around the world

Earlier this week, at a studio complex somewhere in Kentish Town, Activision previewed what will certainly be one of the biggest entertainment events of the year. Call of Duty: Modern Warfare 3, the latest in the long-running series of first-person shooters, is likely to make more money than any blockbuster movie release, and through subsequent downloadable content, it will continue to generate millions of dollars throughout 2012.

Last year, the Cold War-based Call of Duty: Black Ops shifted something in the region of 18m copies and became America’s biggest-selling game ever. But fans consider the spin-off Modern Warfare titles – developed by the original Call of Duty studio, Infinity Ward – to be the standard bearers for the series.

Of course, Modern Warfare 3 was always an inevitability, but nothing about its development has been predictable. Last year, several months after the release of the smash hit Modern Warfare 2, Activision sacked Infinity Ward co-founders Jason West and Vince Zampella for, “breaches of contract and insubordination”.

The duo sued Activision, Activision counter-sued and in the meantime dozens more Infinity Ward staff left, many joining their previous bosses at new development start-up, Respawn Entertainment, now working on an undisclosed project for EA. Very quickly, Activision revealed that it had also formed a new studio, Sledgehammer Games, with Glen Schofield and Michael Condrey previously of EA’s Visceral Games at its head, and a remit to work on the Call of Duty brand.

Indeed, the team was already being paired up with a restructured Infinity Ward to start work on Modern Warfare 3. The two companies have shared development duties – an increasingly common set-up in the modern industry, where projects can require teams of up to 200 people.

“We’re taking it to an entirely new level,” says Infinity Ward creative strategist Robert Bowling, displaying the customary games industry hyperbole. “We’re taking players into the heart of major cities all around the world, delivering urban combat in places like Manhattan and London. We’re also going throughout Europe, to Russia, parts of Africa, and the Himalayas – you will travel the world.” Yes you will, and judging by the two missions Activision revealed to us at the press event, you will blow most of it up in the process.

The story, apparently, picks up immediately after the close of Modern Warfare 2, in which Russia launched an invasion of the US, while the elite counter-terrorist squad Task Force 141, attempted to gather evidence against Russian ultranationalist leader Vladimir Makarov. “Washington DC is burning, ” explains Schofield. “Task Force 141 is either dead or on the run and battles rage along the eastern seaboard of the United States. You must now join with your delta team in Manhattan to help turn the tide against the Russians who have occupied New York City…”

Titled Black Tuesday, the first mission we’re shown picks up at the opening of the New York campaign. The player starts aboard a Black Hawk helicopter that’s just crash-landed in the city’s financial district. The objective is to get to the stock exchange, but there is a full-scale battle raging. Missiles cut through the sky, taking out vast chunks of Manhattan real estate. A front line of obliterated roads, burned-out police cars and crawling APCs is populated by groups of soldiers cowering behind great chunks of fallen masonry. It is, in short, what we expect from a Call of Duty set-piece – a cacophonous opera of destruction and gunfire, through which the player is closely guided by a computer-controlled superior (in this case, someone called Sandman).

From here, we burst into an office block riddled with bullet holes. An enemy chopper hovers outside, spraying everything with machine-gun fire. Then we’re out into an alley between tenements and fire escapes, before bursting into a jewellery store and engaging in another gun fight amid dozens of glass display cases exploding into shards.

The key moment is when we finally reach the stock exchange and indulge in a lengthy shoot-out on the trading floor, which has been intricately replicated – and then destroyed. Then we’re up a series of scaffolding platforms onto the roof where a thermite charge takes out a satellite dish, blocking enemy communications. From here, we get the grandstanding conclusion.

A comms link is established with a drone craft, and as in Modern Warfare 2, the player is able to remote-guide Reaper missiles at enemy positions, finally taking out a Hind and watching it spin to fiery oblivion in the streets below. But this isn’t quite the end. There’s still time to leap into a Black Hawk, laying down mini-gun fire, and duelling with another Hind between the skyscrapers – the final audacious moments see the two craft firing at each other through the superstructure of an unfinished building. It is every Michael Bay movie condensed into one roaring aerial showdown.

“The campaign is all about that cinematic intensity,” says Bowling, somewhat needlessly after what we’ve just experienced. “We are locked into delivering 60 frames per second; that’s what allows us to combine the high-speed gameplay and tight gun control. But the single player is just one aspect of a much, much larger experience.” Along with the main campaign, we’re promised the now customary Spec-Ops missions, and a two-player co-op option that will be apparently be massively built upon since its Modern Warfare 2 introduction. As for online multiplayer – well, something big is planned and an announcement is due next week.

To close the event, Bowling and Schofield show us another level, this time following the Bravo Six team on a covert mission in London’s docklands. An enemy weapons shipment is being unloaded, and we’re here to gather valuable intel (guided from the air by a voice actor who sounds uncannily like series regular, Craig Fairbrass).

There’s no indication of how this all links in with the Russian invasion of the US, but the air support is picking up heat signatures in a nearby warehouse and our job is, naturally, to take out the bad guys. The player is in control of a character named Burns who’s using a silenced P90 to pick off soldiers. Then we’re out into the dock and a full-on assault, with car alarms going off everywhere and Canary Wharf towering in the background, just visible through the night-time drizzle.

Whatever was offloaded from the ship has now seemingly been spirited off, and we’re giving chase in a truck, which thunders onto railway tracks and down into the tube system, where enemies fire from a hurtling train. We zig-zag between oncoming trains, taking constant fire. At one point, the whole cavalcade whips through a packed station, and we see commuters running in panic. We’re told to watch our fire – and for a second it looks like the infamous No Russian scene from Modern Warfare 2, where the player has to take part in a terrorist raid on a Russian airport filled with civilians. Eventually, the tube train jumps the track and spins through the tunnel in a fury of debris. And we’re out.

It is, as Call of Duty has always been, breathless stuff – a total sensory assault, this time lent an extra dramatic charge by those intricately detailed representations of familiar cityscapes. I wonder if the developers have considered how the use of such imagery will remind some of real-life atrocities in New York and London – and indeed, the trailer has already evoked the hysterical wrath of the Daily Mail, which has claimed that the tube train sections essentially simulate the July 7 bombings. It is an attention-grabbing connection, but it is also spurious; players will understand that the use of recognisable landmarks ramps up both the intensity and the stakes, and these hugely familiar cities have been destroyed countless times over the years in monster and sci-fi flicks.

With the tumultuous demo over, plenty of intriguing questions remain. We’re not sure if any favourite characters from previous Modern Warfare titles are returning, and there’s much to discover about the reworked multiplayer. In gameplay terms, amid the state-of-the art special effects and sheer graphical detail, the corridor-like structure is hugely familiar, a single route plotted through the chaos.

A question mark looms over whether the Modern Warfare 3 single-player mode can innovate beyond the restrictive formula of its predecessors. But then, do its millions of fans want it to?

This is a series based on bombast and bullets, and while last year’s Black Ops made a few interesting narrative sojourns into the territory of the 1970s conspiracy thriller, it looks like Modern Warfare 3 will be pure 21st century action cinema – a gigantic paean to the art of computer-generated destruction.

• Call of Duty: Modern Warfare 3 will be released on 8 November for Xbox 360, PS3 and PC

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Keith Stuart

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Posted on May 28th, 2011 by  |  No Comments »

PS3 news: PSN Welcome Back Programme

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Sony Computer Entertainment Europe reveals details of Welcome Back programme for PlayStation Network users. Our site is updated regularly each day with the latest Free Slim PS3 news and games reviews.

Posted on May 19th, 2011 by  |  No Comments »

We Dare: possibly the most ill-advised game ever – Console news

It has sparked controversy but the reality is it’s a terribly boring, mostly broken mini-game collection

It almost made sense. After Heavy Rain was a hit last year, and its quick-time event sex scene wasn’t a humiliation for everyone involved, there was a feeling that games could do adult content now. Maybe that was what inspired Ubisoft to get behind (fnarr) “adult-oriented party game” We Dare – one of the shonkiest, most ill-advised products to be offered to gamers … well, ever.

For most of us, it started with the trailer, which appeared on YouTube on 24 February. (The original link is now marked as private.) Four blandly pretty 20-something models – two men, two women – cavort awkwardly to a clunking sex-funk soundtrack. In just over a minute, every joke you’ve ever heard about motion controllers looking like sex toys was realised, as the cast pulled their most strained smiles to convey the enjoyment they experienced as they took part in We Dare’s cartoon swingers’ game. The girls mashed their faces against either side of a dangling controller, almost as if – ooh! – they might accidentally kiss. A boy spanked a girl in order to propel a cherub flying on screen. Then another girl stepped in. It was horrifyingly awkward and deeply unsexy.

Not unsexy enough to avoid the inevitable act two, of course, in which outraged moral guardians demanded to know why a spanking game was being marketed to children. The Mail even found a red-faced father to say, “This sort of computer game will only serve to fuel sexual tensions and, in a worse-case scenario, sexual touching or assault.” Normally, Gamesblog would be dead against the moral guardians, but in this case they sort of had a point.

Not about We Dare fuelling sexual tensions, of course. I’ve played the game, and I’ve had saucier romps in Green Hill Zone. It’s a terribly boring, mostly broken mini-game collection, squeezed into a leopard-print thong and told to look sexy. By the time you’ve been through the tedious menus (you can’t search for individual games, but have to navigate through mysterious categories such as “Adventurous”) and tolerated the drab bits of smut-related trivia (did you know the first bra was made of hankies and ribbon? Phwoar!), you’ll be seriously looking into celibacy. The bobble-headed cartoon characters who guide you through the awkward gyrations of miming dancing or stripping might as well have your mum’s face on them, for all the encouragement to eroticism they are.

But the marketing was clearly disastrous. Because We Dare’s content is as tame as a neutered puppy, it received child-friendly ratings – PEGI 12 in Europe, and PG in Australia. Which left it in a thoroughly non-erotic bind. People looking for console-based sexytimes (even people who like disgracefully feeble mini-games) aren’t likely to be impressed with a 12 rating, while publishers (even publishers of disgracefully feeble mini-games) would probably rather not be seen to push erotica onto the kid market.

Within weeks, the game’s release was cancelled in the UK (it was never intended for release in the US, according to Ubisoft). After all, this was shortly after Fox News had accused Bulletstorm of inciting rape with sexually suggestive kill names – it’s no surprise if a publisher would rather not be the next target for outrage. Does that and the fiasco of We Dare mean that games should keep their hands clean of the sex stuff from now on? No – and with Rockstar’s grown-up crime drama L.A. Noire and Mass Effect 3 on their way, there’s no likelihood of games putting on a promise ring anytime soon. But hopefully it’ll be a long, long time before anyone tries to foist another tarted up box of Just Dance knock-offs and weak Buzz!-alike quizzes on to easily aroused console owners.

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Sarah Ditum

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Posted on April 18th, 2011 by  |  No Comments »

PlayStation news: Weekend Essentials 69

Steal the show with Yoostar 2 In the Movies, win big Call of Duty: Black Ops and hit the gas with MotorStorm Apocalypse this weekend.

The camera loves Yoostar 2Move, camera, action! Grab the limelight with Yoostar 2 In the Movies for PlayStation 3 as you star in 80 unforgettable Hollywood scenes. The PlayStation Move motion controller and the PlayStation Eye camera translate your every move into Oscar-worthy performances.

See which scenes you could steal at eu.playstation.com. Sprinkle a little Hollywood stardust on your weekend with Yoostar 2 In the Movies, out now for PS3.

Discover Dragon Age IIRise from the ashes of the Darkspawn massacre to become Champion of Kirkwall in Dragon Age II for PS3. As the indomitable Hawke, every choice you make affects more than a decade of tumultuous history. Burnish your legend in a glorious fantasy world ripe for hour upon hour of exploration. Set off on your journey this weekend – Dragon Age II is available in-store for PS3.   

MotorStorm Apocalypse revs upThere’s a storm of petrol clouds and metallic thunder brewing. MotorStorm Apocalypse is on the horizon for PS3, and you can get in gear by downloading the thrilling demo from PlayStation Store to PS3 right now.

And for a unique spin on this thrilling car-mageddon, check out the MotorStorm Apocalypse Facebook App at apps.facebook.com/webapocalypse.

Mortal KomebackTest your pain threshold with the no holds barred Mortal Kombat demo for PS3. Featuring four classic characters, including Scorpion and Sub-Zero, PlayStation Plus members can download the demo for PS3 from PlayStation Store today and perfect those gruesome finishing moves.  

Back to the Future is hereGreat Scott! Marty McFly and Doc Brown blaze their unique time trail across PS3, as Back to the Future: The Game hits PlayStation Store. It’s a rollercoaster adventure with a DeLorean-sized dollop of humour, so crank your PS3 up to 88 by downloading Back to the Future: The Game from PlayStation Store now.

Prizes aplenty with eu.playstation.com!Head to eu.playstation.com/competitions this weekend to find out how you could win Call of Duty: Black Ops Prestige Edition, complete with its own remote controlled surveillance vehicle.

We’re also giving away a special PlayStation Move Heroes bundle, including a copy of the game, a PlayStation Move motion controller and a PlayStation Eye camera. Hit eu.playstation.com/psmoveheroescompetition to enter.

Lend your voice to the GamocracyHave you got ideas coming out of your ears? Put them to good use – head to community.eu.playstation.com and take part in Gamocracy. Have your say in the brand new game coming in 2011 from The Bearded Ladies Consulting, and a public vote on facebook.com/TheBeardedLadies will decide which idea will be used.

The PlayStation Official App now Europe-wide Take the world of PlayStation with you wherever you go with The PlayStation Official App (v1.05). The one-stop source to keep you ahead of the game is now available across Europe. Find out how to download the app at eu.playstation.com/mobile.

Keep an eye on PlayStation.Blog at blog.eu.playstation.com for the latest PlayStation news as it happens.

Be sure to opt in to receive PlayStation emails when you sign up for a PlayStation Network account. If you already have an account, sign in to your PlayStation Network account settings at eu.playstation.com/registration or via the XMB™ (XrossMediaBar) and opt in. That way, you can keep bang up to date and receive the latest PlayStation news direct to your inbox.

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Posted on March 12th, 2011 by  |  No Comments »

PS3 news: GT Academy roars back onto PS3

The latest PS3 news:

Turn driving dreams into reality thanks to Nissan and PlayStation in the third edition of GT Academy.

Nissan in Europe and Sony Computer Entertainment Europe (SCEE) have joined forces to run a third instalment of the popular GT Academy in 2011. The competition unites the worlds of virtual and real racing, offering one lucky winner the chance to realise their dream of becoming a certified racing driver.

The virtual stage of GT Academy will be played out on the ultra-realistic Gran Turismo 5 on PlayStation 3, which has sold over three million copies to date in Europe since launching in November 2010. The stakes are high with places at the GT Academy Race Camp to play for and a fully supported drive in a Nissan 370Z GT4 car in the prestigious Dubai 24 Hour International race as the ultimate prize (terms and conditions apply).

GT Academy’s global footprint is growing as 2011 marks the third season of GT Academy in Europe, as well as the inaugural year in the USA.

This year’s European competition will run across 10 countries with the online time trials starting on 4 March 2011 and continuing until 17 April 2011. Leaderboards for each participating territory will highlight the fastest 20 racers who will proceed to a live territory final. Only two from each final will make it to the intensive six-day driver training Race Camp to run at the world-famous Silverstone circuit in England. The winner of Race Camp will continue to be trained in high performance Nissan race cars and compete in a series of national level races in order to qualify for an international race licence and an entry into the Dubai race.

Since the first GT Academy in 2008, the innovative competition has established itself as a credible route into top-end motor sport for Gran Turismo players. Lucas Ordoñez, the Spanish winner of the first instalment in 2008, went on to finish second in the 2009 European GT4 Cup and fourth in 2010. Frenchman Jordan Tresson, the winner of 2010′s GT Academy competition, finished equal fourth with Ordoñez in the GT4 series. Both racers are expected to announce new programmes for 2011 soon.

“In Gran Turismo 5 we continue to bring the worlds of real and virtual racing closer together and the GT Academy programme, in partnership with our friends at Nissan, perfectly illustrates this ambition,” explained Kazunori Yamauchi, the creator of the Gran Turismo series and president of developer Polyphony Digital. “GT Academy  is also a great showcase for the fact that GT5 will continue to offer players more than just the game they have bought. It fully utilises the online functionality of GT5 and highlights the community elements. I think that we shall see a lot of friends challenging each other to take part in GT Academy and seeing how good they are against others. I am sure that most people with an interest in motor sport have dreamt about having a go for real. The competition has already made that dream a reality for the previous two winners, so it is well worth entering – even if it is only your friends you want to beat!”

When the virtual racing stage of the game ends, the emphasis will shift to Nissan’s stunning sports cars with the 370Z and GT-R playing starring roles at the Silverstone Race Camp. “It has been a great pleasure for us to see so many of our cars recreated in stunning detail in Gran Turismo 5,” said Nissan International’s Vice President of Marketing, Vincent Wijnen. “But GT Academy is even more special as we watch the incredible progression of somebody racing our cars in the game to enjoying great success racing them at full speed on international race circuits. GT Academy has become a great grass roots mainstay of our international race programme and we enjoy the partnership with PlayStation very much.”

GT Academy in 2010 enjoyed enormous success with 1.2 million gamers taking part. The competition found a very high profile fan in judge, and former Formula One team boss, Eddie Jordan, who commented at the Silverstone event: “This has been extraordinary, I have been absolutely blown away. I could not believe that these gamers, with no experience of racing cars, could do this. They really are great drivers, all of them, and they can be rightly proud of what they have achieved. I know that they have all had an amazing experience that will stay with them forever.”

Residents from 10 European countries, combined into the following six regional groups, are eligible to take part in GT Academy 2011: Germany and Austria; France and Switzerland; UK and Ireland; Spain and Portugal; Italy; and, the Netherlands.

More details of the time trial phase of the European GT Academy will be released shortly, and players can register their interest and keep up to date with the latest developments by signing up to the GT Academy Facebook page at facebook.com/GTAcademy.

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Posted on February 15th, 2011 by  |  No Comments »

PS3 news: More than 50 3D PS3 games on the way

It won’t be long before the PlayStation 3 is accommodating a slew of 3D titles, a Sony executive has reportedly told gaming publication Develop Online.

Sony Computer Entertainment Europe Studio Director Mick Hocking told Develop Online recently that Sony is currently “applying 3D to more than 20 internal games.” He went on to say that third-party studios are also seeing value in creating 3D titles for the PlayStation 3.

“Overall we have more than 50 titles currently being converted into 3D, and this number if growing fast,” Hocking reportedly told Develop in the interview. “Some of them are massive names. That’s a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles.”

Unfortunately, Hocking didn’t elaborate on which titles are currently being converted to 3D. But one of the most anticipated 3D releases for the PlayStation 3 is Killzone 3, which is currently in development. According to Hocking, when players “plant an explosive charge on the wall” in the game, the 3D effect makes gamers think the “charge has been placed on your TV. It’s amazing.”

Sony has been investing heavily in 3D both in and out of the gaming space. Earlier this year, the company updated the PlayStation 3′s firmware to support 3D games. In September, it updated the PlayStation 3 again to accommodate 3D Blu-ray movie playback. The company is also heavily invested in the 3D TV market, selling sets with the technology built-in.

For now, 3D games are somewhat hard to come by. Activision’s Call of Duty: Black Ops is arguably the most notable 3D title on store shelves. But if what Hocking reportedly said is true, it might not be long before a slew of 3D titles make their way to Sony’s console.

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Posted on November 28th, 2010 by  |  No Comments »

Slim PS3 news: Gran Turismo 5 – the tracks


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Posted on November 14th, 2010 by  |  No Comments »

Call of Duty: Black Ops launches in Hollywood style

Latest game in Activision’s Call of Duty franchise poised to become biggest-selling title of all

As premieres go, it was unconventional. Held in a cavernous temporary structure in London’s Battersea Power Station, rather than the cosy confines of Leicester Square, the assembled celebrities – along with the likes of Sophie Ellis-Bextor, Alex Reid, Duncan James from Blue, Goldie, Calum Best, Gail Porter plus, ahem, the girls from The Only Way Is Essex – for once happily mixed with the non-VIPs.

But that was because rather than celebrating the launch of a film, they were participating in the video game industry’s annual moment in the pop-culture limelight – the launch of a new Call of Duty game, this time subtitled Black Ops.

It would be easy to scoff at the lack of mega-celebrities, but the attraction of the event was obvious – Call of Duty: Black Ops has a good chance of being crowned the most successful entertainment launch of all time. Its predecessor, last year’s Call of Duty: Modern Warfare 2, is the current holder of the Guinness World Record for most successful entertainment launch of all time, with day-one global sales of £242.4m, comfortably beating any previous movie, as well as previous game holders Grand Theft Auto IV and Halo 3.

But instead of posing, the celebrities got stuck into demonstrating their credentials as gamers – an online match-up between European celebs saw Manchester City and England footballer Wayne Bridge come a close second to his Dutch counterpart, beating the rest of Europe in the process.

George Lamb compered proceedings, which included a tantalising glimpse of the game’s early stages (games are too long to play in full at such an event) and culminated with a live set from Tinie Tempah.

Call of Duty: Modern Warfare 2 sold more than 20m copies worldwide, staggeringly grossing over $1bn (£618m), and Activision hopes that Black Ops will do even better than that. Few would accuse it of over-optimism. Analyst Nick Parker, director at Parker Consulting Ltd, says: “With a growing installed base of consoles in homes, especially after the recent price drops, Black Ops could very well become the best selling Call of Duty iteration.”

The glitzy premiere was backed up by the midnight opening of more than 400 stores around the UK – including 70 branches of HMV – at which fanatical gamers queued to be among the first to get their hands on the game, which casts players as various US military black operatives during the Cold War era, in locations such as Russia, Cuba, Laos and Vietnam.

Many retailers enticed gamers to their stores at midnight with discounts if they either bought or traded in games from the current charts. Cheekily, HMV, for example, is offering CoD: Black Ops for £7.99 if you trade in a copy of the recently released Medal Of Honor, published by Activision’s arch-rival Electronic Arts.

On paper, it was by no means a foregone conclusion that Black Ops would achieve the success enjoyed by Modern Warfare 2. Activision employs two developers, Infinity Ward and Treyarch, to ensure that a new version of Call of Duty arrives every year, and Black Ops is made by Treyarch, previously the less favoured of the two. But Treyarch has upped its game, concentrating solely on Black Ops and employing a massive team of more than 200 people, and previews of the game have been overwhelmingly positive.

The games industry could use the boost provided by Black Ops, as well as this week’s high-profile launch of Microsoft’s innovative body-sensing controller, Kinect. Retailers have reported games sales as being down on 2009 so far, although we have yet to move into the crucial Christmas sales period.

But Andy Payne, chairman of UKIE, the UK’s trade body for games publishers bullishly argues that games consoles have greater penetration in UK homes than last year. “Black Ops, Football Manager 2011, Fallout New Vegas, FIFA 11, Fable 3 and others have boosted the market for AAA boxed games releases, for sure, and Kinect and Sony’s Move will refresh everyone’s hardware,” he says.

“But, given the huge audiences for games on all formats, 2010 has been a year of unprecedented activity and focus. The industry has widened beyond all expectations and will continue to expand exponentially in 2011.”

If Black Ops does out-gross Modern Warfare 2, it will suggest that the argument that video games are relatively immune to recession holds up, because people still buy products which offer long periods of entertainment. In terms of quality, the games industry certainly isn’t slacking, with the titles Payne mentioned – plus the hotly anticipated Need For Speed: Hot Pursuit and Assassin’s Creed: Brotherhood, followed by the likes of Gran Turismo 5, The Legend of Zelda: Skyward Sword and Dead Space 2 early next year – all deserving to sell well.

But Call of Duty: Black Ops looks nailed on for the coveted Christmas number one slot, which was snaffled so comfortably by Modern Warfare 2 last year that bookmaker Paddy Power paid out early.

Although the all-format FIFA 11, Assassin’s Creed: Brotherhood and Need For Speed: Hot Pursuit could well be worth each-way bets. Things, at least, are looking rosy for gamers this Christmas.

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Steve Boxer

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Posted on November 9th, 2010 by  |  No Comments »

PS3 news: NPD: PS3 sales numbers are in

NPD’s video game sales data lockdown has meant we’ve had to wait a little longer than usual to get hold of some of September’s US hardware and software numbers, but industry analyst Michael Pachter’s just thrown us a PS3 flavoured bone.

According to the Wedbush man, Sony’s system shifted 312,000 units in the States last month, down 37 per cent year-over-year.

That’s comfortably ahead of Wii’s 254,000 sales (down 45 per cent year-over-year), but well short of Xbox 360, which moved 484,000 units (up 37 per cent year-over-year) to top home console sales for a fourth successive month.

Sony was more willing to chat publicly about PS Move post-NPD last night, noting its satisfaction with the new motion controller’s “extremely” strong start in the US, and 1.5 million sales in Europe during its launch month.

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Posted on October 26th, 2010 by  |  No Comments »

PS3 news: PlayStation Move sells 300k units‎

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VGChartz reveals the PlayStation Move has sold 300,000 units as of Sept. 25. In the U.S., those sales account for approximately 40% of the total amount sold, with the remaining sold in Europe, Middle-East, Asia and Africa. Sports Champions, which is bundled with the Move for $99, has sold over 250,000 copies. A 320GB PS3 [...] Slim-PS3.com is updated regularly per day with the very latest Free Slim PS3 news and hardware reviews.

Posted on October 1st, 2010 by  |  No Comments »