Posts Tagged ‘Game’

Slim PS3 news: New Crysis 3 Screenshots

EA released eight new images today from their highly-anticipated 2013 game “Crysis 3″ and they were just too beautiful to keep to ourselves. The “Crysis” games have been praised for their incredible graphics and it looks like they have raised the bar yet again. In the game, Prophet has returned to New York City in 2047 to find that it’s been turned into a futuristic combat arena and encased in something called a nanodome. Across seven distinct environments, Prophet must “Assess Adapt Attack” and fight his way to freedom. Check out the screenshots and see what is shaping up be one of next year’s most interesting titles.

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Posted on May 17th, 2012 by  |  No Comments »

Video games retailers to face prison if they break new rules

New government proposals will introduce a new age 12 category into video games ratings. Retailers will face fines of up to £5,000 and a prison sentence of up to six months if they are caught selling a 12 or above rated game to a child under 12 years.

Games are currently classified by the Pan-European Games Information (PEGI) system as well as the British Board of Film Classification (BBFC), depending on the content of the game. The new regulations will see the responsibility placed solely at the feet of the Video Standards Council (VSC). The VSC will carry on using the PEGI system though, so don’t expect to find odd new stickers on your games.

The VSC will also have the power to effectively ban games from sale in Britain by refusing to give them an age rating — games that do not get rated are not allowed to go on sale. Any retailer who attempts to sell imported games without a rating can face up to two years in prison — you’d better warn ‘Big Jimmy’ down the market.

The government hopes that the new regulations will make it easier for parents to understand the ratings system and be confident that their seven-year-old isn’t playing a game that involves them hacking someone’s face off with a crowbar — although I’m not sure exactly why the government feels the parent can’t make that decision themselves without a legally enforceable policy.

If you’re over 12 then it’s not likely you’re going to be affected much by the new changes. The only risk is that the VSC will attempt to ban games it deems ‘dangerous’, in line with the various ridiculous claims that games like Grand Theft Auto are causing our children to become violent prostitute-killing drug dealers.

There’s no firm date on exactly when the new regulations are due to come into effect, and it’s too soon to say what impact they’ll have on video game sales here in the UK.

What do you think to the new rules? Is too much of a fuss made over age restrictions on games and films, or do you think that violent games are the downfall of us all? Let me know in the comments below or over on our Facebook page.




This blog is updated regularly per day with the very latest Free Slim PS3 news, reviews and features.

Posted on May 11th, 2012 by  |  No Comments »

PlayStation news: 10 Characters We Want To See In Playstation All-Stars: Battle Royale

The recent announcement of the PS3 fighting game Playstation All-Stars: Battle Royale has raised as many questions about the game as it has given us answers. We know to expect the characters Sweet Tooth (Twisted Metal), Fat Princess (Fat Princess), Kratos (God of War), Sly (Sly Cooper), Radic (Killzone), and Parappa (Parappa the Rappa). These characters are quite varied and look to offer plenty of fun for all sorts of players. Here are ten of the characters we hope to see the most in the game when it releases.

- Trendy Gamers This blog is updated regularly per day with the very latest Free Slim PS3 news.

Posted on May 6th, 2012 by  |  No Comments »

PS3 Slim news: PlayStation PS3 Move.Me Game Designed to Help Kids Cope with Cancer

Over the summer I had the privilege of working with a group of doctors, graduate students, and other professionals on a very special video game code named the “P.E. Game” or patient empowerment game.

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Posted on April 11th, 2012 by  |  No Comments »

PlayStation news: PlayStation PS3 Move.Me Game Designed to Help Kids Cope with Cancer

Over the summer I had the privilege of working with a group of doctors, graduate students, and other professionals on a very special video game code named the “P.E. Game” or patient empowerment game.

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Slim PS3 is updated several times every day with the very latest Slim PS3 news and reviews.

Posted on March 15th, 2012 by  |  No Comments »

Skin-stretching game controller pitched for next Xbox

Recent games news:

An experimental game controller that stretches the skin of your thumbs has been pitched to Microsoft and other console makers, according to the BBC.

We’ve spent years prodding and poking at games controllers, but now it looks like they’re finally fighting back. The painful-sounding peripheral has been crafted by engineers from the University of Utah, and features two red ‘tactors’ that sit under your thumbs, and feel like the prickly cursor controllers you find in the middle of some laptops.

Those buds will jerk and move around underneath your thumbs, stretching your skin to mimic on-screen action.

It sounds bizarre, but I can kind of imagine it working. One example the researchers came up with is a fishing game, where the buds under your thumb jerk as a fish thrashes about on your line. Weapon recoil is another mooted possibility — I’m imagining feeling those tactors twitching downward against your thumbs when you fire.

Because they move in different directions, this tech could be used to give gamers a hint — jerking to the right to point the player towards a clue, for example.

The first game I played to use the vibration tech that’s so standard today was Lylat Wars on the N64 (Star Fox 64 if you’re outside the land of PAL), which worked with the then-new Rumble Pak — buzzing happily away whenever I detonated a bomb or got shot down because I was too distracted by the incessant yapping of my teammates.

It was brilliant fun, and added a lot to the game. So I’m curious to see what any new, weird haptic tech can bring to the gaming experience. The Beeb reports that the odd new system has already been shown to Microsoft researchers, with associate professor of mechanical engineering William Provancher reportedly asked to give a more detailed presentation at Microsoft’s HQ.

“I’m hoping we can get this into production when the next game consoles come out in a couple of years,” Prof Provancher says.

I’ve embedded a video below that shows off the thumb-poking controller — check it out and let me know what you think in the comments, or on our Facebook wall.

Image credit: University of Utah









Our blog is updated regularly every day with all latest console news, reviews and features.

Posted on March 8th, 2012 by  |  No Comments »

Games and The Artist – could a retro title win a major game award?

Latest console news:

The Oscars were dominated this year by movies that hark back to the industry’s history. Could the same happen with games?

The key story at the Oscars on Sunday was a simple one. It had nothing to do with an unbearably lugubrious acceptance speech, a particularly ridiculous designer gown or a spurned director. The story was about nostalgia.

This year, the ceremony was dominated by two films – The Artist and Hugo – that festishise the industry’s past. Lots of critics talked about a pervading sense of reminiscence; some wondered if the real reason we love Michel Hazanavicius’ homage to the silent movie era is because we sympathise with the lead character’s sense of dislocation from modern technology. But whatever is going on, Hollywood has embraced the past.

When you look across at the major video game awards, it is usually the most technologically advanced and sophisticated games that triumph. Even at the video game Baftas, where you’d expect artfulness and counter-cultural verve to stand a better chance, the big hitters are technological supremos like LA Noire and Batman: Arkham City. Could a backward-looking game ever win, say, the Spike TV Video Game Awards, or the Best of E3? Could a gaming equivalent of a silent black and white movie triumph in a mainstream ceremony? If not, why not?

Well, of course, we all know one thing: games aren’t like films. Not completely. Basic cinematic technique hasn’t changed for several generations; sure, we have digital technology and stereoscopic 3D now, but the underlying processes and end experience are largely the same. With console games however, platforms are chucked out every 5-10 years so every practitioner has to continually re-learn from scratch how best to exploit the medium. Meanwhile on PC, graphics cards and chipsets update every 18 months or less, opening new visual paradigms every time. Technological momentum is a defining element of the experience.

Some developers however, are seeing a similar nostalgic trend in video games. In the indie sector, especially, there is renewed enthusiasm for eighties visuals and genres: titles like Scoregasm and Heaven Variant hark back to classic shooter-’em-ups, while the much anticipated island exploration game Proteus draws its graphical style from the days of the Commodore 64. Forthcoming crime shooter, Retro City Rampage explicitly pastiches the early titles in the Grand Theft Auto series.

“Retro is a fashion,” says inde developer Mike Bithell, whose own game Thomas Was Alone, sports simple stylised visuals. “It’s a style that, at the moment, is specifically working for a hardcore nerd audience. For big wins outside of indie awards, that fashion will have to cross over into the mainstream. It feels like ’60s and ’80s retro is coming in a big way in fashion and film, so now might be the time for this look to step up in the game sphere. Even Syndicate had a bit of retro flavoured techyness.”

Of course, it’s almost expected for indie titles to look somewhat nostalgic. Small studios don’t have the resources to produce ultra-realistic visuals – plus, indie titles are often the products of small, sometimes even one-person, teams, so can be more subjective and open to Avant-Garde visuals. Which, of course, is not the same thing as nostalgic.

Dan Pinchbeck, a lecturer in game design and co-creator of eerie indie adventure Dear Esther, does see retrospective stylings creeping into mainstream titles – and argues that they are being appreciated in major industry awards.

“You could easily call something like Super Mario Galaxy retro in a lot of ways,” he says. “It’s really polished of course, but in terms of the visual design it’s definitely keeping a very early console feel to its environments, enemies and power-ups. Most mainstream games are still driven to a large extent by pushing graphics forward, but it does feel a little like it’s leveling out a bit now, like ultra high-def photorealism isn’t the only way to go.

“Skyrim looks dated in a lot of ways, and I think we’re seeing that trade-off working where you are taking open worlds over closed-but-perfect visuals. And that’s assuming we’re talking console and PC titles – there are a load of massively successful, major award-winning mobile and casual games that are definitely retro in most ways.”

Bithell agrees. “The big pixelated elephant in the room is Minecraft,” he says. “That game is winning a lot of awards. Arguably, that’s for multiple reasons other than its aesthetic, but it might set a ‘it’s ok to be retro’ vibe for future games – in the same way that black and white movies arguably stand more of a chance of awards in the future.”

Will Luton of Bristol-based studio Mobile Pie also sees a general shift in game visuals away from photo-realism and toward more mannered and subjective approaches. “It is totally possible for a game to win major notoriety by using retro visuals,” he says. “Videogames are much more prone even than movies, to intertextualise – they are filled with abstract symbols and have a short intense history which is keenly and widely followed. That makes them the perfect medium for a constant revival of its own past – or at least, its own past aesthetic.

Luton, however, feels that the mistake some developers make is in replicating vintage experiences too closely, without contextualising them. “Retro games are fetishised because of emotional attachment,” he says. “But their limitations are often forgotten. The audience has become more sophisticated and that is why reissues that do little to the base mechanics rarely succeed creatively and commercially. The Artist isn’t really a silent movie – it is not paced or structured like one. Similarly, games that use the pace and mechanical structure of a retro game will fail to capture a modern audience’s attention.

“Superbrothers: Sword & Sworcery is a visually lush, and award-winning iOS game with retro aesthetics, interspersed with an astute self-awareness. You know you’re playing a modern game, because of the narrative, control mechanic and its feel, even though it looks like an aged point-and-click adventure.”

Games, then, often reference their own past to establish atmosphere, or to convey a specific messages to the player – they might not do it in an overt way like The Artist, but they do it for similar reasons; as a shorthand to explore wider themes.

And this message is getting through to the industry’s award bodies. Interestingly, the Innovation category at this year’s Bafta awards is dominated by titles that use visuals in an offbeat, almost retrospective way. LittleBigPlanet 2 is 2D, Bastion has an old-skool isometric style, Child of Eden litters its landscape with vector-style visuals. And on of the major titles, LA Noire, is essentially a traditional graphical adventure game with limited conversation trees and a highly regimented structure.

Indeed, we probably do mainstream games a disservice by berating their obsession with flashy visuals and specious visual tricks. Underneath the photorealistic textures and intricately rendered lighting effects, there are similar concerns to The Artist and Hugo – a desire to uncover and render universal themes and concepts – to say something.

“I think it’s almost impossible to break how something is represented away from what it is that’s being represented,” argues Pinchbeck. “You can take almost any great work of art and represent it so badly that it just becomes awful. What you can see in the history of games is often the same core concept being re-packaged by developing technology – and in the process of re-packaging, becoming something new; so the representational aspects of a game ARE the game in many ways – it’s not just about the mechanics sitting behind the interface.

“That’s particularly true of things like Skyrim, or Uncharted or Dead Space. It’s not just about being stunning visually, it’s about using that massive uplift in representational power to deepen the experience, to add subtle shades of experience that you couldn’t do before. It was interesting that Rage, which looked absolutely gorgeous, got criticised because the visuals didn’t have any depth behind them, any dynamism, which was seen as an integral part of visual design.”

So a game version of The Artist could well win a video game equivalent of an Oscar if it uses visuals in a way that heightens the underlying experience – even if those visuals are in some ways nostalgic? “I think games are driven by tech, at all levels, including ones we normally call artistic,” says Pinchbeck.

“It’s much harder to separate the art and tech of games out – they are interwoven. But for me, that’s a strength of the medium, not a weakness.”

Games

Game culture

Indie games

Keith Stuart

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Posted on March 1st, 2012 by  |  No Comments »

news: Fill out a Rocksmith survey, be entered to win an SG Special guitar

Ubisoft wants to bring you a better product, so the Rocksmith team has set up a survey asking you a bunch of questions about the awesome guitar game. Questions include the standard fare of your gender and other demographic questions, but also include how you got started on Rocksmith, bands and artists youd like to see in the game, and other features that would make the game even better.

After you complete the survey, leave your email address and youll be entered to win one of three Gibson SG Special guitars! Slim PS3 is updated frequently every day with the very latest Slim PS3 news.

Posted on February 23rd, 2012 by  |  No Comments »

Slim PS3 news: PlayStation PS3 Move.Me Game Designed to Help Kids Cope with Cancer

Over the summer I had the privilege of working with a group of doctors, graduate students, and other professionals on a very special video game code named the “P.E. Game” or patient empowerment game.

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Slim PS3 is updated regularly every day with the very latest Free Sony Slim PS3 news and hardware reviews.

Posted on February 13th, 2012 by  |  No Comments »

The Friday question: what was your favourite ever weird game? – Console news

We all like it that games such as El Shaddai and Child of Eden still exist, but how many of them do we really play and thoroughly enjoy? How many do we go back to? No, really, I’m asking you…

As long as there have been video games, there have been weird video games. In the burgeoning days of the arcade scene we had the likes of Q*bert and Joust, but then weirdness really took off with the home computer era. Bedroom coders, locked away for months at a time, with no genres to work from, no sense of a development ‘community’… no wonder they came up with titles like Deus Ex Machina, Sentinel and Jet Set Willy.

Weirdness persisted into the PlayStation era with the likes of Polaroid Pete, Mr. Moskeeto and No One Can Stop Mr. Domino, and we do get glimpses today thanks mostly to Suda 51, Tetsuya Mizuguchi and a million indie devs.

But what strange games have entertained you the longest? Which have you played beyond the initial ‘wow, this is really strange’ moment? Are there any truly odd titles that make it into your favourite games of all time list? Really?

For this Friday, let’s think about the offbeat titles that we genuinely do love, rather than just sort of pretend to love so that people think we’re weird, too.

I’ll get us started…

Gribbly’s Day Out (Andrew Braybrook, 1985)

This seminal Commodore 64 title involves a character named Gribbly Grobbly navigating a surreal 2D world attempting to track down his missing children – or ‘gribblets’. The controls are wonderful, the landscapes richly detailed for the era, and the Defender-like gameplay thoroughly compelling. Braybrook would go on to write two bona fide C64 classics, Paradroid and Uridium, but this was a game I just played and played.

Incredible Crisis (Polygon Magic, 1999)

An early progenitor of the mini-game collection, this PlayStation oddity followed a Japanese family though a disasterous day, with each complication captured by a strange mini-challenge. It’s a sort of Japanese game show, rendered into eccentric interactive life complete with office dances, stressful supermarket shopping and hellish elevator rides. But all of them worked well, tied together with a decent family-in-crisis plot – and you just had to keep playing to find out which bizarre flight of gameplay fancy you’d be steered down next.

Rez (United Game Artists, 2001)

Tetsuya Mizugushi’s masterpiece has been accepted into the canon of truly great games, but back in 2001 it was very odd to be controlling a hacker’s avatar through a super computer while crafting techno tunes out of defeated enemies. Odd, but also astonishing. I’m not really sure if any other game has ever captured quite so well Mihály Csíkszentmihályi’s theory of the flow state – that sense of utterly focused immersion. Hypnotic and compelling, and still wonderful.

The Rub Rabbits (Sega, 2006)

Okay, it’s another mini-game collection, but I played this freaky take on the dating sim for hours and hours when my first son Zac was a (particularly demanding) baby – it got me through many sleepless nights. Like its predecessor, Project Rub, this crazed game uses every input facet of the Nintendo DS in a range of teeny tasks designed to get you together with the girl of your dreams. Stylish, strange yet utterly intuitive and fun. I was deranged with lack of sleep though.

Games

Keith Stuart

guardian.co.uk © 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

This blog is updated frequently per day with the very latest Free Slim PS3 news, reviews and features.

Posted on February 6th, 2012 by  |  No Comments »