Posts Tagged ‘Game’

Slim PS3 news: PS3 News: 2K Games Announces Release Date For Third Borderlands 2 DLC

The first two DLC releases for “Borderlands 2,” About.com’s 2012 Game of the Year — “Captain Scarlett and Her Pirate’s Booty” and “Mr. Torgue’s Campaign of Carnage” — were unqualified successes that expanded on the universe of this great game and proved to be well-worth the expense. Will the third time be just as much fun? 2K Games hopes so, announcing this morning that “Sir Hammerlock’s Big Game Hunt” will be released for PS3, Xbox 360, and PC on January 15, 2013.

Read Full Post
Slim-PS3.com is updated frequently every day with the very latest Slim PS3 news.

Posted on December 22nd, 2012 by  |  No Comments »

PS3 news: Far Cry 3 Review | DarkStation

“Far Cry 3 was a really late game for this year but maybe its better that way as it has nothing to compete against and gives everyone the chance to see this great game for themselves. This is a nice way to wrap up a questionable year in gaming and Far Cry 3 actually stands out as one of the best games of this year. I really enjoyed my time with this game and after I finished it I just started a new game because I couldnt wait to jump back into a fresh world just full of crazies waiting for me to take over their island.” Slim-PS3.com is updated several times per day with the very latest Free Slim PS3 news.

Posted on December 11th, 2012 by  |  No Comments »

Hitman Absolution – review – Console news

PC, PS3, Xbox 360; £29.99; 18+; IO Interactive

The Hitman series has always been aimed at the resolutely hardcore. And it’s not just that the game’s starring Agent 47, the most stylishly dressed killer in gaming, boasted finicky controls and punishing difficulty levels.

These titles demanded players give themselves over to its open-ended gaming structure where a combination of stoical patience and creative puzzle-solving were rewarded. Sure, you could blast your way through levels with twin-ballers if you played the games on the easiest difficulty settings. But unless you surrendered to the series’ signature stealth gameplay, the Hitman games would prove an ultimately hollow experience.

This rule of thumb has been almost completely done away with in Absolution, IO’s first Hitman game since 2006. Hints of it remain in the design of a couple of levels and the eye-watering challenge that’s presented by the highest difficulty setting. But IO have made a number of design choices aimed at broadening Absolution’s appeal beyond the core Hitman fanbase, and while there’s still plenty to admire here, unfortunately not all of the changes work in the game’s favour.

Absolution starts off with Agent 47 being sent to kill his former handler Diane Burnwood, who has betrayed the pair’s shadowy employers, The Agency. After a mission that serves as the game’s tutorial, Diane lies in a pool of blood and shower-door glass, begging 47 to protect a child named Victoria she has in her charge. He agrees, stashes Victoria in an orphanage in Chicago, and then sets out to find out why The Agency has put such a premium on acquiring her. Naturally, this investigation presents 47 with a ton of targets upon which to apply his death-dealing talents.

This rather decent plot setup unfortunately descends into a farcical mess rather quickly. Granted, the stories running through all the Hitman games are uniformly rubbish, but Absolution is silly by even their low standards. The main problem is that the game’s outlandish plot developments jar horribly with the way it’s presented as a darkly atmospheric thriller. It can’t decide whether it wants to be Grindhouse or Noir and its attempts at straddling both camps fail miserably.

This is a story about a contract killer caring for a defenceless girl at the behest of the only person he ever formed a human connection with. It’s also a story in which the protagonist fights a man the size of a brick outhouse while wearing spandex and a Lucha Libre mask in a barn that just happens to be a short walk from a top-secret subterranean science lab. As Agent 47 marches towards his final quarry, the player encounters a stream of increasingly outlandish characters, each one more depraved than the next.

In the past, the main belief players needed to suspend was that no one could see the barcode tattoo on 47’s head when he wandered into their midst in disguise. Now, one of their lesser hurdles is to accept that 47 would rely on information given to him by an ornithological fetishist covered in feathers and bird poo.

Still, as awful as the plot is, it would be acceptable if it could be ignored completely, but unfortunately, the game’s campaign contains several levels that are designed around pushing the narrative forward. This is probably Absolution’s greatest misstep because these levels also strip out the series’ traditional open-ended gameplay.

In these missions, players do have the freedom to subdue victims, swap clothes and engineer entertaining ways to dispatch NPCs. But the levels themselves are wide, linear corridors and to secure the highest rating here, the player’s goal is to make their way to an exit point without being detected. At first, these levels are rather uninteresting, but as Absolution’s checkpoint saves become more erratic, some of them become downright frustrating. At the highest difficulty, where no mid-mission checkpoints exist at all, they can transform into tedious wars of attrition.

This isn’t the rule throughout, however, as Absolution contains a few missions in the traditional vein of the series. You know, where you’re plonked down into a map filled with lethal items, accidents waiting to happen and a target (or some targets) that require Agent 47’s lethal expertise.

A mission early on in the game set in a bustling market in Chinatown is probably the campaign’s high point. Here, players are presented with an odious crime lord and a ton of ways to take him out; the range of options extends from poisoning the target’s food at his favourite noodle bar, to something as simple as pushing him down a manhole.

It’s in missions such as this, where tailing a target, learning their routes and then pulling off an intricately plotted execution is as satisfying as a kill initiated by spur-of-the-moment creativity.

In the instances in the campaign where players are encouraged to observe, plan and execute, Absolution shines brightest. They’re also the most heartbreaking aspects of the game, because they provide hints of what Absolution could have been if IO had just stuck to what made their series great in the first place.

The chocolate box of lethal delights that the open-ended missions present is enticing enough on its own, but coupled to the game’s swoon-worthy score and gorgeous visuals, it provides glimpses of a game that would have been utterly mind-blowing.

Now, before I stand accused of denigrating Absolution for not being Blood Money 2.0, allow me to point out that I think several of its new features improve on 2006’s game significantly. I do not, for example, find Instinct – the much-touted mechanic that allows 47 to see enemies through walls and NPC route paths – to be the bone of contention a lot of purists do.

Indeed, it’s a fantastic new feature offering newcomers the best gateway into the series to date – the mark and kill mechanic even offers newbies an ace in the hole if their best efforts aren’t realised mid-mission. Similarly, the scoring system and unlockables are strokes of sheer genius; with leaderboard bragging rights, new abilities and new weapons up for grabs, each mission positively cries out to be replayed every which way is possible.

Furthermore, Contracts Mode is a great addition to the Hitman package. In it, players are able to create hits based on the campaign levels and then challenge the online community with their creations. It’s true that this is something the Hitman community was doing via internet forums already and it’s slightly tarred with the less-than-brilliant design of some of the levels, but it provide players with opportunities to both create and enjoy levels where puzzle solving and a sense of fun work arm-in-arm with 47’s business of killing. In short, it feels like Hitman in its purest sense.

And that’s ultimately what’s missing from most of Absolution. The game may look better and play better than any Hitman game before it, but one can only marvel at how IO managed to lose sight of their IP’s most appealing aspects so often.

The best thing one can say about Absolution is that it’s impossible to feel ambivalent about it; players will love and loathe aspects of this game in equal measure. In Absolution, terrible ideas rub up against great ones almost on a moment-to-moment basis, and the end result is a title which is impossible to consider with the same clinical detachment that it’s protagonist is known for.

Rating: 3/5

Games

Shoot ‘em ups

PC

PS3

Xbox

Microsoft

Sony

Nick Cowen

guardian.co.uk © 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

Slim-PS3.com is updated frequently every day with all latest games consle news, reviews and features.

Posted on December 8th, 2012 by  |  No Comments »

GTA Vice City to hit iPhone, iPad and Android in December



A decade after we first burned rubber onto the sun-drenched, neon-scorched streets of Grand Theft Auto: Vice City, the classic 80s-tastic drive’em’up is coming to iPhone, iPad and Android.



Rockstar Games is celebrating the 10th anniversary of Vice City with a souped-up version of the original game that you can take anywhere. Now you can go and steal a car when you’re in a car! Just try not to get confused between the two and start mowing down pedestrians on the high street while singing along to Sunglasses at Night.



The iOS version of the game comes complete with retina display graphics, while all versions of the game have improved character models and enhanced lighting effects. You also get new and more precise targeting and shooting.

It’ll echo the epic scale of the original game, letting you roam the entire Miami Vice-inspired open world. All that will cost you just a fiver. 



You’ll need at least an iPhone 4, fourth-generation iPod touch or any iPad to play. If you’re more of a Grand Theft Android type, compatible phones include the Samsung Galaxy Nexus, S2 and S3, or the HTC One S and One X. Samsung Galaxy Note and Tab tablets also play the game — click here for the full list.

Rockstar is currently gearing up to unveil Grand Theft Auto 5, with a new trailer showing off buckets of train-crashing action. And a dog. For more on that and all the biggest, smallest and in-betweenest new games, check our our button-bashing buddies at GameSpot.

The mobile version of Grand Theft Auto: Vice City runs over a passer-by and hijacks your phone or tablet on 6 December. What’s your best GTA memory? Tell me your thoughts in the comments or on our Facebook page.





Slim-PS3 is updated several times every day with the latest games industry news and reviews.

Posted on November 23rd, 2012 by  |  No Comments »

OXM Breakdown – how an official Microsoft magazine has challenged the concept of gamer videos – Console news

Released this week, the latest edition of OXM Breakdown is a hilarious take on the issue of sexism in games. Just how did an official magazine pulls this off?

For an entertainment medium that is effectively dominated by space heroes, military macho men and stocky plumbers with terrible Italian accents, the video game industry can be awfully serious sometimes. News sites speculate endlessly – and with sombre gravity – over the latest jingoistic military shooters, while video reports usually consists of re-packaged game trailers and flattering developer interviews. Believe me, once you’ve seen one clip of a dead-eyed executive producer intoning “we’re not talking about multiplayer right now” until the cameraman passes out, you’ve seen them all.

But OXM Breakdown is different.

This irregular series of videos, created by the Official Xbox Magazine, provide bizarre, ribald and hilarious commentary on games and game players. The latest episode, released last week, tackles the perennial subject of women in games, but instead of an earnest debate on the endlessly regurgitated issues, it has writer Jon Blyth donning a dress and savagely parodying all the horrendous sexist nonsense that games put us through. It ends with him shouting ‘”Oh, will you shut up and let me save you, woman!” at a bewildered female colleague. It is the funniest and smartest thing I have seen on YouTube since, well, since the last OXM Breakdown.

“With the possible exception of Mega 64, there isn’t really anybody out there doing gaming videos with a view to actually being funny,” says the magazine’s editor Jon Hicks. “There’s lots of serious gameplay analysis but we thought there was room for a bit of comedy”. Blyth has form too – a couple of years ago he was making brilliant satirical videos for IGN under the title The Blyth Report, but the series was canned and he joined the staff at OXM. Hicks decided to kick off a series of videos in the same vein and the first episode, a scathing analysis of THQ’s ridiculously macho UFC Personal Trainer appeared last September.

The impressive thing is, this is not the sort of content you expect from an official game magazine; they tend to be perfectly approachable and well-produced, but usually shy away from video content that involves staff members, say, critiquing Skyrim while standing behind the counter in a porn shop. And yet that’s exactly the sort of thing that happens in OXM Breakdown.

“The concept behind the show evolved quite organically,” says Hicks. “We’ve done episodes based on single games that we thought were interesting and that we had something to say about, and it’s moved on from there into covering issues that are being talked about in the industry. With the ‘Women’ episode, I was apprehensive about publishing it at first, but it’s good to approach such a serious topic in a way that’s not tremendously self-righteous or po-faced, which is how this argument tends to pan out”.

Laying into everything from Bioshock Infinite (an intelligent game with gratuitous cleavage) to Asura’s Wrath (a dumb game that gives the player Achievement Points for staring at some breasts), sexism in games is something Blyth has wanted to tackle for a while. Several months ago, game sites got caught up in a series of controversies about scantily clad models at trade shows as well as a trailer for the game Hitman which inexplicably featured sexy nuns. “I didn’t write it while everyone else was kicking off about booth babes,” he says. “I just thought it would be another voice thrown into the big shouty pot. So I thought I’d wait until it all died down so I could stir the pot again”.

Blyth tends to write each episode over a period of weeks, usually away from his day job on OXM. The scripts then get passed to cameraman and editor Gav Murphy. “It’s good to have someone you trust who can tell you that you’re not funny without you wanting to punch them,” says Blyth.

From here, everyone on the magazine’s editorial team tends to get roped into the filming. “The time it takes to make each episode varies a great deal,” says Hicks. “The most time-consuming element of the whole process is finding archive footage to illustrate the jokes; Gav has to spend hours trawling through royalty-free archives finding something relevant, and then treating it so it works with the HD footage that we shoot”.

And the most challenging aspect of the process so far? “Trying to find a sex shop owner who’d let us film in their store was a particular challenge,” says Hicks. “As was training Jon to be capable of doing hand movements while walking around on camera, which turns out to be more of a skill than we’d give people credit for”.

The big question of course is Microsoft make of it all. This is, after all, the official magazine and the official video of XBox gaming in the UK. “They’re a great partner, they’re extremely hands off, they kind of trust us to get on with it,” says Hicks. “The discussions we’ve had with the company about Breakdown have been positive, and they have run some of the episodes on the Xbox dashboard. They’ve always been supportive even if in some cases they probably wouldn’t endorse the things we’ve said. And Future has really expanded its digital and video output over the years, so we’ve been able to draw on internal resources to get Breakdown made.

“It’s just been nice to produce something that gets away from the stuffy reputation that official mags tend to have”.

Games

Game culture

Microsoft

Xbox

Keith Stuart

guardian.co.uk © 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

Slim-PS3.com is updated several times every day with all latest Slim PS3 news, reviews and features.

Posted on November 17th, 2012 by  |  No Comments »

Star Wars MMO free on 15 November as WoW enjoys boost

Star Wars: The Old Republic has been given a free-to-play date, meaning from next week gamers will be able to get their Jedi jollies without forking over a single penny.

The game’s free mode goes live on 15 November, Videogamer reports, and lets you play through the game up to level 50. You won’t get every aspect of the game for free though — click here for a full list of which midi-chlorian-soaked features you can get for nothing, and which ones will cost you real-life galactic credits.

Publisher EA announced The Old Republic would be going free several months ago. The move is designed to get more players interested in the ailing title, which has seen subscriber numbers dwindling. EA said the game would break even if it can keep hold of 500,000 paying customers.

Meanwhile, there’s a spot of good news for World of Warcraft, which once again boasts more than 10 million paying players, the BBC writes. The number of people forking over moolah to play Blizzard’s frighteningly elaborate online title had dropped to 9.1 million.

As usual, pandas are to blame — the increased subscriber count comes following the release of Kung Fu Panda 2 Mists of Pandaria, the fourth expansion set for Blizzard’s Tauren-filled virtual world.

Those pesky pandas prompted publisher Activision to post a profit of $226m for the July to September period. Not too surprising when you consider the expansion pack itself costs about £25.

Are you sticking with Skywalker and chums? Or are you packing your bags for Pandaria? Tell me in the comments or on our Facebook wall.





Slim-PS3.com is updated several times each day with the very latest console news and reviews.

Posted on November 9th, 2012 by  |  No Comments »

Slim PS3 news: When Vikings Attack: 10 things you need to know

The Vikings are coming to PS3 and PlayStation Vita – make sure you’re ready with these fantastic factoids from developer Clever Beans.

1. Helmet hogwash

Real Vikings didn’t wear horns on their helmets, but they do in When Vikings Attack. Apologies to any Viking fans, Scandinavians, historians or anyone else who feels we have unfairly tainted the reputation of Vikings or taken liberties with historical accuracy.

The game is deliberately based only on vague, half-remembered half-truths from our school days. Real Vikings are indeed a fascinating subject, but this game is about the Vikings of common mythology, rather than history. Also, Vikings did not really invade 1970s Britain. We made that bit up too.

2. Sound effects and stolen biscuits

Many of the sound effects for the game were recorded by our sound designer Jamie Finlay during a session in an abandoned warehouse full of stolen biscuits. The warehouse was actually demolished the next day.

When Vikings Attack probably has the largest sound budget of any game that we have worked on. Almost everything in the game has a customised smashing or throwing sound, or both; many of which will make you laugh out loud. There are also countless funny vocal exclamations in various accents from all over the UK; at Clever Beans we call these “Ey-Ups”.

Jamie is a real perfectionist, and even took his laptop on holiday to Spain so that he could do some last-minute voice-over editing for us. We can only apologise to his girlfriend for this.

3. Horses are all talk

An early storyline for the game involved a talking horse with a colander on his head. We will definitely include a talking horse in one of our games, in the future. There are clearly nowhere near enough games about talking horses.

4. When Vikings evolve

In a much earlier version of the game, the player could punch, kick and jump, and also throw other characters around just like objects. The game started out as a massive bar brawl style beat ‘em up. Although we couldn’t figure out how to make this seem like a convincing fight; there were a lot of characters wandering around doing nothing, and it wasn’t clear how the player could control more than one character at once.

So we decided to have friendly characters follow the player character around. We had the idea that they were your “lives”, waiting to step in and take over when needed. From there it was only a small step to make them all controllable at once, as a team.

5. The house of ideas

In one prototype level that we built, player teams could walk on walls. It all got a bit too confusing, both to play and to design. The game feels a little bit like an iceberg sometimes: a little pile of fun sitting on top of a much larger mountain of submerged, discarded gameplay ideas.

6. Stick with it…

The characters that you see in the game are the third or fourth iteration character models. An early prototype stick man character is unlockable in the game; see if you can find him! Producers at Sony Computer Entertainment liked this little guy so much that they asked for him to be put back in, even though he was only a graphic made by one of our programmers. We got an artist to remake him with a nice smiley face, though. A later, equally defunct character model can be found near the town hall in the game, as a statue.

7. Animal magic

No penguins were harmed during the making of the Zoo level. The donkey, however, was completely bent out of shape over the course of the project. Originally built for our first prototype world, he was reused in the Sorting Office world, the Pier world and then transformed into a zebra for the Zoo. Finally, after a lot of stretching and another new paint job, he put in a stint as a giraffe, also in the Zoo. Such is the nature of indie game development – we all have to wear a lot of hats. Even donkeys have to wear a lot of hats.

8. Let’s dance

The most time-consuming special animation was the mime artist – although he was the quickest to make sound effects for. The robot is another favourite animation of ours. The track that he is breakdancing to is actually I’m in the Mood for Dancing by the Nolan Sisters. So he’s not quite as cool as you might think.

9. Duck and cover

The inspiration for the Public Information films that punctuate the game came from a series of 1970s Cold War films called Protect and Survive. These were made in case of a nuclear attack on Britain, but never broadcast – perhaps because they are so terrifying. We substituted the Cold War terror of a nuclear invasion for a load of daft Vikings. Another inspiration was a British comedy series called Look Around You. This is a brilliant spoof of 1970s educational programmes, which has excellent period sound and music effects.

10. Credit where credit’s due

When Vikings Attack has the longest credits list in the history of gaming. When you reach the end of the game, you will unlock the enhanced credits. These really are worth watching, and listening to.

Want to find out more about When Vikings Attack? Keep reading eu.playstation.com and PlayStation.Blog at blog.eu.playstation.com for all the latest on this hilarious action title.

This blog is updated several times every day with the latest Free Sony Slim PS3 news.

Posted on November 3rd, 2012 by  |  No Comments »

20 Best iPhone, iPad, Android and Windows Phone games this week

Crazy Taxi, Wild Blood, Real Football 2013, NFL Pro 2013, Babel Rising 3D, Topia World Builder and more

It’s time for our weekly roundup of new games for smartphones and tablets, this time covering iPhone, iPad, Android and Windows Phone.

The week’s pick of new and notable games spans driving, football (from both sides of the Atlantic), first-person shooters, board games and robots. Read on for the selection.

Crazy Taxi

Sega has ported its marvellous driving game Crazy Taxi to iOS, and specifically the Dreamcast version of the game, complete with its Bad Religion and Offspring soundtrack. As before, the game involves charging round a city collecting and dropping off passengers, while leaping off hills whenever possible. 16 mini-games are thrown in for good measure.iPhone / iPad

Wild Blood

Gameloft has brought its Unreal-powered Arthurian action game to Android, as you control Lancelot in his quest to unseat the turned-mad King Arthur. It’s a big game, with 2GB of free space required for the install – but the sumptuous graphics are worth the download wait. Online deathmatching and capture-the-flag modes are also included.Android

Real Football 2013

Hot on the heels of FIFA 2013’s App Store release comes Gameloft’s Real Football 2013, with its own FIFPro licence for player names and likenesses, and an emphasis on developing your club, stadium and commercial businesses alongside a winning team. That’s in the context of a freemium game, so it’s free to download and play, but you pay for virtual cash using varying quantities of real money, from £1.49 up to £69.99.iPhone / iPad

NFL Pro 2013

And another Gameloft sports game for good measure, this time covering the other kind of football, with helmets and touchdowns and dodgy refs. We’re not sure if the latter make it in here, but the game itself – another free-to-play title – has crossed from iOS to Android. It’s got an official NFL licence, and similar features for developing the infrastructure around your team.Android

Babel Rising 3D

The latest Xbox-branded game for Windows Phone comes from Ubisoft, and sees you in the shoes of a “great, almighty, and very angry deity” picking on a tribe of humans to ensure they don’t get the Tower of Babel built. An interesting spin on the god-game genre.Windows Phone

Kumo Lumo

Forget taking it to the cloud, as Microsoft might say. In this game, you ARE the cloud, floating above a virtual world raining on forests and poleaxing enemies with lightning bolts. The visual style is strong and original, and it’s a free-to-play game – in-app purchases are used to boost your prospects with virtual gold purchases.iPhone / iPad

Topia World Builder

There’s a lot of buzz around Topia World Builder because of the involvement of Glenn Corpes, one of legendary god-game Populous’ co-creators. This takes some of that series’ ideas and applies them to touchscreen gaming, as you shape a virtual world with your fingers, spawning animals and tweaking the landscape as you please.iPhone / iPad

Super Bunny Breakout

Atari and Zynga, together at last? It’s a meeting of minds that has surprised plenty of people, but the results look like they may be fun. This is a 2012 update on the Breakout brick-busting formula, except with a plot involving a team of rabbits trying to break out of an “Evil Animal Testing” lab. 40 levels and plenty of power-ups ensure it feels modern rather than retro.iPhone / iPad

Plague Inc

Two days after launching, Plague Inc has already zoomed past 100k downloads on the Google Play store, albeit as a free download. It’s the latest game from Miniclip, and gets players to “bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself”. Which is cheery. An in-app purchase removes ads and unlocks bonus features.Android

Shadowgun: Deadzone

Polished shooter Shadowgun has spawned a new spin-off for Android, although it’s in beta for the moment, and only available for devices with Tegra 3 processors (this link may help if you’re wondering if that’s true of yours). The focus here is on online deathmatching, with four playable characters, two modes and two maps.Android

League of Evil

“Flip, dash and wall-jump your way to destroying the League of Evil,” suggests the Google Play listing for Noodlecake Studios’ new game, which offers well-crafted pixel art, 160 levels and some tight controls. Oh, and lots of acrobatics, with a chiptune soundtrack. It looks as excellent as the existing iOS version.Android

Monopoly Millionaire for iPad

Monopoly has been one of the most popular mobile games since long before the app store era, but now EA has rebooted the digital version of Hasbro’s board game once again. The emphasis here is on speed, as you race for a million in a board tilted towards luxury lifestyles. Multiplayer is supported on one device or via local Wi-Fi.iPad

Chaos Rings

Other developers will be keen to see if Square Enix can make decent money with an £8.99 price on the Google Play store for its RPG, which has been ported from iOS. It sees you playing through four scenarios with a pair of characters each, with battles and plotlines in equal measure.Android

World Series of Yahtzee

Another revamp of a well-established board game (well, dice’n’paper game) from EA, although this one’s free-to-play. Will Yahtzee fans balk at the idea of buying in-game “stacks” for real money? That remains to be seen, but the game itself sounds good fun, with power-ups and combos. The initial game is ad-supported, but you can pay £1.49 to remove those.iPhone / iPad

Contre Jour

This isn’t a native app: it’s an HTML5 version of existing mobile hit Contre Jour, which has been created in partnership with Microsoft for its Internet Explorer 10 browser and Windows 8 OS. That means it’s good for tablets, including multi-touch controls and use of hardware acceleration. Now, all you need is a Windows 8 tablet running IE10…HTML5

Girls Like Robots

“Girls like robots. And robots like girls. Just don’t surround robots with girls; it makes them freak out,” explains the App Store listing for Adult Swim and Popcannibal’s new game. Moustaches, pies and lasers also find their way into the gameplay for this tile-based puzzler, which offers 110 levels of robotic girly action.iPhone / iPad

Ben 10 Game Generator 3

Ben 10 remains a popular brand among children, and the previous two Game Generator games have picked up a thriving audience. This third iteration continues the formula: 50 top-down levels filled with traps, enemies and obstacles. However, the twist is the inclusion of a level editor for children to create their own levels and share them with other players – and download their creations too.iPhone / iPad

Grumble and Piccolo’s Fishing Trip

There are lots of gem-swapping games available for smartphones and tablets, but how about starfish-swapping? The game focuses on a pair of Chinstrap Penguins catching fish and other sealife for their customers, with match-three gameplay boosted by canny use of power-ups. I went to a press event which included this earlier in the year, and ended up absorbed for 20 minutes, so hopefully it’ll find an audience.Android / iOS

Death Dome

Modern-day app stores are pretty unhealthy places, given the number of population-ravaging viruses on the loose in mobile games. Glu’s freemium Death Dome is the latest action game that sees humankind getting a bit… mutanty. Infinity Blade appears to be a big inspiration for the gameplay, with its enormous monsters to battle and skills/looting mechanic.Android / iPhone / iPad

Greed Corp

Greed Corp has found a popular audience on PC and console, but now it’s available for Android devices too. Expect turn-based strategy in a steampunk setting, with solo and multiplayer modes, online high-score tables and 36 maps to play on. The link above is for Android smartphones, but a separate HD version caters for tablets too.Android

That’s our selection, but what are you playing this week on your smartphone or tablet? Make your recommendations, or provide feedback on the games we’ve chosen, by posting a comment.

Games

Apps

iPhone

iPad

Android

Windows Phone

Smartphones

Tablet computers

Mobile phones

Mobile

NFL

Zynga

Stuart Dredge

guardian.co.uk © 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

Slim PS3 is updated regularly each day with all very latest games console news and reviews.

Posted on October 14th, 2012 by  |  No Comments »

news: Sleeping Dogs Review – Chaos Hour

Sleeping Dogs is the latest open world adventure game from Square Enix and United Front. It throws players neck deep into the slums surrounded by Hong Kong’s worst villains and gangs. However is running with the criminals as fun as it sounds or is this game the perfect lullaby. This site is updated frequently per day with the latest Free Slim PS3 news and reviews.

Posted on September 19th, 2012 by  |  No Comments »

10 Best iPhone, iPad, Android and Windows Phone games this week

Beach Buggy Blitz, Call of Duty: Black Ops Zombies, Gems With Friends, Super Hexagon and more

It’s time for our weekly roundup of the best new games for smartphones and tablets, including iOS, Android and Windows Phone this week.

Beach Buggy Blitz

Vector Unit’s bouncy driving game is a good showcase for the capabilities of Tegra-toting Android devices, including Google’s Nexus 7 tablet. It sees you racing through a beautiful-looking world smashing into scenery, collecting power-ups and unlocking new cars.Android

Call of Duty: Black Ops Zombies

This latest mobile game in the CoD universe has been out for a while, but restricted to Sony Ericsson’s Xperia-branded Android devices. Now it’s available for all, with a choice of solo and local-multiplayer modes, as well as a 50-level Dead-Ops Arcade mode to romp through shooting everything that moves. And some things that don’t.Android

Gems With Friends

We’ve had Words, Scramble, Matching, Hanging and Chess. Now meet the fifth in Zynga’s mobile/social franchise: Gems With Friends. Yes, the title makes its inspiration clear: this is competitive match-three jewel-swapping following in the footsteps of Bejeweled Blitz. You can have up to 20 games on the go at once with friends or strangers.iPhone

Super Hexagon

Hardcore gamers are getting very excited about Super Hexagon, a game that many people will download, try and then give up on the grounds that it’s too hard and a bit boring. If you can get to grips with the difficulty of rotating a triangle around a hexagon to steer between onrushing walls, it gets less boring and becomes engrossing. With chiptunes.iPhone / iPad

Venture Towns

Another week, another new game from Japanese publisher Kairosoft – in this case, a port of the existing iOS Venture Towns game. The company’s formula remains the same: ruthlessly-addictive simulation mechanics with lots of levelling-up and resource-juggling. In this case, you’re making “your own metropolitan utopia”.Android

Crimson Dragon: Side Story

This week’s Xbox Live game on Windows Phones is already inspiring comparisons with Panzer Dragoon. It’s a shoot ‘em up, except with dragons rather than spaceships, and RPG-like elements where you breed the dragons and then level them up by playing the game, adding new skills along the way.Windows Phone

Civil War: 1863

Talking of old-school games, Civil War: 1863 is a neat attempt to give the war game genre a 2012 touchscreen spin. It’s a turn-based game where you control the Union or Confederate armies, with two eight-mission campaigns to play through, and a couple more available via in-app purchase for 69p a pop. A pass’n’play mode supports two-player battling too.iPhone / iPad

Wonderputt

Damp Gnat’s Wonderputt may be new on the App Store, but it’s already won recognition in the Develop and IGF industry awards for its lovely visuals. It’s a mini-golf game with a fantastical structure and feel: “Cows, toads, ski slopes, torpedos and a sprinkle of alien abduction for good measure”. Its 18 holes will leave you wanting more, in a good way.iPad

Galaxy Empire

Korean publisher Gamevil’s latest Android game wants you to “conquer the galaxy, one planet at a time”. Which involves a mixture of resource management, invasion and diplomacy, all wrapped into a science-fiction setting. The community features are what could give this long-term appeal for Android gamers.Android

Shufflepuck Cantina

Agharta Studio is the developer behind the creative 1112 games on iOS. It’s new game adopts a Space Western theme, but is focused on air hockey. The game promises nine alien opponents, more than 40 gadgets to collect and 250 missions to work your way through, with more to come in future updates.iPhone / iPad

That’s our selection this week, but what new games have you been playing on your smartphone or tablet? Make your recommendations by posting a comment.

Games

Mobile

Smartphones

Tablet computers

iPhone

iPad

Windows Phone

Android

Apps

Stuart Dredge

guardian.co.uk © 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

Slim-PS3.com is updated several times every day with all latest Free Slim PS3 news.

Posted on September 13th, 2012 by  |  No Comments »