Posts Tagged ‘Keith Stuart’

The Friday question: what was your favourite ever weird game? – Console news

We all like it that games such as El Shaddai and Child of Eden still exist, but how many of them do we really play and thoroughly enjoy? How many do we go back to? No, really, I’m asking you…

As long as there have been video games, there have been weird video games. In the burgeoning days of the arcade scene we had the likes of Q*bert and Joust, but then weirdness really took off with the home computer era. Bedroom coders, locked away for months at a time, with no genres to work from, no sense of a development ‘community’… no wonder they came up with titles like Deus Ex Machina, Sentinel and Jet Set Willy.

Weirdness persisted into the PlayStation era with the likes of Polaroid Pete, Mr. Moskeeto and No One Can Stop Mr. Domino, and we do get glimpses today thanks mostly to Suda 51, Tetsuya Mizuguchi and a million indie devs.

But what strange games have entertained you the longest? Which have you played beyond the initial ‘wow, this is really strange’ moment? Are there any truly odd titles that make it into your favourite games of all time list? Really?

For this Friday, let’s think about the offbeat titles that we genuinely do love, rather than just sort of pretend to love so that people think we’re weird, too.

I’ll get us started…

Gribbly’s Day Out (Andrew Braybrook, 1985)

This seminal Commodore 64 title involves a character named Gribbly Grobbly navigating a surreal 2D world attempting to track down his missing children – or ‘gribblets’. The controls are wonderful, the landscapes richly detailed for the era, and the Defender-like gameplay thoroughly compelling. Braybrook would go on to write two bona fide C64 classics, Paradroid and Uridium, but this was a game I just played and played.

Incredible Crisis (Polygon Magic, 1999)

An early progenitor of the mini-game collection, this PlayStation oddity followed a Japanese family though a disasterous day, with each complication captured by a strange mini-challenge. It’s a sort of Japanese game show, rendered into eccentric interactive life complete with office dances, stressful supermarket shopping and hellish elevator rides. But all of them worked well, tied together with a decent family-in-crisis plot – and you just had to keep playing to find out which bizarre flight of gameplay fancy you’d be steered down next.

Rez (United Game Artists, 2001)

Tetsuya Mizugushi’s masterpiece has been accepted into the canon of truly great games, but back in 2001 it was very odd to be controlling a hacker’s avatar through a super computer while crafting techno tunes out of defeated enemies. Odd, but also astonishing. I’m not really sure if any other game has ever captured quite so well Mihály Csíkszentmihályi’s theory of the flow state – that sense of utterly focused immersion. Hypnotic and compelling, and still wonderful.

The Rub Rabbits (Sega, 2006)

Okay, it’s another mini-game collection, but I played this freaky take on the dating sim for hours and hours when my first son Zac was a (particularly demanding) baby – it got me through many sleepless nights. Like its predecessor, Project Rub, this crazed game uses every input facet of the Nintendo DS in a range of teeny tasks designed to get you together with the girl of your dreams. Stylish, strange yet utterly intuitive and fun. I was deranged with lack of sleep though.

Games

Keith Stuart

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Posted on February 6th, 2012 by  |  No Comments »

The Friday question: what classic piece of games hardware would you love to own?

2012 is set to be a year of new consoles, with the launch of Vita and Wii U and the possibility of an Xbox 360 follow-up at E3. But amid all this obsession over new machines, what are the devices we cherish from the past?

We haven’t done a Friday question for a while, so let’s remedy that right now. This year is going to be a big one for games hardware. There’s the launch of the PS Vita next month and the arrival of the Nintendo Wii U at some point later on. Plus, everyone is expecting Microsoft to announce its successor to the Xbox 360 at the E3 event in June.

It’s exciting – and it’s an excitement that tends to get lost behind the pervading notion that smart phones are going to kill dedicated gaming machines. I now have a PlayStation Vita for review and it’s a beautiful piece of consumer electronics engineering – stylish, highly specced, wonderfully ergonomic – it is all about the fetishistic qualities of good games hardware.

But what single console, arcade machine or handheld device would you like to own from the annals of interactive entertainment history, and why? I don’t mean just for the games it runs, I mean for the aesthetic appeal of the object – just the look and feel of the thing; I mean something you could almost display as an object d’art. If you’re into that kind of thing.

I’ve provided three of my own choices below. Let’s have some of yours in the comments section!

The Vectrex, 1982

This marvel of early eighties consumer electronics is utterly unique, with its vector-based graphics technology and its series of plastic overlays, which added colour to the otherwise monochrome visuals. I love the arcade-style portrait display, and the formative joypad, with its four-button layout. It looks like it belongs in a seventies sci-fi movie.

Star Wars, 1983

Yet more Vector graphics! But the beauty of this machine is the intricate cabinet design, with its gorgeous illustrations and the authentic instrument panel design inside. The sound is incredible for the era too, with a lively rendering of the soundtrack and clear digitised speech. Despite a cacophony of competing machines, I could always hear the Star Wars attract mode as soon as I wandered into any of the old coin-op arcades along Blackpool’s golden mile… Anyway, check out the video above, I like the way the guy sort of stalks the machine, like he’s about to murder it.

The blue debug PlayStation, 1994

These were littered around the offices of Future publishing when I first joined Edge back in 1995 and they seemed impossibly arcane and glamorous. This is where I would have played the likes of Ridge Racer and Resident Evil for the first time. I also like the chunkier, squarer design of the original PlayStation, before the slim re-model. I liked the array of obscure ports and connection features on the back as well. I’m not sure I like them quite as much as the chap in this YouTube video, though…

Games

Game culture

Keith Stuart

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Posted on January 14th, 2012 by  |  No Comments »

Plants vs Zombies charity song aims to be Christmas No 1 – Console news

Can Crazy Dave from PopCap’s massive Plants vs Zombies reach the top of the charts this Christmas with ‘hip-hop’ single Wabby Wabbo?

Casual gaming overlord PopCap has teamed up with humanatarian charity Concern Worldwide to release a Christmas single. The song, bizarrely called Wabby Wabbo is based around PopCap’s hit title Plants vs Zombies. It’s “performed” by the game’s narrator and shopkeeper Crazy Dave, a bearded nutcase with a pan on his head. “Wabbo Wabbo is believed to be the first hip-hop single ever released to feature a yodelling solo by a Yeti zombie,” says the press release.

The single is available for download now and PopCap hopes that if enough Plants vs Zombies fans download the track this week, it can beat the inevitable favourite from X-Factor to the top spot. The (let’s say “eccentric”) video accompanying the track has already had almost 600,000 views on YouTube, and 55p from every download fee goes to the charity. And remember, there’s always the chance that it could ruin Christmas for Simon Cowell.

Games

Game culture

Casual gaming

Keith Stuart

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Posted on December 20th, 2011 by  |  No Comments »

BBC announces Doctor Who: The Eternity Clock game

Doctor Who is coming to PS3, Vita and PC courtesy of a new collaboration between BBC Worldwide and developer Supermassive Games

BBC Worldwide has announced a new Doctor Who game for PS3, Vita and PC. Subtitled The Eternity Clock, the downloadable title will be the first in a series of new interactive adventures for the Time Lord. It’s due to materialise on Earth early next year.

From the little info the BBC is handing out at the moment, players are set to take on the roles of the Doctor and River Song as they explore the universe in the Tardis. According to the press release, time travel will form the basis of the game’s structure: “Changes made in one time will impact another, creating multiple possibilities and challenging players to solve puzzles across the centuries.”

The story has been co-written by the BBC Wales team responsible for the TV series, and Matt Smith and Alex Kingston will be voicing their roles. There’s no mention yet of any other major characters from the series appearing in the game, but more announcements are planned soon.

For now, the pairing of the Doc with River rather than with Amy suggests the timeline of the game is around the sixth series or possibly after. Interestingly, you’ll get to play as both the Doctor and River, maybe swapping roles to solve different game elements. It also suggests the possibility of co-op play.

Eternity Clock is being developed by Guildford-based independent studio Supermassive Games, previously responsible for PlayStation Move titles Start the Party and Tumble. We’re promised, “photo-real graphics, television quality scenes and highly realistic characters”, which moves us on visually from the browser-based series Doctor Who: The Adventure Games – these took a more stylised approach.

Next year will be an interesting one for Doctor Who-loving gamers. It should also see the release of Doctor Who: Worlds in Time, a free-to-play MMORPG from US developer, Three Rings. Co-published with Sega, this one was expected at the end of 2011, but will surely arrive at some point in 2012.

So, a downloadable action-adventure with the Doctor, River Song and a range of multi-chronological challenges … thoughts?

Games

PS3

PC

PS Vita

Doctor Who

PlayStation

Keith Stuart

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Posted on December 9th, 2011 by  |  No Comments »

Modern Warfare 3 smashes entertainment launch records

Call of Duty: Modern Warfare 3 sells more than 6.5m copies within 24 hours of its launch, earning an estimated $400m in sales – and beating Harry Potter’s box office

Call of Duty: Modern Warfare 3 has set a new record for the biggest ever entertainment launch. The game’s publisher, Activision Blizzard, has claimed that in the US and UK alone, the military shooter sold over 6.5m units within 24 hours of its launch on Tuesday, raising $400m in sales revenues.

The figures are based on data from Charttrack as well as customer sell-through information.

It is a third consecutive sales record for the Call of Duty series. 2009′s Call of Duty: Modern Warfare 2 sold 4.7m copies in 24 hours earning $310m in revenue, while last year’s Call of Duty: Black Op hit 5.6m copies in its first day.

“We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories,” said Activision Blizzard chief executive Bobby Kotick.

“Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for Star Wars and Lord of the Rings, two of the most successful entertainment franchises of all time.”

By contrast, the highest grossing movie of the year so far, Harry Potter and the Deathly Hallows: Part 2, made $80m in one day on the global box office – a record figure for the film industry.

Activision claims that 13,000 stores worldwide opened at midnight on Monday to allow queues of gamers to buy the title. Reportedly, Modern Warfare 3 has also set a record for the largest numbers of concurrent players on Xbox Live, the console’s multiplayer gaming service.

“Call of Duty is more than a game. It’s become a major part of the pop cultural landscape,” claimed Activision Publishing chief executive Eric Hirshberg. “It is a game that core enthusiasts love, but that also consistently draws new people into the medium.”

Call of Duty

Modern Warfare

Activision Blizzard

Games

Xbox

PS3

PC

Game culture

Shoot ‘em ups

Media business

Digital media

Keith Stuart

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Posted on November 14th, 2011 by  |  No Comments »

Chatterbox: Tuesday – Console news

The place to talk about games and everything else that matters

That’s Monday over, now let’s give this Tuesday thing a go.

Games

Keith Stuart

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Posted on October 11th, 2011 by  |  No Comments »

Tech Weekly podcast: 3D gaming, Carol Bartz leaves Yahoo

Latest news:
On this week’s programme, Guardian games correspondent Keith Stuart leads pod regulars Aleks Krotoski and Jemima Kiss through the crystal clear – and occasionally terrifying – world of 3D gaming. At the Develop confernce in Brighton this summer, Keith met Ian Bickerstaff, head of Sony’s 3D research and development group, who divulged the future of interactivity with and without the 3D specs.

Before she departs for a spot of maternity leave, Jemima’s potty mouth punctuates the rest of the podcast, with news that mobile handset manufacturer HTC is considering a move into the operating system space, the business sense behind ousted Yahoo! CEO Carol Bartz’s latest outbursts against the management of her former employers, the search/content/advertising company’s alleged in-bed relationship with industry stalwart AOL, and Amazon’s intentions to become the world’s biggest ebook library.

All this and more from Tech Weekly from the Guardian.

Don’t forget to…

• Comment below• Mail the producer tech@guardian.co.uk• Get our Twitter feed for programme updates or follow our Twitter list• Like our Facebook page• See our pics on Flickr/Post your tech pics

Aleks Krotoski

Keith Stuart

Jemima Kiss

Slim-PS3.com is updated regularly per day with all latest video game news and hardware reviews.

Posted on September 13th, 2011 by  |  No Comments »

Chatterbox: Wednesday

The place to talk about games and other things that matter.

Good morning and welcome to the games industry – EA has just bought Popcap for $750m! So much for austerity!

Games

Keith Stuart

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

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Posted on July 14th, 2011 by  |  No Comments »

Chatterbox: Friday – Console news

The latest console news:

The place to talk about games and other things that matter.

Friday! Start planning that weekend of games!

Games

Keith Stuart

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Slim PS3 is updated frequently every day with all latest Free Slim PS3 news and console reviews.

Posted on May 27th, 2011 by  |  No Comments »

Chatterbox: Thursday

The place to talk about games and other things that matter.

It’s Thursday, we’re a little late, so let’s get out there and chat faster!

Games

Keith Stuart

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

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Posted on May 6th, 2011 by  |  No Comments »