Posts Tagged ‘London’

World’s biggest NES controller and other giant tech in video


The world’s largest video controller has been unveiled at London’s Liverpool Street Station. The controller is an exact replica of an old NES joypad, scaled up 30 times in each dimension. Hit play on our video to see the massive pad in gigantic action.

The working humungopad, which is 4m long and weighs 120kg, was created by British engineering student Ben Allen and collaborators from Delft University of Technology in the Netherlands. It takes two people to play with and has to be transported in a lorry.


“We built the controller to celebrate the 105th anniversary of our student association,” Allen told us. “We’re all electrical engineering students, and every five years we like to do something crazy.

“The actual build took around four weeks. There were plenty of sleepless nights, especially before the big reveal. I fell asleep under the controller for about half an hour at one point. It’s not necessarily hard, it’s just a lot of work. You need to saw the MDF, you need to paint it, you need to get the circuitry organised, and then bring it all together.”


We went to chat to the team behind the controller and play some epic-scale Super Mario Bros. We’ve also scoured the Internet for more gargantuan gizmos, including the world’s largest mobile phone and the world’s biggest electric guitar. And because we were hungry, we also put in the world’s biggest cake, a monstrous 12-tonne, 50-metre long dessert made for the president of Azerbaijan’s 50th birthday. See it and much more by clicking play on the video.


Would you like to see more gigantic gadgets? Or do you think making huge versions of normal-sized things is a pointless waste of time? Do let us know in the comments below, or on our perfectly proportioned Facebook page.







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Posted on January 23rd, 2012 by  |  No Comments »

Doctor Who: The Eternity Clock coming soon to the PS3 and Vita



The clock is ticking for Doctor Who landing on the PlayStation 3. Doctor Who: The Eternity Clock is coming soon, featuring timey-wimey gaming thrills pitting you against the Daleks, Cybermen and Silurians.



In the game you take contol of both the Doctor and companion River Song, voiced by Matt Smith and Alex Kingston, to unravel the mystery of The Eternity Clock. Players sneak, run, swing and jump across rooftops and fog-shrouded London streets, heading “into the belly of the beast” to defeat the nefarious plans of the new-look Cybermen, Daleks, and Silurians, as well as the Silence. Er… what were the Silence supposed to be again?

The trailer offers little clue to the latest travails of the Time Lord, aside from telling us that the TARDIS is at the heart of the maelstrom. Ruined London streets and what looks like a mission into a vast Dalek spaceship have got us a wee bit excited about the game: Allons-y! Er, we mean, Geronimo!




There’s no sign of Amy Pond in the trailer — sorry dads — but you do see plenty of River Song. Press play below to see the action:







There are a bunch of options for Gallifreyan gaming, including cartoony online game Worlds in Time, iPhone and iPad puzzler The Mazes of Time, and various interactive episodes.



You can also play Evacuation Earth on the Nintendo DS and Return to Earth on the Wii.


For all your gaming goodness, check out our button-bashing buddies at GameSpot UK. They may not wear bow-ties very often but they all look great in a fez.



Doctor Who: The Eternity Clock materialises on the PS3 and PS Vita via the PlayStation Network in March 2012, with a PC version to follow later.

Are you hoping to get your hands on a copy of the game? Let us know in the comments below or head over to our Facebook page.

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Posted on January 23rd, 2012 by  |  No Comments »

PS3 news: Try PS Vita before launch

Visit the PS Vita Rooms in Glasgow and try the next generation in portable gaming for free.

PS Vita Rooms is coming to Glasgow, giving you the chance to try out PlayStation®Vita before it launches in February. The event is completely free of charge and there’s no need to register. Just turn up and get playing!

Where:

211 Sauchiehall Street, Glasgow, G2 3EX.

Map:

http://g.co/maps/pja2a

When:

Tuesday 24th January: 2PM – 8PMWednesday 25th January: 12PM – 8PMThursday 26th January: 12PM – 8PM Friday 27th January: 12PM – 8PM Saturday 28th January: 10AM – 4PM Sunday 29th January: 10AM – 8PM

Can’t get to Glasgow? PS Vita Rooms is also coming to London from 17th February – 23rd February. Click here for details.

Join us on the PlayStation Access Facebook page to invite your friends to the PS Vita Rooms and chat with other attendees.

See you there!

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Posted on January 23rd, 2012 by  |  No Comments »

Slim PS3 news: Get Involved with the FIFA Interactive World Cup!

Live Qualifiers available in Manchester, Glasgow and London.

Fancy a shot at $20,000? Of course you do, read on…

Every year PlayStation, EA and FIFA host the FIFA Interactive World Cup (FIWC). This tournament sees gamers duke it out on the latest EA SPORTS FIFA title to determine which player is the greatest in the world. The prize? $20,000 USD and an invite to the FIFA Ballon d’Or Gala 2012.

This year there’s 2 ways to get started in the competition. First, you can try your luck competing in online matches, using EA SPORTS FIFA 12 and a PS3. The second is by participating in a Live Qualifier event.

At a Live Qualifier you’ll be pitted against 32 fellow FIFA players in a knock-out tournament. Reach the final fixture of the Live Qualifier tournament and you go through to the UK FIWC Final. Win the UK final and we’ll fly you out to NYC to face finalists from the rest of the world. Beat them all and the $20K is all yours!

Details of this year’s UK Live Qualifiers can be found below:

16th January 2012: Manchester | 63 Deansgate, Manchester28th January 2012: Glasgow | 211 Sauchiehall Street, Glasgow19th February 2012: London | Venue TBC

To register you’ll need to drop us an email during the registration periods listed below. If you’re selected, we’ll reply to your email with an invite to the Live Qualifier!

Manchester registration window: 12PM – 1PM Thursday 12th JanuaryGlasgow registration window: 12PM – 1PM Wednesday 18th JanuaryLondon registration window: 12PM – 1PM Wednesday 1st February

You should send your email to accesslive@scee.net with the subject line FIWC [VENUE] (replace VENUE with the venue you wish to register for – Manchester, Glasgow or London). Emails sent before or after the registration periods, or which don’t use the correct subject line, will not be counted!

You should join us on the PlayStation Access Facebook page and we’ll remind you when the registration windows are about to open, as well as provide you with loads more information about the FIWC Live Qualifiers: http://facebook.com/playstationaccess

A whole host of other information about the live qualifiers can be found on the FIWC website: http://www.fifa.com/interactiveworldcup/index.html and you can keep up with the FIWC on twitter by following http://twitter.com/FIWC

Good luck!

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Posted on January 11th, 2012 by  |  No Comments »

Barcraft lets you watch pro gamers in your local boozer – Console news


Is online gaming coming out of the bedroom and into the boozer? We went along to a pub in North London to investigate the new ‘Barcraft’ trend that began in Seattle and has spread throughout North America and Europe. Landlords are turning off the footy and streaming tournaments of strategy blockbuster Starcraft II instead.


Hundreds of fans packed out the Assembly House pub in Kentish Town last weekend for a marathon two-day viewing session. They watched pro players compete in the Major League Gaming Starcraft II tournament held in Providence, Rhode Island. At stake was a $50,000 first prize and a serious buff to their reputations.

Competition among elite Starcraft II players is fierce, with top-ranking gamers such as Huk, Idra and Leenock performing upwards of 300 in-game actions every minute. But putting in the hours to master the game can reap great rewards, with the best players earning hundreds of thousands of pounds in prize money and endorsements.


Barcraft London organisers say convincing pubs to show their sport wasn’t easy. They approached 40 establishments in the capital before they found one willing to put Starcraft II on their plasma screens. But the landlord who said yes is reaping the benefits — he says Starcraft fans are better behaved and stay longer than fans of other sports. Since Starcraft tournaments are screened free of charge, he can also avoid licensing fees.


But what is it about Starcraft II that makes it such a popular spectator sport? How do the pub’s regulars react when they stumble upon hundreds of fired-up fans screaming at a computer screen? And should traditional sports be worried about this new trend? Find out all this and more by watching the video. You can hear more on this week’s CNET UK podcast, where we’ll be discussing the future of digital sports.


And if you want to attend or set up a Barcraft event in your area, you can contact the organisers on Facebook or Twitter. Let us know what you think down in the comments, or over on our own Facebook page.




Our site is updated several times every day with all latest gaming system news and console reviews.

Posted on November 30th, 2011 by  |  No Comments »

Uncharted 3: Drake’s Deception – review

PlayStation 3; £39.99; Naughty Dog/Sony; 16+

Games exclusive to a single console have apparently been subjected to 1940s-style rationing these days, but rumours of their death have clearly been exaggerated. In recent years, the burden of providing a reason to buy a PlayStation 3 rather than Xbox 360 or Wii has been shouldered by Naughty Dog’s action-adventure franchise Uncharted, so the third iteration, subtitled Drake’s Deception, is the company’s great white hope for this Christmas. So it’s a good job that, like a polar opposite of the England football team, it seems able to feed off the pressure and achieve new heights.

As ever, Uncharted superficially adheres to the blueprint established by the Tomb Raider games, in that the game’s protagonist, Nathan Drake, divides his time between acrobatic leaping, climbing and swinging around, shooting and solving puzzles. That’s where the resemblance ends though. Uncharted 3 has a cinematic grandeur that would make Lara Croft choke with envy.

Talk of adhering to blueprints, commendably, is slightly misleading in Uncharted 3′s case. From the beginning, it makes clear its intention to avoid the predictable and obvious, mixing up its gameplay and exotic locations cleverly. It begins with Drake and his mentor Sully, unarmed, taking part in a great brawl in a London pub. Which illustrates two things: first, the game’s hand-to-hand combat engine has been massively improved (although it takes a back seat once weapons enter the equation). And second, that the franchise has raised its game in terms of virtual acting to a level only previously occupied by LA Noire. Those tiny incongruities that remind gamers they aren’t actually controlling a Hollywood movie have been ruthlessly eradicated, and the dialogue is vibrant rather than clunky.

The game’s narrative flow, as tortuous as we have come to expect, also provides an extra level of immersion. It soon busies itself by filling in a crucial chunk of back-story, as you flash back to control a teenage Drake in Cartagena, Colombia – where he first encounters Sully. The game then returns to the present day, apparently competing with itself to take you to ever more exotic locations as Drake’s treasure hunt takes shape.

You wouldn’t say that Uncharted 3′s gameplay is fantastically innovative. It’s very much a traditional game, and takes care to be forgiving for those who wouldn’t describe themselves as hardcore gamers. It does, nevertheless, feel fresh and ground-breaking. It flows magnificently, and is much more tightly plotted than the average movie, despite lurching across the globe. Drake and Sully’s banter compares favourably with that of the best-buddy movies, and is leavened by the occasional reappearance of various allies from previous Uncharted games. The (British, and nicely observed) baddies dog you every step of the way, so bouts of adventuring are usually followed (or even preceded) by shoot-outs. Drake even gets to show off his horsemanship skills at one point. As ever, the shooting places great emphasis on plundering guns and ammo from dead enemies, and different classes of enemy (including heavily armoured tank characters), keep that side of the game interesting. Uncharted 3 is gratifyingly keen to make its shoot-outs more challenging and hectic than its predecessors.

Graphics-wise, Uncharted 3 is beyond impeccable – it is one of the finest looking games ever. The trademark rich, colourful and vibrant environments are present and correct, and the cities are better populated, and therefore much more convincing, than before. And there are a couple of unexpected aspects to the game. At times – thanks to a baddie with a habit of firing darts filled with mind-bending drugs – proceedings become positively psychedelic. And Drake and his cronies have become much more humorous than before, never knowingly sparing the wisecracks.

Decades ago, all the talk in the world of games centred on beating Hollywood at its own game – but what we got, instead, demonstrated how difficult that was. But Uncharted 3, perhaps for the first time, represents what we all hoped games would eventually evolve into. Its production values are sky-high, and it puts you at the centre of a gloriously rich and irresistible world, controlling a character who is heroic, but also convincingly human. It’s also mildly didactic, and feels less dumbed-down than any mainstream movie we’ve come across in years. For once, you’re able to forget that it’s a mere collection of ones and noughts: the sheer slickness and believability of Uncharted 3′s production and characters ought to induce widespread self-flagellation in Hollywood.

Rating: 5/5

PlayStation

Games

PS3

Sony

Steve Boxer

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Posted on October 25th, 2011 by  |  No Comments »

PS3 news: Weekend Essentials 95

Experience the chilling thrill of a near-future wasteland in RAGE and the dank fear of Dark Souls on PlayStation 3 this weekend.

RAGE against the machine

A grim and gritty first person shooter awaits you in the desolate streets of RAGE on PlayStation 3. The only things between you and the deadly grip of a tyrannical government are your wits, weapons and a range of customisable vehicles. It’s a wasteland out there, with mutants, bandits and other dangerous factions – can you survive?

A dark battle of souls

If the brutally challenging Demon’s Souls wasn’t enough for your skills, then you’re ready for the brilliant sequel, Dark Souls. A PS3 action adventure that delights at putting you to the sword, Dark Souls is a shadowy fantasy where every turn could lead to your doom. Customise your character and explore a universe full of gloomy castles, labyrinthine catacombs and haunted forests. Is your soul ready for the darkness?

Grow with Eufloria

Refreshingly different, Eufloria takes you on a journey of space exploration and plant growth. This original game on PS3 sows the seeds of a classic that you’ll never forget.

Download Eufloria from PlayStation Store and discover its charms for yourself.

Evil comes with a discount

Yet to experience the terror of Resident Evil 5: Gold Edition on PS3? There’s no excuse now – you can enjoy this storming survival horror with 25 per cent off when you download it from PlayStation Store this weekend. The only question you need to ask yourself is whether your nerves are up to the task of playing one of the scariest games ever created… grab your PlayStation Move motion controller and find out.

Never bored with Borderlands

The unmissable Borderlands: Game of the Year Edition on PS3 is available at a discounted price on PlayStation Store. Now you can get this deep and entertaining blast of first person shooter action and all four frenzied downloadable adventures in one package at an unbeatable price. Head over to PlayStation Store this weekend and check it out.

Go Ape

It’s a crazy case of monkey business on PlayStation Store this weekend – join in the fun and download Ape Escape from PlayStation Store for PS3. Use your PS Move motion controller to go bananas with a variety of great gadgets and take part in madcap mini-games.

Crysis point

Intense blaster Crysis is ready for you to download from PlayStation Store so now’s the perfect time to jump on board its blistering blend of sci-fi and enhanced sandbox gameplay. Featuring stereoscopic 3D support for some dazzling visuals, Crysis transports you to an action-packed world you won’t want to leave.  

Don’t miss your chance to meet Kasabian 

There’s only a couple of days left to grab your chance to meet Kasabian at their O2 Arena gig in London on 14 December 2011. Visit eu.playstation.com/competitions and enter our competition which could earn you a pair of tickets to the performance and the opportunity to meet the band backstage.

Level Up!

Fancy a bit of fun to keep boredom at bay and show off your video game knowledge? Try your hand at our new monthly quiz, Level Up. Testing your know-how on game news and releases from the previous month, Level Up teases your brain cells with 10 questions using screenshots, music and videos. How many can you get right? Head over to Level Up and challenge your friends.

Keep an eye on PlayStation.Blog at blog.eu.playstation.com for the latest PlayStation news.

Visit eu.playstation.com/competitions for your chance to win great prizes.

Follow us on Twitter at twitter.com/PlayStationEU.

Join in with a variety of activities on the Official PlayStation Facebook page at facebook.com/SonyPlayStation.

Have your say in the official PlayStation Forums at community.eu.playstation.com.

Sign up to Inside PS Vita at eu.playstation.com/psvita to be first with the news on the revolutionary handheld coming to PlayStation in 2012.

Our site is updated frequently each day with the latest Free PlayStation 3 news and games reviews.

Posted on October 7th, 2011 by  |  No Comments »

Driver San Francisco: multiplayer hands-on

Driver is back with a strange and intriguing new gameplay mechanic and tons of multiplayer options. We have a smashing time testing the thrilling Tag mode

Back in 1999, the original Driver was one of the best games on PlayStation. Created by Newcastle-based veteran Reflections and heavily inspired by Walter Hill’s cult seventies flick of the same name, it was a rollicking cops-’n-robbers adventure, revolving around an undercover detective named John Tanner, on the hyper-accelerated trail of a major crime syndicate.

The single-player mode provided slick driving entertainment, maintaining the riotous sense of fun present in Reflections’ previous PlayStation racer, Destruction Derby. But the real find was the large selection of mini-games and challenges that accompanied the central mode. Of these, ‘Survival’ in which you simply had to drive around the city evading the cops for as long as possible was a demented highlight. Alongside GoldenEye, it became a staple of those all-back-to-mine post-pub gaming sessions many of us enjoyed before online multiplayer came to consoles.

Reflections (now Ubisoft Reflections) has clearly never forgotten those heady days. Its forthcoming return to the series, Driver San Francisco, is set to feature an incredible 19 multiplayer modes – 11 online, and eight splitscreen. Alongside a few straightforward racing options, several are designed to match the thrilling insanity of Survival. At a recent games showcase event in London, Ubi was showing off ‘Tag’, in which eight drivers fight it out to grab a trophy and keep hold of it as long as possible. To take the item from another player, you simply have to smash into their vehicle. Players get a point for every second they retain the trophy and the first to 100 wins.

Of course, the key element is ‘switching’. If you’ve kept your eye on the Driver pre-release hype you’ll know that the main game is no ordinary gangland drive-’em-up. Once again, you’re Tanner, on the tail of crime lord Jericho, but this time a near fatal car accident leaves the cop in a coma, and the game plays out inside his state of unconsciousness. Comparisons have been made to Life on Mars and Inception, and while its proved a controversial feature it has allowed this interesting game mechanic – the ability to instantly switch from one car to another.

In Tag, the concept takes a while to grasp, but the tactical possibilities are immediately obvious. Hitting X on the PS3 controller, draws your view out of the car and into a map screen, which shows the city layout: pushing down on the analogue controller pans out for a wider view, and hitting R1 zooms directly to the trophy car. You can also see every other vehicle on the road – putting the cursor over one and pressing X puts you straight in to it.

Obviously, the idea is to scope out the map, pick a vehicle near the trophy car, transfer into it and then give chase. But there are myriad strategic approaches: should you choose a car heading in the opposite direction to your target, thereby allowing you to drive straight into them? It’s a fast, very direct option, but it’s hard to time correctly, and if you hit the trophy car head on, you get the item, but your car is now a mess (and switching out of it will lose you the trophy). Also, do you swap into a sports car for a high speed chase, or opt for a truck or bus that can block off a section of the road? Eventually, it looks like you’ll be able to gradually upgrade your shifting powers, opening up the ability to spawn the types of cars you want, when you want them.

Tag is a brilliant concept, which essentially boils down the entire multiplayer experience into a series of heart-stopping five-second encounters. During the Ubisoft press event, there were players who’d spend ages in the map view, intricately planning attack strategies, while others hopped madly from car to car or stubbornly stayed in one vehicle to give chase on the road. And once you have the trophy, it’s all about evasion – swerving through traffic, making last minute handbrake turns and – vitally – heading down the back alleys where there are fewer vehicles for other players to switch into. All the while, there are players spawning into vehicles around you turning every passive participant the mid-town congestion into a potential smash-happy competitor.

San Francisco, it turns out, provides a sprawling network of wide avenues, snaking rat runs and fraught interchanges, along with its trademark swooping hills. The moderately heavy and unpredictable traffic adds hugely to the action, allowing the trophy car to clip other vehicles and cause mini-pile-ups in its wake. And of course, a robust physics model adds crunching impact to every car-on-car encounter. “A lot of people have said that tag reminds them of Destruction Derby,” says studio founder and the game’s creative director, Martin Edmondson. “There was a similar mode in that called ‘It’, which was you versus 19 AI drivers – it was total mayhem.”

Along side Tag, there will also be team-based co-op modes including a Capture the Flag variant. Here, the car with the flag is weaker than the rest and if it is destroyed the flag is dropped. There are also relay racers, in which the team has to get a torch from one side of the map to another before their rivals – the problem is, the car carrying the item has a rapidly depleting fuel tank, so other drivers have to be ready to grab the torch and take it further. It requires a tactical mix of close-support and the sabotage of opponent vehicles. “You get a lot of moments where you’re shouting ‘I’m running out of fuel, where are you?!’ And they’re busy trying to smash the opponent’s car…”

So, Reflections is soon to be back doing what it has always done – messing about with driving games and providing wonderful little side-modes that are hilarious, destructive and very social. It will be fascinating to see how switching can operate as an integral part of the main game, and whether its use becomes seamless and natural enough to work as a major gameplay addition. After plenty of laughs on Tag, I think I’m one step closer to appreciating the potential.

Let’s shift again

Martin Edmondson on this year’s most intriguing game mechanic…

The idea of ‘shifting’ has provided the focus for much pre-release coverage of Driver: San Francisco – it’s something gamers have struggled to get their heads around. “Four and a half years ago, when we set out to make this game, shift was there from day one, so the whole game’s been designed with the system,” says Martin Edmondson. “We’ve got missions that operate almost like a racing team, where you’ve got to get two cars into two different positions on the map; you’re continually shifting between the two. We have another mission where there are ten trucks around the city with bombs underneath them, so you need to shift into low sports cars all around the city and get underneath the trucks to diffuse the bombs – then you switch it another car on the other side of the city for the next truck…”

Edmondson is keen to point out that there are multiplayer race events in which switching is removed – if purists insist on it. But mostly he wants the feature to be seen as a core dynamic rather than something that’s been tacked on to give it a handy USP – a charge that’s been levelled at forthcoming Need For Speed offshoot, The Run, which has on-foot sections. “Pure racing games are tricky – they don’t have the market share they used to have, so there’s a pressure to innovate,” says Edmondson. “But I’d stress that this studio has a history, all the way back to Shadow of the Beast, Destruction derby and Stuntman, of innovating. For us it’s natural to do something like this. And also innovation for the sake of it is pointless, it’s self-defeating. We really think switching brings something new in. But it’s so hard to explain. You just have to experience it…”

• Driver San Francsico will be released by Ubisoft on 2 September 2 for PC, PS3 and Xbox 360

Games

Xbox

PS3

PC

Keith Stuart

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Posted on July 16th, 2011 by  |  No Comments »

Former DJ Hero developers set sights on mobile with 8linQ – Console news

UK studio is preparing to release its first iPhone music game, armed with major label tracks

UK startup 8linQ is hoping to spearhead a new wave of music games for smartphones and tablets, with its first game Say What?! due to be released on 20 July for iPhone armed with a licensing deal with major label Sony Music Entertainment.

The company is a joint venture between three partners: Music In Colour, Reactify and Metropolis Group. The first of those is a music production company formed by former staff from FreestyleGames, which developed the DJ Hero console games, while the latter is one of the most prestigious recording studios in the world.

Based at the studio complex in London, 8linQ has been working on Say What?! for several months, culminating in its launch next week with playable tracks from artists including Calvin Harris, Scouting for Girls, the Zutons and The Nolans.

“The music business needs to capture a new audience,” says joint managing director Chris Lee. “Rather than make a game then license the music, this is much more of a partnership. We think there is a great opportunity to leverage the mobile platform to build something that reaches a wider audience, and monetises music.”

Say What?! takes a different approach to DJ Hero and other console music games like Guitar Hero. Lee says that 8linQ’s key aim was to avoid any assumption that the game’s players will be experienced gamers.

The game uses a scrolling collection of icons, which relate to individual highlighted words within the lyrics to the current song, which are displayed above. If the word ‘I’ is highlighted, the player might have to tap on an eye icon, for example, while ‘down’ might be the cue to tap on a downward-facing arrow.

At higher difficulty levels, the clues get more cryptic. “There will be puns left, right and centre that take you a good five seconds to crack what the icon is representing,” explains Yuli Levtov, the game’s designer, and founder of the third partner in the joint venture: generative music studio Reactify Music.

“It’s almost a Generation Game mechanic: a simple layer that lives over the music,” says Lee. “We’re not trying to be cleverer than that. This is about something that appeals in its simplicity, and we’re trying not to niche it. It should appeal as much to 8-13 year-old girls as it does to 30-40 year-old males.”

Lee adds that Say What?! was inspired by iOS games like Cut the Rope and Trainyard. “They’re cute, you’re allowed to fail and it doesn’t matter,” he says. “Far too many games can fall into the trap of having a game mechanic based on failure, and the fear of failure driving you to do stuff. We don’t think that’s what the mobile audience wants.”

Say What?! will be free to download with four included tracks: one from a big Sony Music artist, and three from emerging acts signed to Music In Colour. Tracks from Sony – and ultimately other labels too – will be sold via in-app payments of £1.19 per song.

It’s the second example this month of a major label selling music within this kind of game, following EMI’s deal with Facebook games publisher MXP4. Downloads within Say What will be chart-eligible too.

“It will be a great story if you can take a catalogue title – a single that was released 20 or 30 years ago – and see it get into the top 10 with 100,000 downloads because it’s in a game,” says Ian Brenchley, joint managing director of 8linQ and managing director at Metropolis Group. “This is the merging of music and software in a really nice evolutionary form, that monetises music in a different way.”

Lee says that making games for iOS has been a fresh challenge for the team members who cut their teeth on DJ Hero and other console games.

“I love the immediacy of being able to create content,” he says. “Development cycles are so much shorter, and you get that immediacy of feedback too, where you can watch how your consumer is playing, react and develop new features. We have designed this game so that if we get a song at 9am, we can have it for sale by 9am the next day.”

Say What?! will also be the first game to be promoted using the Future Games Network, a service that is being launched by another UK developer, Future Games of London. The idea behind the network is to promote other developers’ iOS games to FGOL’s existing community of 18 million players.

It’s a good example of the promotional networks that are springing up around apps and games, just as 8linQ is an example of the kind of partnerships that are emerging as companies from different creative industries target the apps market.

Apps

iPhone

Games

Mobile

Mobile phones

Smartphones

Technology startups

Music games

Sony

Calvin Harris

Scouting for Girls

The Zutons

Stuart Dredge

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This site is updated regularly per day with all latest games industry news and hardware reviews.

Posted on July 13th, 2011 by  |  No Comments »

Modern Warfare 3 – preview

The latest console news:

Call of Duty: Modern Warfare 3 is pure 21st century action cinema, a cacophonous opera of destruction and gunfire in intricately recreated cityscapes around the world

Earlier this week, at a studio complex somewhere in Kentish Town, Activision previewed what will certainly be one of the biggest entertainment events of the year. Call of Duty: Modern Warfare 3, the latest in the long-running series of first-person shooters, is likely to make more money than any blockbuster movie release, and through subsequent downloadable content, it will continue to generate millions of dollars throughout 2012.

Last year, the Cold War-based Call of Duty: Black Ops shifted something in the region of 18m copies and became America’s biggest-selling game ever. But fans consider the spin-off Modern Warfare titles – developed by the original Call of Duty studio, Infinity Ward – to be the standard bearers for the series.

Of course, Modern Warfare 3 was always an inevitability, but nothing about its development has been predictable. Last year, several months after the release of the smash hit Modern Warfare 2, Activision sacked Infinity Ward co-founders Jason West and Vince Zampella for, “breaches of contract and insubordination”.

The duo sued Activision, Activision counter-sued and in the meantime dozens more Infinity Ward staff left, many joining their previous bosses at new development start-up, Respawn Entertainment, now working on an undisclosed project for EA. Very quickly, Activision revealed that it had also formed a new studio, Sledgehammer Games, with Glen Schofield and Michael Condrey previously of EA’s Visceral Games at its head, and a remit to work on the Call of Duty brand.

Indeed, the team was already being paired up with a restructured Infinity Ward to start work on Modern Warfare 3. The two companies have shared development duties – an increasingly common set-up in the modern industry, where projects can require teams of up to 200 people.

“We’re taking it to an entirely new level,” says Infinity Ward creative strategist Robert Bowling, displaying the customary games industry hyperbole. “We’re taking players into the heart of major cities all around the world, delivering urban combat in places like Manhattan and London. We’re also going throughout Europe, to Russia, parts of Africa, and the Himalayas – you will travel the world.” Yes you will, and judging by the two missions Activision revealed to us at the press event, you will blow most of it up in the process.

The story, apparently, picks up immediately after the close of Modern Warfare 2, in which Russia launched an invasion of the US, while the elite counter-terrorist squad Task Force 141, attempted to gather evidence against Russian ultranationalist leader Vladimir Makarov. “Washington DC is burning, ” explains Schofield. “Task Force 141 is either dead or on the run and battles rage along the eastern seaboard of the United States. You must now join with your delta team in Manhattan to help turn the tide against the Russians who have occupied New York City…”

Titled Black Tuesday, the first mission we’re shown picks up at the opening of the New York campaign. The player starts aboard a Black Hawk helicopter that’s just crash-landed in the city’s financial district. The objective is to get to the stock exchange, but there is a full-scale battle raging. Missiles cut through the sky, taking out vast chunks of Manhattan real estate. A front line of obliterated roads, burned-out police cars and crawling APCs is populated by groups of soldiers cowering behind great chunks of fallen masonry. It is, in short, what we expect from a Call of Duty set-piece – a cacophonous opera of destruction and gunfire, through which the player is closely guided by a computer-controlled superior (in this case, someone called Sandman).

From here, we burst into an office block riddled with bullet holes. An enemy chopper hovers outside, spraying everything with machine-gun fire. Then we’re out into an alley between tenements and fire escapes, before bursting into a jewellery store and engaging in another gun fight amid dozens of glass display cases exploding into shards.

The key moment is when we finally reach the stock exchange and indulge in a lengthy shoot-out on the trading floor, which has been intricately replicated – and then destroyed. Then we’re up a series of scaffolding platforms onto the roof where a thermite charge takes out a satellite dish, blocking enemy communications. From here, we get the grandstanding conclusion.

A comms link is established with a drone craft, and as in Modern Warfare 2, the player is able to remote-guide Reaper missiles at enemy positions, finally taking out a Hind and watching it spin to fiery oblivion in the streets below. But this isn’t quite the end. There’s still time to leap into a Black Hawk, laying down mini-gun fire, and duelling with another Hind between the skyscrapers – the final audacious moments see the two craft firing at each other through the superstructure of an unfinished building. It is every Michael Bay movie condensed into one roaring aerial showdown.

“The campaign is all about that cinematic intensity,” says Bowling, somewhat needlessly after what we’ve just experienced. “We are locked into delivering 60 frames per second; that’s what allows us to combine the high-speed gameplay and tight gun control. But the single player is just one aspect of a much, much larger experience.” Along with the main campaign, we’re promised the now customary Spec-Ops missions, and a two-player co-op option that will be apparently be massively built upon since its Modern Warfare 2 introduction. As for online multiplayer – well, something big is planned and an announcement is due next week.

To close the event, Bowling and Schofield show us another level, this time following the Bravo Six team on a covert mission in London’s docklands. An enemy weapons shipment is being unloaded, and we’re here to gather valuable intel (guided from the air by a voice actor who sounds uncannily like series regular, Craig Fairbrass).

There’s no indication of how this all links in with the Russian invasion of the US, but the air support is picking up heat signatures in a nearby warehouse and our job is, naturally, to take out the bad guys. The player is in control of a character named Burns who’s using a silenced P90 to pick off soldiers. Then we’re out into the dock and a full-on assault, with car alarms going off everywhere and Canary Wharf towering in the background, just visible through the night-time drizzle.

Whatever was offloaded from the ship has now seemingly been spirited off, and we’re giving chase in a truck, which thunders onto railway tracks and down into the tube system, where enemies fire from a hurtling train. We zig-zag between oncoming trains, taking constant fire. At one point, the whole cavalcade whips through a packed station, and we see commuters running in panic. We’re told to watch our fire – and for a second it looks like the infamous No Russian scene from Modern Warfare 2, where the player has to take part in a terrorist raid on a Russian airport filled with civilians. Eventually, the tube train jumps the track and spins through the tunnel in a fury of debris. And we’re out.

It is, as Call of Duty has always been, breathless stuff – a total sensory assault, this time lent an extra dramatic charge by those intricately detailed representations of familiar cityscapes. I wonder if the developers have considered how the use of such imagery will remind some of real-life atrocities in New York and London – and indeed, the trailer has already evoked the hysterical wrath of the Daily Mail, which has claimed that the tube train sections essentially simulate the July 7 bombings. It is an attention-grabbing connection, but it is also spurious; players will understand that the use of recognisable landmarks ramps up both the intensity and the stakes, and these hugely familiar cities have been destroyed countless times over the years in monster and sci-fi flicks.

With the tumultuous demo over, plenty of intriguing questions remain. We’re not sure if any favourite characters from previous Modern Warfare titles are returning, and there’s much to discover about the reworked multiplayer. In gameplay terms, amid the state-of-the art special effects and sheer graphical detail, the corridor-like structure is hugely familiar, a single route plotted through the chaos.

A question mark looms over whether the Modern Warfare 3 single-player mode can innovate beyond the restrictive formula of its predecessors. But then, do its millions of fans want it to?

This is a series based on bombast and bullets, and while last year’s Black Ops made a few interesting narrative sojourns into the territory of the 1970s conspiracy thriller, it looks like Modern Warfare 3 will be pure 21st century action cinema – a gigantic paean to the art of computer-generated destruction.

• Call of Duty: Modern Warfare 3 will be released on 8 November for Xbox 360, PS3 and PC

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Keith Stuart

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Posted on May 28th, 2011 by  |  No Comments »