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	<title>Slim PS3 &#187; Online</title>
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		<title>Digital downloads: Are boxed games about to disappear? &#8211; Console news</title>
		<link>http://slim-ps3.com/1037/digital-downloads-are-boxed-games-about-to-disappear-console-news/</link>
		<comments>http://slim-ps3.com/1037/digital-downloads-are-boxed-games-about-to-disappear-console-news/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 09:17:03 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Games Consoles]]></category>
		<category><![CDATA[Apple App]]></category>
		<category><![CDATA[Darksiders]]></category>
		<category><![CDATA[Dr Richard Wilson]]></category>
		<category><![CDATA[Juniper Research]]></category>
		<category><![CDATA[nasdaq delisting]]></category>
		<category><![CDATA[Nicholas Lovell]]></category>
		<category><![CDATA[Old Republic]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Saints Row]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://slim-ps3.com/1037/digital-downloads-are-boxed-games-about-to-disappear-console-news/</guid>
		<description><![CDATA[The latest games console news: Are we reaching the tipping point at which the downloading of games begins to dominate the industry? And will it be more about old games than new ones? Some interesting events this week suggest we&#8217;re close During a conference call to investors and analysts on Wednesday, Electronic Arts revealed some [...]]]></description>
			<content:encoded><![CDATA[<p>The latest games console news: </p>
<p>Are we reaching the tipping point at which the downloading of games begins to dominate the industry? And will it be more about old games than new ones? Some interesting events this week suggest we&#8217;re close</p>
<p>During a conference call to investors and analysts on Wednesday, Electronic Arts revealed some rather impressive – and telling – figures. Apparently, the company&#8217;s revenue from digital games exceeded $1bn in 2011.</p>
<p>Its controversial download service Origin generated $100m through the year, its social and casual games performed well, and its online multiplayer release – Star Wars: the Old Republic – managed to attracted 1.7 million paid subscribers barely a month after its launch. </p>
<p>Of course, the publisher&#8217;s boxed big-hitters – Fifa 12 and Battlefield 3 – did good business too, selling 10m units each, but the thrust of the company&#8217;s attempts to claw back into profit are coming from the digital sector. </p>
<p>Meanwhile, fellow publishing veteran THQ is reported to be in dire straights, cutting staff and facing a Nasdaq delisting.</p>
<p>Although the company was one of the first publishers to recognise the rise of mobile gaming with its THQ Wireless arm, it has not succeeded in transferring major brands such as Saints Row and Darksiders to mobile and social platforms. In fact, it sold its Wireless division in February 2011, while a lacklustre Facebook version of Saints Row did little to take on the likes of Mafia Wars at its own game.</p>
<p>THQ&#8217;s problems no doubt run deeper than failing to exploit the rise of digital downloading, but it seems as though the future of traditional publishers is going to rest on how well they&#8217;re able to explore the online, mobile and downloadable possibilities of their brands.</p>
<p>Physical media, though beloved of hardcore gamers, is generally suffering. The high street chain Game is facing its own major difficulties – financing problems have led to rumours that its stores would be unable to stock the week&#8217;s new releases; though the company has since confirmed that the likes of Metal Gear Solid HD and Final Fantasy XIII-2 will be on sale this weekend, and that it has secured new deals with lenders. </p>
<p>Meawhile, digital newcomers are flourishing. Freemium publisher BigPoint announced on Tuesday that it now has 250 million users of its free-to-play online games; on the same day, web gaming company Spil Games, revealed that it now boasted 170 million unique users, with many of its customers spending up to £38 a month on virtual goods. A recent report by Juniper Research claimed that in-game purchasers would be spending $4.8 billion by 2016. </p>
<p>&#8220;My basic argument for digital generally is that, first, it allows the publisher to reach a massive audience at no marginal cost, by going free,&#8221; says games industry analyst Nicholas Lovell.</p>
<p>&#8220;Secondly, it allows you to let the people who love what you do to spend lots of money – for example, the Bigpoint users spending €1,000 on a drone.&#8221;.</p>
<p>Unsurprisingly then, smaller developers are increasingly adopting digital-only agendas. On Monday, the UK game developer trade body, Tiga, released a report showing the impact of digital downloads on British studios.</p>
<p>Apparently, 102 British games companies are currently developing browser and download-based casual online PC games. These studios released more than 600 titles in 2011 and employed nearly 700 development staff, contributing £70m to the UK&#8217;s GDP. </p>
<p>&#8220;We are fast approaching the tipping point,&#8221; says Tiga managing director Dr Richard Wilson. &#8220;UK retail sales figures for video games have been in decline for several years now, but all the indications are that digital consumption of games is increasing.</p>
<p>&#8220;Tiga research from 2011 shows that 50% of UK developers regard retail as the largest monetisation mechanic for their games. However, 47% say their games are also sold via online stores such as XBLA and the Apple App Store. 13% generate money from subscriptions, 26% via micro transactions and 29% use free-to-play mechanics. </p>
<p>&#8220;Additionally, almost half of UK developers are now self-publishing online or on mobile. The shift towards digital distribution is enabling developers to become self-publishers and reduce their dependency on publishers. It should also allow more innovation and choice for consumers.&#8221;</p>
<p>But more telling than new titles and fresh ideas are the possibilities for older brands in the digital space.</p>
<p>Earlier this week, the veteran MMORPG Everquest became a free-to-play title after 15 years as a subscription service. Long past its incredible peak as a massively multiplayer phenomenon, profit can still be made via a freemium model that will make the game more attractive to casual users.</p>
<p>Meanwhile, publishers such as Ubisoft, Konami and Capcom are busy filling the online stores of the PlayStation 3, Xbox 360 and Wii consoles with spruced up versions of classic titles, as well as fresh additions to nostalgic lines such as Rayman.</p>
<p>While the ability to sell DLC and create free-to-play titles is enticing, it might be that the real driver into a digital-first business is the ability to exploit that old internet chestnut, the long tail.</p>
<p>In packaged-goods retail, games have a very short shelf life and need to make all their money in the space of a couple of weeks. After that, titles get shoved into the back catalogue. Years ago, there was another opportunity to make money here via special cheaper editions of old games – the PlayStation Platinum range, for example. </p>
<p>However, that market has been all but destroyed for publishers by the rise of the pre-owned sector. Go into any branch of HMV or Game and you&#8217;ll usually only see a chart display of new titles, and then a huge area dedicated to second-hand titles.</p>
<p>That&#8217;s because retailers make 100% of the revenue from these second purchases – there&#8217;s little benefit for them in providing shelf space to first-hand copies of older titles. </p>
<p>In the digital space, though, publishers can keep flogging old titles indefinitely. When the title is out of the charts, it can be kept alive with DLC; after this, there are price reductions on digitally distributed versions of the original games. And then, on titles like Everquest and Lord of the Rings Online, there&#8217;s the option to convert to a freemium model. </p>
<p>For new titles, the digital arena is more complex. As Lovell points out: &#8220;Chris Anderson&#8217;s original definition of the long tail is that in a world of infinite space, everyone can get on the shelf. But the App Store shows that just being on the shelf is no guarantee of sales.</p>
<p>&#8220;The App Store has hundreds of thousands of apps, and the long tail players are not making much money.&#8221; Indeed, research released last autumn by developer Owen Goss showed that 50% of game apps on the App Store make less than $3,000 (£1,900).</p>
<p>And over in the social and casual gaming spaces, it&#8217;s not old brands that are being regurgitated, it&#8217;s old ideas. Zynga&#8217;s release of Dream Heights on iOS has prompted a furious response from bloggers who feel it is effectively a rip off of NimbleBit&#8217;s hugely successful iphone game Tiny Tower, merely adding a social layer.</p>
<p>The cloning of games has become a huge issue in the sector, but with little in the way of legal recourse, it is running amok. </p>
<p>And really, the digital gaming princples behind continually re-inventing old brands for new business models and continually &#8220;borrowing&#8221; other studios&#8217; successful ideas are the same.</p>
<p>It&#8217;s all about mining proven concepts for all they&#8217;re worth in a marketplace that allows swift development, easy distribution and lightening fast iteration based on rapid customer feedback.</p>
<p>Those who imagine that the tipping point from physical media to digital distribution will herald a new era of fresh innovative gaming experiences could well be hugely mistaken.</p>
<p>We may be about to enter a new epoch in which the digital sector transmogrifies into one giant thirft store – your favourite game ideas served back to you in different forms on different platforms by different publishers, forever.</p>
<p>Games</p>
<p>Digital media</p>
<p>Xbox</p>
<p>PlayStation</p>
<p>Casual gaming</p>
<p>Facebook</p>
<p>Keith Stuart</p>
<p>guardian.co.uk &copy; 2012 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms &amp; Conditions | More Feeds</p>
<p> Slim-PS3 is updated regularly every day with all  latest <a href="http://slim-ps3.com/free-slim-ps3/">Free Sony Slim PS3</a> news, reviews and features.</p>
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		<title>PS3 news: This Week&#8217;s PlayStation 3 New Releases: Special &#8216;Play Online Again!&#8217; Edition, May 16-20</title>
		<link>http://slim-ps3.com/799/ps3-news-this-weeks-playstation-3-new-releases-special-play-online-again-edition-may-16-20/</link>
		<comments>http://slim-ps3.com/799/ps3-news-this-weeks-playstation-3-new-releases-special-play-online-again-edition-may-16-20/#comments</comments>
		<pubDate>Tue, 17 May 2011 00:32:36 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[slim ps3]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[ps3 news]]></category>
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		<description><![CDATA[Well, it&#8217;s been a long road, but the PlayStation Network is officially, mostly, back online. For some of you, this happened a few short hours ago. So, while we are all excited for this week&#8217;s new releases, we&#8217;re also psyched to finally get a real shot at &#8220;Motorstorm: Apocalypse&#8221; and &#8220;SOCOM 4&#8243; online! Of course, [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s been a long road, but the PlayStation Network is officially, mostly, back online. For some of you, this happened a few short hours ago. So, while we are all excited for this week&#8217;s new releases, we&#8217;re also psyched to finally get a real shot at &#8220;Motorstorm: Apocalypse&#8221; and &#8220;SOCOM 4&#8243; online! Of course, &#8220;L.A. Noire&#8221; is going to be nothing to sniff at.<br />
&#8230;<br />
Read Full Post<br />
 Slim-PS3.com is updated regularly every day with the very latest <a href="http://slim-ps3.com/free-slim-ps3/">Free Slim PS3</a> news and reviews.</p>
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		<title>PS3 news: Gran Turismo 5: Punishing The Online Gamer</title>
		<link>http://slim-ps3.com/622/ps3-news-gran-turismo-5-punishing-the-online-gamer/</link>
		<comments>http://slim-ps3.com/622/ps3-news-gran-turismo-5-punishing-the-online-gamer/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 04:43:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[slim ps3]]></category>
		<category><![CDATA[gran turismo 5]]></category>
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		<description><![CDATA[Since the release of Gran Turismo 5 over a million people have gone online to play with their friends. Sadly it wasnt as simple as it sounds, some people werent able to find their friends and others were being plagued by connection issues and all of them were being secretly punished for playing the game [...]]]></description>
			<content:encoded><![CDATA[<p>Since the release of Gran Turismo 5 over a million people have gone online to play with their friends. Sadly it wasnt as simple as it sounds, some people werent able to find their friends and others were being plagued by connection issues and all of them were being secretly punished for playing the game online. Slim-PS3.com is updated regularly every day with the very latest Slim PS3 news and reviews.</p>
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		<title>Atari unveils new programs in Champions Online &#8211; Console news</title>
		<link>http://slim-ps3.com/164/atari-unveils-new-programs-in-champions-online-console-news/</link>
		<comments>http://slim-ps3.com/164/atari-unveils-new-programs-in-champions-online-console-news/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 23:33:19 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Games Consoles]]></category>
		<category><![CDATA[Bill Roper]]></category>
		<category><![CDATA[Clarence]]></category>
		<category><![CDATA[Del]]></category>
		<category><![CDATA[Executive Producer]]></category>
		<category><![CDATA[Millennium City]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[winter holiday season]]></category>

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		<description><![CDATA[Latest console news: Atari and Cryptic Studios has just announced that they will be unveiling four more new programs in order to celebrate the coming holiday season in CHampion Online, and according to Bill Roper, Executive Producer of Champion Online, “We really wanted to celebrate the holidays by giving our players some really fun gifts. [...]]]></description>
			<content:encoded><![CDATA[<p>Latest console news: </p>
<p>Atari and Cryptic Studios has just announced that they will be unveiling four more new programs in order to celebrate the coming holiday season in CHampion Online, and according to Bill Roper, Executive Producer of Champion Online, “We really wanted to celebrate the holidays by giving our players some really fun gifts. So we’ve cooked up a brand new winter event, and created several new ways to share the joy of Champions Online.” More details on the famous four would be revealed in the extended post.</p>
<p>Champions Online taps into a rich universe of heroes and villains with unparalleled intrigue and adventure. Cryptic Studios has taken the genre to new heights with Champions Online’s fast paced, “real time” action combat and the power of total customization. Through Champions’ unique character customization tool the player can create and individualize every component of their hero: name, back story, costume, powers and abilities can all be modified in countless ways. In addition to allowing players to transform into the ultimate hero, gamers can craft an enemy of the extreme opposite, concoct a villainous history for their ultimate foe and guarantee themselves a truly unique experience.</p>
<p>The first among those would be the Attack of the Misfit Toys. Apparently, the winter holiday season has caused psychotic bad guy Black Harlequin to make deadly changes to all the toys being given out in Millennium City. As with any bad guy worth his salt, he has his very own sidekick – a giant, murderous mecha-teddy known as Clarence, to join in on his heinous “fun”.</p>
<p>Cryptic Studios is also initiating a referral program that enables players to invite a friend to play free for ten days, hoping that during those ten days, the friend of yours will be hooked in some way. The player and recruit will be able to win a rare in-game action figure and bonuses. As an added incentive, each recruit who buys the game will enable the players who roped them in to earn an extra costume slot and 400 Cryptic Points which they can spend as they wish.</p>
<p>Apart from that, Cryptic Studios also invited new players to enjoy a Champions Online demo. Players will be able to check out the tutorial for free, helping defend Millennium City against alien invasion. You can create a couple of fully customized characters and play them all the way up to Level 15 within the tutorial for added effect.</p>
<p>Those who prefer to get their gaming fix in a mobile manner will also be pleased to know that Cryptic Studios has plans for Champions Online mobile thanks to a new iPhone app. Champions Companion can be downloaded for free from the App Store, where it enables players to keep up with the latest game news, view their characters and communicate with friends playing the game.</p>
<p>Press Release</p>
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