Posts Tagged ‘US’

PS3 news: NPD: PS3 sales numbers are in

NPD’s video game sales data lockdown has meant we’ve had to wait a little longer than usual to get hold of some of September’s US hardware and software numbers, but industry analyst Michael Pachter’s just thrown us a PS3 flavoured bone.

According to the Wedbush man, Sony’s system shifted 312,000 units in the States last month, down 37 per cent year-over-year.

That’s comfortably ahead of Wii’s 254,000 sales (down 45 per cent year-over-year), but well short of Xbox 360, which moved 484,000 units (up 37 per cent year-over-year) to top home console sales for a fourth successive month.

Sony was more willing to chat publicly about PS Move post-NPD last night, noting its satisfaction with the new motion controller’s “extremely” strong start in the US, and 1.5 million sales in Europe during its launch month.

Slim-PS3.com is updated frequently per day with the latest Free Sony Slim PS3 news.

Posted on October 26th, 2010 by  |  No Comments »

TT Champion Bat is realistic ping-pong paddle for Wii table-tennis players


















One of the problems with Nintendo’s motion-sensing gaming system is the lack of realism offered by the controllers, as anyone who’s woken up aching after over-exerting themselves playing bowling on the Wii will tell you. Fans of table tennis on the Wii should enjoy the TT Champion Bat, then, a controller modelled on an actual ping-pong paddle.

Ah, Wii table tennis. Yes, with the Wii, you can play a fake indoor version of a game which is itself a fake indoor version of another game.



British peripherals purveyor Shinobii designed the life-size replica of a table-tennis stick to have an accurate feel and weight. That makes it perfect for recreating that one glorious night down the youth club when you were unbeatable on the scuffed ping-pong table so Sharon Wilkinson let you hold her Lilt, and all the other hundreds of nights when you weren’t and she didn’t.



For complete realism, Shinobii is also developing a peripheral that randomly fires ping-pong balls across the room, allowing you to get more knackered from constantly chasing manically bouncing balls than from actually playing the game. There will also be two versions of the TT Champion Bat: one decent one, and one that’s all manky, with the red rubber bit all peeling off, so the first round of each game involves arguing over who gets the good paddle. Probably.


The TT Champion Bat boasts a built-in rechargeable battery and built-in Wii remote, so you don’t need to plug in a separate Wiimote. It’s compatible with all MotionPlus games for the Wii, including such tabletop treats as Racket Sports Party, Rockstar Table Tennis, and Balls of Fury. The paddle will be available ‘soon’, costing $70 (£45) in the US.


We’ve compared the latest motion-sensing gaming systems in an arm-waving face-off between the Xbox 360 Kinect, PlayStation Move and Nintendo Wii. They’re no Monkey Tennis, though, are they?

Slim-PS3 is updated regularly per day with the very latest gaming news and gaming reviews.

Posted on October 21st, 2010 by  |  No Comments »

Zune Pass is coming to UK with £9 per month music streaming

















With Windows Phone 7 just around the corner, it’s no surprise that Microsoft is keen to put some kind of music-based infrastructure in place. What is a surprise — and a pleasant one — is that it’s bringing its Zune music and video service to a host of platforms, including Windows PCs and Xbox Live.

There are a couple of new services winging their way to the UK this autumn. Firstly, Zune Marketplace serves as an MP3 store, delivering music that you can listen to on PCs, Windows Phone 7 mobiles or — Microsoft promises — any device that supports the MP3 format. That’s nothing particularly new — Amazon MP3 for example provides a similar service.

What’s more interesting is Zune Pass. This is a monthly music subscription service already available in the US that provides unlimited downloads and streaming access to all the choons Microsoft has ferreted away in its gigantic Zune-shaped servers. It’ll cost £8.99 per month, and means that from the same account you’ll be able to stream music to your Windows Phone 7 mobile device, through your PC’s speakers, or through your TV via your Xbox 360.

From what we know so far, this service is shaping up to basically do the same job as Spotify, except it’s a pound and a penny cheaper per month, and can stream music to more devices. Spotify doesn’t have access to any games consoles, and apart from a few very special (and expensive) speaker setups, is limited to mobile and desktop applications.

We reckon this is going to make Windows Phone 7 devices a darnsight more tempting when they eventually launch later this year. We love the Spotify iPhone and Android apps, though Lord knows they’re buggy, and if you already possess an Xbox 360 or a PC, the thought of streaming music to all three devices under one subscription sounds pretty tasty.

We’d hope too that because these platforms are proprietary Microsoft entities, integration of this new service should be fairly seamless. We acknowledge, however, that Microsoft does have a history of finding creative ways of letting us down.

In terms of labels and studios signed up to help out, Microsoft has Universal, Sony, EMI and Warner Music waiting in the wings as well as ‘thousands’ of independent labels. Zune Marketplace will also be offering movies from the likes of NBC Universal, Paramount Pictures, Warner Bros. and others.

What do you think? Is this another doomed Microsoft project? Or are the software kingpin’s fortunes finally on the up? Let us know in the comments, or on our Facebook wall. 

Slim-PS3.com is updated frequently each day with all latest Free PlayStation news.

Posted on September 24th, 2010 by  |  No Comments »

PlayStation Move Ultimate Boxing Gloves for PlayStation punch-ups – Console news







It’s seconds out for motion-sensing gaming system PlayStation Move — the CTA Ultimate Boxing Gloves could have you floating like a butterfly, stinging like a bee in the comfort of your own living room.


The gloves attach the PlayStation Move controllers to your hands when you play fighting games, with the Move camera translating your shadowboxing into movement by your character in the game. The gloves fasten securely to your wrists to avoid wild haymakers sending the controllers delivering a knockout blow to your expensive TV.



To our punch-drunk eyes, they’re not particularly ultimate: fingerless gloves with velcro bits rather than Punchout-style giant red fists of whup-ass. Still, we like the idea of firing up PlayStation fighting games and windmilling our arms around until someone drags us off, screaming, “Leave it — ‘e’s not wurf it!” Not to mention all the training montages…




Move arrives in the UK in September, entering the ring just ahead of Microsoft’s Kinect, and looking to leave its heavyweight rival Nintendo Wii out for the count. The pugilistic PlayStation peripherals will be available from Amazon in the US for $20 (12.50) shortly after, when they will spar with the 14 Crown PlayStation Move Boxing Glove Set already available for preorder from Amazon UK.


Slim-PS3.com is updated several times each day with all very latest Slim PS3 news and gaming reviews.

Posted on August 3rd, 2010 by  |  No Comments »

LOVEFiLM Bringing Netflix-Like Service To European Consoles?

Latest games console news:
US-based gamers who enjoy their movies have been enjoying Netflix on their consoles for some time now. The service allows, for a flat fee, the streaming of TV shows and movies directly to the user’s TV via PS3, 360 or Wii. Videos can also be streamed to a PC or a variety of other devices, including Apple’s iPad.

Movie buffs elsewhere in the world have felt somewhat aggrieved by this. Services such as LOVEFiLM in the UK offer a similar service to Netflix. But up until now, the ability to watch online has been limited to owners of Internet-connected TVs or those who have their PCs connected to their home theater system. This changes today as LOVEFiLM announce a new agreement with a company named Widevine.

More after the jump. Slim-PS3.com is updated frequently every day with all very latest games consle news and reviews.

Posted on July 30th, 2010 by  |  No Comments »

Dragon Quest IX Hits The Road; Offers Treasure – Console news

The latest news:
Dragon Quest IX has been a huge success. With over 4.2 million units sold in Japan to date and acclaim from critics and consumers alike in the US and Europe, it’s certainly a fine reason to own a DS.

To celebrate the game and all its goodness, Nintendo are offering interactive demo opportunities and special downloadable content.

Find out more after the jump. Slim PS3 is updated frequently every day with all very latest Free Slim PS3 news.

Posted on July 29th, 2010 by  |  No Comments »

Microsoft Kinect for Xbox 360 gets UK price tag










Microsoft has confirmed pricing for the arm-flailing body-sensing Kinect system. Xbox users will pay 130 for the motion-controlled sensor that allows them to play games without a controller.






130 gets you a Kinect Sensor to plug into your current Xbox 360, and one game, Kinect Adventures. You can buy the same kit with a new Xbox 360 Slim for 250. Forthcoming arm-wavey games such as Kinect Sports, Kinect Joy Ride and Kinectimals will cost 40 each.




Microsoft’s long-awaited competitor for the Nintendo Wii was officially named in June, having previously being known as Project Natal.



While we wait for a chance to flap our arms in front of our Xboxes, we can get in a flap over Kinect’s pricing. Predictably, we pay a premium for knowing how to spell “through” properly: the US price is $150, which is about 100.



Will you be counting out your cash for Kinect? Comments in the usual place please.

Slim-PS3 is updated frequently every day with all very latest Free Slim PS3 news.

Posted on July 28th, 2010 by  |  No Comments »

How many people really play Evony? The questions we’d like answered

If you go by its website, Evony has 18m or 20m players; if you believe its representatives, 16m. But if you do some calculation, you get a very much lower number

Hype is a wonderful thing: it can keep campaigns of all sorts afloat. But sometimes it just yearns to be punctured. One claim that looks very suspiciously like raw hype is that on the front of the MMORPG game Evony’s front page, where it claimed – a few months ago – that “Evony: Age II is played by 20 million players in over 167 countries.”

Besides the fact that Evony: Age II was only launched in April, so that would be some helluva lot of growth, you’ve got to love that “over 167 countries”, give that there are reckoned to be 195 countries on earth. So we asked Triple Point PR, Evony’s PR company in the US, and Benjamin Gifford, the “vice development director” (Evony’s description) of Evony’s legal and intellectual property strategic division, based in Australia, a simple question:

In which countries is Evony [in whatever version] not played?

That was back in April. No reply.

We also asked about that fabulous “20 million players” number. The strange thing is that since April, the number of players seems to have gone down: our screenshot taken today (main picture, above) shows that it’s claiming only 18m players (though still in “over 167″ countries). Look at the screenshots – we fortuitously took one on 12 April, and you can clearly see the difference. (Interesting that if you look at the notifications – the hyperlinks on the light brown part of the screen – there doesn’t seem to have been anything much since April.)

Here’s the screenshot we took on 12 April. (Click here for larger version.) (Note that the dates on the brown panel are in American MM-DD-YYYY format – not UK DD-MM-YYYY format.)

Even so, this is still contradictory, because in an email to the Guardian on 8 April, Gifford told the Guardian “both Evony, LLC and Regan Mercantile, LLC hope attention will turn to the game that 16 million people have enjoyed.”

So that’s a sudden addition of 4m players in the course of four days, followed by a dropoff of 2m. What on earth is going on? Where have all the “players” gone? More to the point, were they ever there?

Bruce Everiss, who was the victor when Evony tried to sue him for libel – except that Gifford’s testimony was torn apart in the court in a way that would make Perry Mason whistle appreciatively – is quite clear that the 18m (or 20m or 16m) number is just a bit of inflation:

“The Evony figure for players is for all the people who have ever registered for the game,” he told us by email. “The overwhelming majority register, see that it has no breasts, then leave.” (A reference to Evony’s infamous web advertising campaign of mid-2009.) “Very many players have multiple registrations which confer great advantage when playing the game,” Everiss notes. “Evony have regular purges and kick large numbers of people off the game for “cheating”. ie using bots, scripts etc.”

‘Twas ever thus on server-based MMORPGs, of course. Another former Evony player – who we’ll call “Thor” because, well, why not? – told us how he came up with an estimate for the number of players:

“In my estimation, Evony has probably has a maximum of a half-million to million active players. They have approximately 200 “worlds” [aka servers], and each world has between 8000 to 25000 accounts. Of those, only 300-500 show any activity on a regular basis (daily or weekly change in prestige totals – prestige increases anytime you make troops or build something in the game).”

Thor explained that Evony cleans out “inactive” accounts every so often, which is why the number of players on the servers can fall: “An inactive is defined as someone who hasn’t logged on for 30+ days and has never paid Evony money to buy game coins.”

But there’s inactive and there’s “inactive”: “If you paid, ever, your account is never wiped, even if you haven’t logged in for 6 or more months,” Thor explains.

Thor made an estimate of the number of active players by logging into the servers then operated (around 200 – except some were merged servers, because there were too few players on an individual server to get any, you know, war action/payment going: “the reason Evony merges servers is the player rate on servers starts to drop so low it is virtually impossible to support active gameplay with players attacking back and forth. Prior to themerge of our server, it wasn’t uncommon for me to go weeks without someone attacking me (or vice-versa) and I’d either have to ‘port a war-city around the grid to find targets, or have insanely huge army march distances measured in hundreds of miles to an active target”) and counting the clearly active players.

So any number of servers for the game that Evony claims to have should be taken with a pinch of salt, because old server numbers aren’t retired.

Thor gave it up when Evony began cracking down on bots: “I actively botted to support the insanely huge army sizes necessary to compete. As a professional with a mortgage, kids, a dog and a cat, I didn’t have time to sit there and manually ‘farm’ for food.”

Everiss suggested to us independently that Evony has up to a million players – some way short of that “16m/18m/20m” figure, and if there were a web Advertising Standards Authority, you could probably take Evony to them over that “played by” quote. Though you’d likely have already taken them there for the adverts’ unfounded implication that there was somehow something errr, sexy in the game, whereas in reality it’s a grind where you’re required to pay money which gets passed to a Hong Kong company connected with one in the tax and corporate secrecy haven of the Marshall Islands.

Probably not a problem for younger players, but the question is whether the rewards are really there – and whether Evony can get out of what looks awfully like a corporate habit of inaccuracy in its claims.

For the record, we put these questions to Gifford and Triple Point PR in April but received no response:1) given that Evony:Age II has only just been launched, is this simply carrying over players from the previous version of Evony?

2) what does “played by 20m players” actually mean? Does that mean -there are 20m human players actively playing the game? or -there have been 20m accounts registered in the lifetime of Evony? or-Evony has made up a nice big-sounding number to put on its website? or-some other explanation (we’d love to hear it)?

3) How many humans (different accounts, different people – as I take it that a single person can have more than one account) actively played Evony in the course of the past month?

4) How does Evony prevent bots from playing? I understand that there was a sweep which removed bot accounts last year. How many accounts were removed in that way?

5) I understand that Evony removes inactive accounts which have never spent any money in the game. How many accounts have been removed for that reason in the life of the game?

6) I understand that Evony retains accounts that have spent money, even if they remain inactive. How many such accounts which have spent money have not been active for three months (90 days) or more?

7) What is the largest number of humans (not bots) who simultaneously played Evony at any time? When was that?
8) The website says Evony is played in “over 167 countries”. As there are generally agreed to be 195 countries on Earth, in which countries is Evony [in whatever version] not played?

Obviously, if anyone from Evony or Triple Point PR wants to answer, the comments are open.

Games

Internet

Charles Arthur

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Posted on June 19th, 2010 by  |  No Comments »

Fun guys are off as Microsoft rejigs its Entertainment division

The two leading lights of Microsoft’s Entertainment and Devices division — Robbie Bach and J Allard — are leaving the company, possibly leaving chief executive Steve Ballmer in direct charge of all the company’s fun and games

Robbie Bach is retiring as president of Microsoft’s Entertainment and Devices division, while J Allard is to become a consultant on specific projects. Bach and J Allard are the people mainly responsible for the Xbox games console and Live service, the Zune media player, PC gaming, Microsoft TV, Microsoft Surface, Office for Mac, and Windows Mobile and Windows Phone 7 phones.In the latest financial quarter, the E&D division made an operating profit of $165m on sales worth $1.7bn. The company made $5.2bn on a turnover of $14.5bn.

Bach joined Microsoft in 1988 and often appeared in keynote speeches with Microsoft chief executive Steve Ballmer, who said in a statement: “Robbie’s an amazing business person and close personal friend, which makes his departure a point of sadness for me.” Some had considered Bach a possible future CEO.

Allard, the division’s senior vice president of design and development, is leaving after 19 years at Microsoft. Allard is considered the “father of the Xbox” and his disappearance was noted on 18 May by ZD Net’s Mary Jo Foley, who wrote Where in the world is J Allard? A source told her that “Allard is on sabbatical and is unlikely to return to Microsoft”. However, Allard told TechFlash that his departure was not connected with the cancellation of another of his projects, the dual-screen Courier tablet computer. He said he wanted to devote more time to his personal interests, particularly adventure sports.

Allard was widely admired and the Kotaku games blog has posted a tribute, J Allard, We Will Miss You

Bach is not being replaced, so the mobile phone and Xbox bosses, Andy Lees and Don Mattrick, will report directly to Ballmer. Allard will also report directly to Ballmer on his special projects.

Whatever the reasons for the reorganisation, the division has not generally been successful at selling its major products, or at making money out of them. While Microsoft has done far better than most people expected in establishing the Xbox console line, the Xbox 360 has been dogged by problems with consoles overheating and failing with the famous Red Ring of Death. Microsoft extended the product’s guarantee to cover the issue, taking a $1bn charge for the cost. The division’s successes include the Xbox Live online service and the Halo games franchise.

While Microsoft was relatively quick to enter the smartphone market with touch-screen systems, long before Apple, its Windows Mobile software was clunky by comparison. It has lost market share both to Apple’s iPhone and to systems running Google’s Android software. And while the Zune HD and Zune 4 desktop software have impressed users, the system has not sold well in the US, and has not been launched internationally. It remains to be seen whether the impressive-looking Windows Phone 7 will do any better.

Microsoft has been extremely successful as a platform company, providing software that other companies could use to build their own products, including PCs and phones, applications and both online and offline services. The Entertainment and Devices division embodied Microsoft’s attempt to create proprietary vertically integrated systems including its own hardware, operating system, applications, content and online services. It’s a strategy that Apple has used with tremendous success, but Microsoft has never been able to match it.

Even those who weren’t particularly keen on Bach could struggle to see Ballmer doing the job any better himself. However, since Bach isn’t retiring until the autumn, there’s still time to find a successor.

Microsoft

Xbox

Jack Schofield

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Posted on May 25th, 2010 by  |  No Comments »

Apple poaches IGN’s specialist Nintendo reviewer to be ‘app store games manager’

Matt Casamassina is moving to the iPhone maker. What does Apple think he can change, though?

Yeah, let’s see Apple match that. Photo by Thomas Duchnicki :: Location Scout on Flickr. Some rights reserved

Matt Casamassina, of the IGN gaming site, is leaving it to join Apple:

“Beginning early May, I will join Apple as global editorial games manager, App Store. In a nutshell, I will be leading the charge for games on the App Store, so whether you browse through iTunes, iPhone, iPod Touch or iPad, the games content you see will be handpicked and organized by me and my team. I couldn’t be happier.”

Although he might need to brush up on the difference between ownership and being in charge: “Anybody who has read my work through the years will know that I’ve long been a huge Nintendo fan, but if there is one company that could entice me away from covering Mario and Zelda it’s the one owned by Steve Jobs.” Errr, actually, Jobs runs the company. Shareholders own it. But, you know, easy mistake.

The commenters are positive – and amazed: “I’ve been reading your material since you first began at IGN, when I was ohhhh, about 11. I’m 24 now, and to think I won’t be reading anything from you on IGN is quite weird,” says the first. There are plenty of requests to review one more game…

Casamassina specialised in Nintendo game reviews; Wikipedia tells us that in 1997 (aged 21) he started as editor of the N64 website which then became the Nintendo 64 section of IGN.

You can still find his IGN articles.

What though does Apple want with him? “Global editorial games manager” is an interesting title, but is Apple really just wanting to have someone who chooses what the store should tout?

More useful, perhaps, to see this in the context of the competition between Apple and Nintendo over gaming. The Nintendo DS, as we know, is far and away the best-selling handheld console. But Apple has ambitions there – at least in the form of its iPhone, iPod Touch and iPad (the iPhone OS platform). Nintendo’s US president Regie Fils-Aime was none too positive about the iPhone OS in a recent interview in which he also denied that he was seeing any effect on DSi sales from iPhone OS:

“Apple “is not having an impact on Nintendo when you look at our business, our volume, our hardware, our software,” Fils-Aime said. “I’ve seen data that suggestions that while consumers are constantly downloading Apps, they play with them for a few times and then they are moving on to the next thing.”

“Clearly it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads.”

“Fils-Aime believes that gamers will stick with Nintendo’s portables over Apple’s because in the end the gaming experiences are very different.”

“If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”

Is the point behind Casamassina’s hiring to change that? Might be interesting to keep a watch.

Nintendo

Apple

Games

iPad

iPhone

Charles Arthur

guardian.co.uk © Guardian News & Media Limited 2010 | Use of this content is subject to our Terms & Conditions | More Feeds

Slim-PS3 is updated several times per day with the latest games consle news, reviews and features.

Posted on April 25th, 2010 by  |  No Comments »