Archive for March, 2011

news: Batman: Arkham City – IGN Afterparty

IGN: A few weeks ago, some IGN editors were lucky enough to sit down and get a 20-minute demo of Batman: Arkham City. Let us tell you, it was awesome and got us all hot and bothered for the final product from developer Rocksteady.

However, you, the reader, didn’t get to see it. You’ve only been treated to the most recent trailer and our impressions. While we try to give you as much as we can, we know you still have questions and ideas you’d like to see explored.

That’s why we’re debuting Afterparty. Here, IGN saw the game and then reached out to our awesome community on My IGN for questions and discussion points. We took the responses, tossed some in the video above, and then answered different ones in this article.

What did you have to say and how did our bat-nerds — IGN Loudmouth Greg Miller and IGN Big Cheese Hilary Goldstein — answer it? Let’s find out… is updated regularly per day with the latest Free Slim PS3 news.

Posted on March 27th, 2011 by  |  No Comments »

Slim PS3 news: XXLGaming | MLB 2K11 Review

XXLGaming writes, “We check out MLB 2K11. For a little we thought maybe we popped MLB 2K10 into the disc tray, but alas it was in fact 2K11. Hmmm. As you can guess, the franchise hasn’t changed much from 2K10, but its still a decent baseball game with some tweaks that make it a little better then its predecessor.” is updated frequently each day with the latest Free PlayStation 3 news.

Posted on March 27th, 2011 by  |  No Comments »

PS3 news: GT Academy 2011 frequently asked questions

Latest news:

All you need to know about the latest edition of the Gran Turismo 5 competition that turns driving dreams into reality.

What is GT Academy?Now in its third season, GT Academy is a pan-European competition that unites the worlds of virtual and real-life racing to make the dreams of aspiring race drivers a reality. The competition finds the best Gran Turismo 5 players from participating countries, tests their skills at Race Camp and then trains one winner to become a professional racing driver.

Who can enter?Full terms and conditions of entry are available on and these should be read thoroughly by all entrants. The key points are:

You must be aged at least 18 years old.

You must be resident in Germany, Austria, France, Switzerland, UK, Ireland, Spain, Portugal, Italy or the Netherlands. A separate GT Academy is also being run in the USA.

You must hold a valid driver’s licence.

You cannot enter if you have an existing competition driving contract, have previously held a National A or superior MSA racing licence or equivalent, or have competed in a national level Karting Championship for more than two full seasons.

You cannot progress past the Time Trial stage if you made it to Silverstone in either of the previous GT Academy competitions in 2008 or 2010. 

If you make it to the Territory Finals, you will be required to participate in a health screening, and so you must be in good general health in accordance with the Motor Sports Association medical requirements.

Finally, in order to attend Race Camp, which lasts approximately one week, you will need to have a valid passport and be able to travel within the European Union.

What are the various stages in the competition?Stage One: Once registered on, you record laps on a track which is accessed in-game from Gran Turismo 5. You can keep track of your progress by accessing the in-game leaderboard for your territory.Stage Two: The 20 eligible entrants who hold the fastest online lap times from each European territory group, along with up to four wild card entries, will qualify for their Territory Final event. Stage Three: Twelve finalists, two from each of the Territory Finals events, will attend the GT Academy Race Camp at the world-famous Silverstone circuit in the United Kingdom where they will be able to develop new driving skills in an array of Nissan cars, while also being judged on fitness and mental attitude.Stage Four: The overall winner will embark on a UK-based intensive driving and racing programme in preparation to qualify for an international racing licence.Stage Five: The winner may be able to race in the prestigious Dubai 24 Hour International race in a fully supported Nissan 370Z GT4 car.

What are the timings for GT Academy 2011?The online Time Trial phase starts on 4 March 2011 and continues until 23:59 on 17 April 2011. Territory Finals will follow shortly afterwards with the Race Camp scheduled for June 2011.

What are the technical requirements for entering the GT Academy 2011 Time Trial?You will need to have a PlayStation 3 system, broadband Internet access and a copy of Gran Turismo 5. The following steps are then required:

Set up a PlayStation Network account if you do not have one already.

Register your personal details at

Start up your copy of Gran Turismo 5 and ensure all the latest game updates have been installed.

Go to the Special Events section in-game and select the GT Academy Time Trial.

How can I work out my ranking position?You can view your position on the leaderboard as well as the fastest laps either in-game or on the rankings page on the official Gran Turismo website at

Can I pick my own car for the Time Trial event?The car and the track used for the Time Trial are pre-determined so that it is the same for everyone: the unique track has been developed specifically using the innovative Course Maker feature of Gran Turismo 5 by legendary creator Kazunori Yamauchi and the car is the stunning Nissan 370Z (Z34).

How many times can I enter?Once you have accessed the Time Trial event, you can complete as many laps as you want and only your best time will be posted to the rankings. If you beat your previous best, your new time will be posted, which may move you up the rankings.

How can I improve my lap times?The best way to improve is through practice. You can take advantage of the custom race lobbies in Gran Turismo 5, which allow you to practise with friends and other players you meet online, sharing driving tips and techniques via voice chat. Similarly, you can use the in-game community features to communicate and set up times to meet and share tips.

What happens next to the winner of GT Academy?The winner has to be prepared to make a major commitment to becoming a real racing driver. From the end of the Race Camp event in June 2011, the winner will be based in the UK for approximately seven months in order to undertake an intensive race training programme. He or she will be housed at Silverstone and will be racing in UK national and club level races most weekends.

In January 2012, the winner will fly to Dubai and may race in the Dubai International 24 Hours.

What if I’ve never raced a real car in my life?That’s not a problem. GT Academy is about finding the best Gran Turismo 5 player and turning him or her into a professional. As outlined in the terms and conditions, people with certain professional racing experience and qualifications are not eligible to participate.

As long as you can drive in Gran Turismo 5, know how to drive a real car and meet the other eligibility requirements, all you have to do is try your best.

Is GT Academy a realistic route into top flight motor sport?Sony Computer Entertainment and Nissan posed the question “Can the world of virtual racing unearth a real racing talent?” The success of the competition’s first two GT Academy winners demonstrated that this answer is a resounding “Yes”

Lucas Ordóñez, the Spanish winner of the first instalment in 2008, went on to finish second in the 2009 European GT4 Cup and fourth in 2010. Frenchman Jordan Tresson, the winner of 2010’s GT Academy competition, finished equal fourth with Ordóñez in the GT4 series.

So there you are – everything you need to know about GT Academy 2011. The clock is ticking, so fire up your copy of Gran Turismo 5 and turn your driving dreams into reality – only with PlayStation.

For more tips on how to be the best in GT Academy, check out the Top Tips: GT Academy 2011 article right here on or visit the GT Academy Facebook page at for regular posts from some of the fastest racers and GT Academy celebrities. is updated frequently per day with the latest Slim PS3 news and games reviews.

Posted on March 22nd, 2011 by  |  No Comments »

Top 10 UK video games, week ending 18 March 2011

Dragon Age II or Homefront? Which would have the coveted No.1 position? And which game do you think has been on the chart the longest?

Homefront makes the top in its first week. We’ll also note the oddity that Pokémon White is outselling Pokémon Black (why?) and that the longest-charting game is not, as you might expect, Just Dance; it’s Fifa 11 which has been in the charts for almost six months now.

Leisure software charts compiled by GfK Chart Track ©2010 UKIE Ltd







PlayStation © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds is updated frequently every day with the latest Free PlayStation 3 news, reviews and features.

Posted on March 21st, 2011 by  |  No Comments »

Homefront for Xbox 360, PS3, PC | Game review

Xbox 360, PS3, PC; age: 18; £39.99; Kaos Studios/THQ

Generating a new military first-person shooter franchise from scratch these days is either extremely brave or very foolhardy – it’s hardly as if there aren’t enough of them. And the ones we already have are generally pretty amazing. Unfortunately, you wouldn’t describe Homefront as an amazing game – although neither is it bad. It’s based on a ludicrous premise: North Korea has invaded America (how that came about is explained, unconvincingly, before and during the game), and you join a rag-tag band of resistance fighters questing from Colorado to San Francisco with crucial fuel-tankers for the remaining US military.

Homefront does have some standout aspects: the story is told without recourse to cut-scenes, but rather by conversations with your fellow resistance fighters, which can annoy, as you wait for the next dose of action, but does at least create an ambience not unlike Half-Life. Homefront works hard to vary the gameplay, with sequences involving sniping, helicopter flying, stealth-lite and fixed-gun shooting, and there’s a great remote-control vehicle called the Goliath, which moves automatically but lets you control its rockets and machine-gun. Despite being written by John Milius, the characters lack any hint of personality, though, and ultimately the single-player campaign is short and disappointing.

However, Homefront’s multiplayer side redeems it considerably. Kaos Studios was once the New York outpost of DICE, of Battlefield fame, and Homefront’s multiplayer modes successfully marry the large-scale appeal of Battlefield with the intensity of Call of Duty. A clever currency system (called Battle Points) gives you access to goodies like armed drones from the start, and the flexibility to pursue your favoured play-style is there from the off. And a clever mechanism called Battle Commander encourages ganging up on the most dangerous enemies, encouraging your team to operate in a more coherent manner, which you may find helps compensate for some of the skill deficiencies which can render multiplayer first-person shooters less fun than they ought to be.

If you’re a keen online player of games like Call of Duty and Battlefield, Homefront is well worth checking out. And, while its single-player element is pretty lacklustre, one hopes it will make enough of a sales impact for THQ to commission future iterations.

Homefront was reviewed on Xbox 360





Steve Boxer © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Slim PS3 is updated frequently per day with the latest Slim PS3 news, reviews and features.

Posted on March 21st, 2011 by  |  No Comments »

Slim PS3 news: Eight great LEGO spoofs

Take a look at some of the best moments from the Star Wars, Harry Potter and Indiana Jones movies, recreated in hilarious LEGO fashion on PlayStation.

As the release of LEGO Pirates of the Caribbean: The Video Game on PlayStation 3 and PSP sails into view for a May 2011 release, we recollect eight of the most memorable scenes across the range of LEGO videogames to date.

LEGO Star Wars: The Video Game (PlayStation 2) – “We’ll handle this” No Star Wars fan can forget the first time they saw deadly Sith lord Darth Maul reveal his double bladed lightsaber. An epic battle ensues, with Maul taking on the fierce Jedi Qui-Gon Jin and his youthful apprentice Obi-Wan Kenobi. While Qui-Gon loses his life, he is avenged by Obi-Wan slicing Maul in two – perfectly recreated in LEGO Star Wars.

LEGO Star Wars: The Video Game (PS2) – “Only a Sith deals in absolutes”A lifelong friendship brought to a violent end, the duel between Anakin Skywalker and Obi-Wan is adapted into a platforming romp before lightsabers are drawn over a lava ravaged cavern. The end result is the creation of Darth Vader, who is an imposing individual even as a minifigure.

LEGO Star Wars II: The Original Trilogy (PlayStation 3, PSP, PS2) – “Sorry about the mess”Forget When Harry Met Sally – when space scoundrel Han Solo met bounty hunter Greedo the results were nothing short of explosive. In both the movie and game, Han shoots Greedo dead before the little green alien can claim the bounty on Han’s head. In true LEGO style, Greedo’s fate is a little less grisly, as Han’s laser blast turns his foe into a harmless pile of green bricks.

LEGO Star Wars II: The Original Trilogy (PS3, PSP, PS2) – “No… I am your father” In one of the most iconic scenes in movie history, the villainous Darth Vader duels with trainee Jedi, Luke Skywalker, before cutting off Luke’s hand and uttering his devastating revelation. The rousing emotion of the film’s moment is brilliantly turned on its head in classic, tongue-in-cheek LEGO, style, as Vader pulls out an old family photo as proof of Luke’s parentage.

LEGO Harry Potter Years 1 – 4 (PS3, PSP) – “Welcome, Harry, to Diagon Alley”Harry Potter has an incredible introduction to the world of witches and wizards when he arrives at Diagon Alley. Hidden from the eyes of non-magical folk (Muggles), this London street is full of treasures and the game captures this sense of wonder with magical objects and hilariously recreated places such as The Leaky Cauldron pub and Gringotts Wizarding Bank.

LEGO Harry Potter Years 1 – 4 (PS3, PSP) – “Troll in the dungeon!”When the cowardly Professor Quirrell finds a brutish troll in Hogwarts School of Witchcraft and Wizardry, guess who runs into it? Harry and Ron are the poor students who have to deal with the dangerous monster in the school bathrooms, with the game turning the incident into a boss fight. It takes more than a club on the head to put this troll down…

LEGO Indiana Jones: The Original Adventures (PS3, PSP) – “Throw me the idol, I’ll throw you the whip!”It’s been spoofed many times, yet only LEGO can make Dr Jones’ escape from a giant boulder look as cute as it is menacing. Indy is eventually caught by the rolling rock and fired out of the booby trapped temple, only to be forced into giving up the precious idol he risked his life for in the first place.

LEGO Indiana Jones: The Original Adventures (PS3, PSP) – “Look out!”The fight on the Flying Wing is one of the most intense scenes from Indiana Jones and the Raiders of the Lost Ark, and it’s captured brilliantly in the game. Indy’s battle with a hulking Nazi mechanic is given a twist with comedy anvils and a startling finale which thankfully isn’t quite as gruesome as the original.

Why not experience these and many more classic moments for yourself? Build some colourful memories with the LEGO titles on PlayStation and get ready for LEGO Pirates of the Caribbean on PlayStation 3 and PSP in May 2011.

Our site is updated several times every day with the very latest Free Slim PS3 news.

Posted on March 21st, 2011 by  |  No Comments »

Peter Molyneux: Bafta award lifted me after disappointing Fable III reviews – Console news

Latest gaming news:

The veteran games designer and Lionhead chief says he wants to prove himself after being awarded a fellowship

Peter Molyneux has admitted to having moments of doubts about his future as a games designer. After accepting his Bafta fellowship to a standing ovation at the Bafta video game awards on Wednesday, the industry veteran told the Guardian that some disappointing reviews of Fable III had led to him questioning his abilities.

“The Fable III the reviews were, justifiably, not what I’d hoped for,” he said. “We just weren’t good enough with the craft of what we did. That always makes you reflect. And I said to myself late one night, ‘Have I already created the greatest game I’m ever going to create? Is the rest just a downhill struggle?’ And the next day a letter came through the post telling me I’d been nominated for a Bafta fellowship. And I just thought, ‘I am going to prove that I haven’t done my best.’ Everything I’ve done up to this point is just training for what I should do.”

Molyneux also admitted to being overwhelmed by emotion when accepting his award. “I feel unbelievably humbled. As I walked up on stage I almost fainted. There was this sea of faces, and lots of people I’ve worked with before, and everyone stood. I was choking up. It was an incredible feeling, and I do immediately want to go home and start proving that I’m really, truly worthy of this.”

The industry veteran also took the opportunity to praise games in general and spoke about an “energy in the air” right now for developers. “Tens of millions of people are choosing games as a medium of entertainment. Over my career I’ve gone from selling games on trestle tables at royal horticultural halls in London to a night like tonight. I remember standing in front of the press in 1991 arguing that computer games are art by any definition, they have cultural influence! But what should worry people in film and TV is we’ve only just started. Only now, when you see social gaming, mobile gaming and Kinect coming on, you think, Jesus, where is this all going to go? That’s what’s exciting.”

In his acceptance speech Molyneux humorously touched on his reputation of over-promising on his games, but denied it was a PR tactic. “I’m not over-promising, I’m over-believing. I always truly believe that this is going to be the greatest game of all time – I wouldn’t try to do it any other way. But now I’ve come to realise that, you know what? It’s all about the execution. You can be super-passionate, but you need to execute on it.”

When asked how his current game projects will be affected by the Bafta acknowledgment he said: “At Lionhead, we always have a meeting on Fridays and I think I will stand up and say, ‘This award is for everyone.’

But I’ll also say to them, ‘Let’s ensure our next game is nominated next year!'”


Keith Stuart © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

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Posted on March 20th, 2011 by  |  No Comments »

Total War: Shogun 2 – game review

PC; £39.99; cert 16+; Creative Assembly/Sega

Eleven years after bursting on to the scene like Civilization on steroids, Total War returns to its medieval Japanese roots. In some ways it’s an odd decision, a bit like remaking A Nightmare on Elm St, something unlikely to attract enough new fans to justify disappointing the old ones. Yet in other respects, by pegging back the global scale and ambition of TW: Empire and Napoleon in favour of just a handful of different clans, it makes perfect sense. There are differences between the warlords, which can affect both turn-based and realtime events, but being armed with much the same units and weapons does offer better balanced gameplay, particularly in the game’s new multiplayer modes. These include a co-op mode for the single player campaign and eight-player slugfests played out using an ambitious new clan system to determine suitable opponents.

Another attraction of returning to the original formula is to see just how far technology has moved on in just a short few years. Shogun:TW’s original scaling of battlefields and armies was impressive, but compared to the effortless 3D zooms and pans on display here, it looks decidedly last century. From the detailed yet stylised world map (even the fog of war looks good) where you build and equip your empire, to the majestic battlegrounds complete with new weather effects and naval battles that are streets ahead of anything the series (or indeed anyone else) has managed before. Just a couple of examples of the improvement to gameplay here is the way ranged units can now be ordered to skirmish, something that makes them slightly less prone to being outflanked, and the ability to lure enemy ships on to sand banks – although don’t expect the enemy AI to be easily suckered in.

Speaking of intelligence, Creative Assembly has made an effort to appeal to more cerebral gamers by placing a greater emphasis on civic and economic structures. As this is primarily a game of conquest, however, there’s no avoiding the need to recruit and maintain armies, albeit supported this time by sneakier diplomatic subterfuge such as geishas, monks and ninjas – who are particularly useful during sieges. Once you get down to fighting, battles can be long and turn on a minor tactical mistake. Only rarely does the AI play its usual trick of causing your armies to lose morale and run away in the middle of a battle. Invariably, such events are the result of failing to protect your Daimyo but on occasion they can still seem annoyingly random.

And of course, graphical splendour does come at a price – most notably long loading times before battles and lengthy gaps between turns. This was always a TW trait but it does seem particularly intrusive this time round, as it was for the excellent Civilization V. Nevertheless, Shogun 2 is a magnificent looking game with huge play and replay value. In terms of ambition and progression for the series, it arguably takes half a step back, but the huge leap forward in graphics and gameplay more than makes up for it.

• Game reviewed on PC

Rating: 4/5


Strategy games

Mike Anderiesz © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

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Posted on March 19th, 2011 by  |  No Comments »

PS3 Slim news: Demo Guide: PlayStation Move Heroes

Step into the action with the PlayStation Move Heroes demo, available to download from PlayStation Store for free.

Six legends – and you – combine to compete in the dastardly Inter-Universal Games in PlayStation Move Heroes for PlayStation 3. Help Ratchet, Clank, Jak, Daxter, Sly and Bentley compete by harnessing the power and precision of PlayStation Move.

The PlayStation Move Heroes demo is exclusively available to PlayStation Plus members from 16 March 2011, before going on general release one week later. Limber up with this guide to the action – ready for starter’s orders?

Challenge 1: Survive a Deathbot Uprising

Safe-cracker extraordinaire Sly swaps his trademark cane for the supercharged Thief’s Whip to save the Whibbles held captive by a ruthlessly efficient robot army. It’s down to you to secure their freedom by using the PlayStation Move motion controller to lash out at the mechanical menaces.

Flick the motion controller sharply to dispatch robots one by one, and hold it over your shoulder to charge up the deliciously devastating Super Strike. Stand up and swing your whole arm to get the best results, so whip crack away with a stinging array of combos to shower your screen in nuts, bolts, sparks and glory.Challenge 2: Could You Be So Bowled

Skittle diabolical duo Gleeber and Lunk’s plans by bowling the Whibbles to safety as intrepid explorer Jak. Use the motion controller to help Jak send a powerful ball spinning through energy hoops and rocketing over vast gaps, as you search this expansive level for caged Whibbles.

Essential to success is spotting speed boosts to ricochet off, helping you smash into Whibbles’ cages and netting you a time bonus to ward off the ticking clock. Keep an eye, too, on Jak’s Dark Eco meter in the top left corner of the screen. When this is full, hit the L1 button on the navigation controller or wireless controller to saturate your ball with a destructive dark energy that vaporises obstacles.      

Challenge 3: Whibble Trouble

As high-flying Lombax mechanic Ratchet, use your trusty Omniwrench to bash legions of roving robots so you can free more Whibbles. This time, you must return the newly liberated creatures to Mama Whibble, who monitors your progress from the safety of her hover chair.

Swing the motion controller up, down, left and right to batter your aggressors. The battling Buccaneer robots are not so willing to be turned into scrap metal and you must draw them into rash attacks by blocking them – just press the Move button. Jump out of the way as they attack by swinging the motion controller to one side, and their unguarded back will be exposed for you to strike at.

Challenge 4: Industrial Revolutions

A breezy game of frisbee this isn’t, as Sly’s loyal sidekick, Bentley, steps into the spotlight armed with heavy duty flying discs. With caged Whibbles scattered to every corner of the level, guide each disc between buildings and around obstructions, being careful to nab vital replenishments along the way. It’s all too easy to run out of discs as you get used to manoeuvring them, so be sure to stock up.

Watch out for the green speed hoops – gliding through these catapults you into the air, and you can scoop up two or three Whibbles in one flight.

Challenge 5: A Mine Of Their OwnClank, Ratchet’s ingenious companion, must round up Whibbles scattered across a clutch of sky islands. Aim the motion controller at the screen to blast enemy contraptions into tiny pieces, clearing the way for you to sweep in and rescue the stricken aliens.

While PlayStation Move lets you pick off attackers at will, presenting yourself as a moving target will help you stay in the hunt long enough to rescue every last Whibble.

In the starting blocks and ready to go? Then download the free PlayStation Move Heroes demo to your PS3 from PlayStation Store and sample an unforgettable adventure.

Slim PS3 is updated frequently per day with the very latest Free Slim PS3 news and hardware reviews.

Posted on March 18th, 2011 by  |  No Comments »

Bafta game awards: what the celeb gamers said

Dara O Briain and Jason Bradbury reveal they’re fans of Limbo, while Danny Wallace tells us how he got into Assassin’s CreedMass Effect 2 hailed as Call of Duty is snubbedBafta game awards: highlights in pictures

Celebrities are often wheeled out to add appeal to games launches, often without providing any sort of proof that they actually are gamers. However, the Bafta game awards offered a unique assembly of celebs who did have some sort of stake in the games industry.

Dara O Briain, in his third year as presenter, was a particularly safe choice – every year, the man manages to craft a glorious standup routine concentrating solely on games, which would be an impossibility if he was not an enthusiastic gamer.

So, is turning games into comedy difficult? “I find it surprisingly easy to come up with stuff based on games. Last night I had to tell jokes about the TV industry – that was infinitely harder. I’ve played five of the six nominees for best game this year, with the exception of Assassin’s Creed: Brotherhood.”

So which ones was he rooting for? “Limbo and Heavy Rain. I’m intrigued to see if Heavy Rain will be awarded for the narrative leap it made away from the obvious blockbusters. And it will be interesting to see if Limbo will be awarded for gameplay that you couldn’t sustain over 40 hours of play. I’m a 39-year-old with two kids, and that’s the only sort of game I can play through these days.”

The Gadget Show presenter Jason Bradbury, another noted gamer in the public eye, also lauded Limbo: “I was challenged on The Gadget Show to build a game, and I based it on the Limbo aesthetic.”

But the game he was rooting for most enthusiastically was: “It might surprise you: Dance Central. Things like Call of Duty: Black Ops are such obvious vote-winners with the mass gaming public, but Dance Central does something unique in cahoots with an incredible piece of technology in Kinect.”

Bradbury also singled out Assassin’s Creed: Brotherhood: “Assassin’s Creed has really grown over the years, and Brotherhood is fantastic … [while] Halo: Reach [is] almost the perfect multiplayer experience.”

Actor Sir Ben Kingsley proved pleasant and approachable, although he admitted: “I’m not really a gamer. But I have enormously enjoyed being on the creative side, starting off with my voice acting for Fable III. I think being able to get involved with games is very, very good for us actors.”

One attendee, of course, has gone beyond voice acting, by appearing more or less as himself in Assassin’s Creed II and Brotherhood: Danny Wallace. Indeed, it could be argued that Wallace has conjured an acting career from his Assassin’s Creed appearances – he was fresh back from filming a pilot in LA.

The whole thing, he said, began at a Bafta games awards ceremony a few years ago: “The weird thing is that it was at one of these when a rather drunk man came up to me and said he wanted me to be in his game.”

Actor Robert Llewellyn, known among other things for being Kryten in Red Dwarf, said: “I’m a very late convert to gaming – when I grew up, computers took up entire buildings. But now, I’m obsessed with Angry Birds.”

Llewellyn also confirmed that a new series of Red Dwarf has been commissioned, with Doug Naylor doing the writing, although filming is currently being stymied by the cast’s diverse commitments.


Steve Boxer © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds is updated regularly per day with the very latest games industry news and console reviews.

Posted on March 18th, 2011 by  |  No Comments »