Posts Tagged ‘Indiana’

Slim PS3 news: Eight great LEGO spoofs

Take a look at some of the best moments from the Star Wars, Harry Potter and Indiana Jones movies, recreated in hilarious LEGO fashion on PlayStation.

As the release of LEGO Pirates of the Caribbean: The Video Game on PlayStation 3 and PSP sails into view for a May 2011 release, we recollect eight of the most memorable scenes across the range of LEGO videogames to date.

LEGO Star Wars: The Video Game (PlayStation 2) – “We’ll handle this” No Star Wars fan can forget the first time they saw deadly Sith lord Darth Maul reveal his double bladed lightsaber. An epic battle ensues, with Maul taking on the fierce Jedi Qui-Gon Jin and his youthful apprentice Obi-Wan Kenobi. While Qui-Gon loses his life, he is avenged by Obi-Wan slicing Maul in two – perfectly recreated in LEGO Star Wars.

LEGO Star Wars: The Video Game (PS2) – “Only a Sith deals in absolutes”A lifelong friendship brought to a violent end, the duel between Anakin Skywalker and Obi-Wan is adapted into a platforming romp before lightsabers are drawn over a lava ravaged cavern. The end result is the creation of Darth Vader, who is an imposing individual even as a minifigure.

LEGO Star Wars II: The Original Trilogy (PlayStation 3, PSP, PS2) – “Sorry about the mess”Forget When Harry Met Sally – when space scoundrel Han Solo met bounty hunter Greedo the results were nothing short of explosive. In both the movie and game, Han shoots Greedo dead before the little green alien can claim the bounty on Han’s head. In true LEGO style, Greedo’s fate is a little less grisly, as Han’s laser blast turns his foe into a harmless pile of green bricks.

LEGO Star Wars II: The Original Trilogy (PS3, PSP, PS2) – “No… I am your father” In one of the most iconic scenes in movie history, the villainous Darth Vader duels with trainee Jedi, Luke Skywalker, before cutting off Luke’s hand and uttering his devastating revelation. The rousing emotion of the film’s moment is brilliantly turned on its head in classic, tongue-in-cheek LEGO, style, as Vader pulls out an old family photo as proof of Luke’s parentage.

LEGO Harry Potter Years 1 – 4 (PS3, PSP) – “Welcome, Harry, to Diagon Alley”Harry Potter has an incredible introduction to the world of witches and wizards when he arrives at Diagon Alley. Hidden from the eyes of non-magical folk (Muggles), this London street is full of treasures and the game captures this sense of wonder with magical objects and hilariously recreated places such as The Leaky Cauldron pub and Gringotts Wizarding Bank.

LEGO Harry Potter Years 1 – 4 (PS3, PSP) – “Troll in the dungeon!”When the cowardly Professor Quirrell finds a brutish troll in Hogwarts School of Witchcraft and Wizardry, guess who runs into it? Harry and Ron are the poor students who have to deal with the dangerous monster in the school bathrooms, with the game turning the incident into a boss fight. It takes more than a club on the head to put this troll down…

LEGO Indiana Jones: The Original Adventures (PS3, PSP) – “Throw me the idol, I’ll throw you the whip!”It’s been spoofed many times, yet only LEGO can make Dr Jones’ escape from a giant boulder look as cute as it is menacing. Indy is eventually caught by the rolling rock and fired out of the booby trapped temple, only to be forced into giving up the precious idol he risked his life for in the first place.

LEGO Indiana Jones: The Original Adventures (PS3, PSP) – “Look out!”The fight on the Flying Wing is one of the most intense scenes from Indiana Jones and the Raiders of the Lost Ark, and it’s captured brilliantly in the game. Indy’s battle with a hulking Nazi mechanic is given a twist with comedy anvils and a startling finale which thankfully isn’t quite as gruesome as the original.

Why not experience these and many more classic moments for yourself? Build some colourful memories with the LEGO titles on PlayStation and get ready for LEGO Pirates of the Caribbean on PlayStation 3 and PSP in May 2011.

Our site is updated several times every day with the very latest Free Slim PS3 news.

Posted on March 21st, 2011 by  |  No Comments »

news: The magic is building with LEGO Harry Potter Years 1-4

Take a trip into the spellbinding world of Harry Potter, conjured up with a little LEGO help…

It’s the familiar music that builds excitement from the very start. The haunting strains of John Williams’ now famous theme tune signalling the arrival of LEGO Harry Potter Years 1-4 on PlayStation 3, marking the magical journey into a charming 3D action adventure – although it comes with a colourful new spin…

“It’s the best looking LEGO game we’ve done by far”

Harry Potter has already combined with LEGO to create a massive range of toys featuring the boy wizard and his well known cast of friends and enemies. However, this is the first videogame to mix the creative toys and J.K. Rowling’s rich mythology together into an enticingly playable form on PS3.

Traveller’s Tales are no strangers to this challenge having delivered excellent LEGO videogame versions of Star Wars, Batman and Indiana Jones – and after those brilliant precedents, Harry Potter is already casting a spell on anyone who sees its vibrant visuals full of humour and well observed quirks.

“It’s the best looking LEGO game we’ve done by far,” says Traveller’s Tales head of production, Jonathan Smith. “It’s the suitability of Harry Potter’s world to the LEGO treatment, with its colour, magic, special effects and great characters.”

Magical Minifigurines

Smith’s faith in the characters isn’t misplaced – from the very start of the game, LEGO Harry Potter is full of instantly familiar faces given the classic LEGO Minifigurine treatment. Over 100 characters are playable through the first four years of Harry’s time at Hogwarts School of Witchcraft and Wizardry based on the film and books (The Philosopher’s Stone, The Chamber of Secrets, The Prisoner of Azkaban and The Goblet of Fire), with a range of puzzle solving, platforming, potion mixing, broomstick riding, combat and collecting to enjoy.

Naturally the heroic threesome of Harry Potter, Ron Weasley and Hermione Granger take centre stage, but you can also take control of the likes of the friendly giant Hagrid (“I can’t believe it’s taken this long to put Robbie Coltrane into LEGO form!” jokes Smith), Dumbledore, Sirius Black, Griphook the goblin and even Hagrid’s dog, Fang.

Each of the characters has a range of skills and abilities, although keeping true to the comedy tone of LEGO, some powers are more useful than others. For example, Fang is excellent at digging out items and hidden pathways, but you may not find his ability to play dead quite as useful, although it’s something which is bound to cause a few laughs during the two player co-operative mode, where one person can jump in or out of the gameplay at any time.

Grow up with Harry

Cleverly mirroring the progression from book to book, the characters you play grow in stature and ability, meaning more gameplay elements open up as you advance. “What’s radically different is that you have characters who, over four years, go from not being very powerful to becoming incredibly powerful,” explains Smith. At the start of the game, Harry is incapable of magic meaning even basic potion making is beyond him (unless you like things exploding in your face), but as he attends lessons he learns more spells to aid him in his quests.

This also helps unlock previously inaccessible areas around the massive grounds of Hogwarts, meaning the castle’s mysteries reveal themselves up as the characters become better at their craft. The more you learn, the more you discover – and curiosity is rewarded.

“It’s a much more conventional sense of progression compared to what we’ve done before in LEGO games,” says Smith. “Hogwarts is the biggest, richest, detailed and most all encompassing environment in LEGO we’ve ever created. You discover its size over the course of four years, so it’s not immediately overwhelming – but you get a sense as we go that there’s much more around to explore than is immediately accessible.”

An epic adventure

With its range of set pieces taken from the major points of the source material, including the students’ first broomstick riding lesson and the troll fight in the school bathroom, there’s plenty here for fans of the series to enjoy, mixed with a refinement of the popular LEGO style gameplay.

There’s even the ability to freely build certain LEGO bricks into any shape that you want, lending a distinctly personalised slant to puzzle solving – something new to the LEGO series and adding a fresh element to play with.

LEGO Harry Potter Years 1-4 offers an enchanting spin on J.K. Rowling’s legendary universe, one enthusiasts and newcomers are sure to enjoy through its quirky charm, tongue-in-cheek style and deep gameplay. “It’s that epic adventure in a way you’ve never seen before but in a way that’s totally familiar and wonderful,” says Smith. “We hope you really enjoy playing it.” is updated several times each day with the latest Free Slim PS3 news and games reviews.

Posted on April 1st, 2010 by  |  No Comments »

Final Fantasy XIII for PlayStation 3 and Xbox 360 | Game review

PlayStation 3 and Xbox 360; £49.99; cert 16+; Square Enix

Life would be a lot simpler without expectations. Expectations lead to disappointment, disappointment leads to despair, and despair leads to you vowing never to watch an Indiana Jones film again.

This is why it was with some trepidation that I approached the task of reviewing Final Fantasy XIII, which is out next week. The series – particularly iterations seven and eight – has provided me with many of my most cherished gaming memories. The game itself, more than five years in the making, is one of the most anticipated releases of the past two or three years. How could it fail to disappoint?

The story follows fairly standard RPG conventions. You control a ragtag group of outcasts, granted special powers for mysterious reasons and charged with saving the world over 50-odd hours of battling, cutscenes and levelling up. Pretty standard stuff.

But what FF XIII achieves is to take this fairly conventional format and push it to its absolute limits. Never before has a game been so beautifully presented, a story as well structured or told, or a group of characters made so vivid and likeable.

The graphics are what immediately impress – it doesn’t take long to see that this was the game high-definition was made for. Stunning cutscene after stunning cutscene – both graphically and in terms of action direction – punctuate the intoxicating array of exotic locales you find on your journey. The colourful variety on offer, from the fluorescent blue PSICOM weapons facility to the lush greens of bucolic Pulse, is a breath of fresh air from the washed-out greys and greens that dominate the contemporary gaming palette.

The scenery and character detail in these sections is simply astounding. Never before in a game have I with such frequency stopped to swivel the camera around, simply to marvel at the landscape. Even the mercifully Leona Lewis-less soundtrack is top-notch: it’s effortlessly atmospheric and offers a number of pleasing tunes you’ll have to prevent yourself from whistling around the office.

Voice-acting and dialogue too is, on the whole, of the highest quality. The script has some lost-in-translation moments, but it’s hard to quibble with the game’s eccentricities. Sure, it’s never really explained why Sazh has a baby chocobo living in his afro, or why each character has such exquisitely coiffured hair – but little touches like these make the Final Fantasy series memorable and completely distinct from other franchises.

Most importantly, the gameplay itself is genuinely fun. The battle system – essentially a souped-up version of the turn-based system fans of the earlier games will be used to – requires both quick thinking and careful planning. It’s all well and good having a gorgeous game with cinema quality FMV, but it’s the exploring and scrapping that’ll keep you playing long into the night. I’ve voluntarily gone back to retry fights on several occasions – aside from any levelling up value, it’s just satisfying to get your tactics spot on and vanquish an opponent as quickly as possible.

FF XIII probably won’t please everybody. For starters, considerable patience and attention are required to make sense of the story and battle system in the early stages. It took me a good three to four hours just to work out the difference between a Fal’Cie and a L’Cie (god and warrior knight essentially, you’ll thank me later) let alone the uses of “Paradigm Shifts”, or the complicated weapons-upgrading system. Those looking for a quick thrill might be best off elsewhere.

What many will find hardest to accept about FF XIII, though, is its unflinching linearity. Bucking the recent vogue for sandbox games and western RPGs with multitudinous paths and endings, here you have no choice in how the story progresses. You don’t even get to choose which characters you battle with until you’re about 20 hours in.

There are (as far as I can tell) no hidden playable characters, and there’s little incentive to grind your way to the best weapons and accessories. After 30 hours or so the game does open up somewhat, allowing you to wander and battle to earn upgrades and valuable items – but this is the one area where the game feels lacking in comparison with previous efforts.

What this lack of freedom does mean, however, is that story and character are brought to the fore. Over the past couple of weeks I’ve laughed at Sazh’s asides, been gripped by the narrative’s twists and turns and moved by the foreshadowing flashbacks – the likes of Fallout 3 and GTA 4 never really achieved this level of emotional involvement. It’s not often in a game you can say you genuinely care about the characters.

Occasionally, just occasionally, things do live up to your expectations. Some things even surpass them – and, for fans of the series, Final Fantasy XIII does just that. While it may not be everyone’s cup of tea, if you can accept its minor limitations and give it a few hours to draw you in, it could well be one of the best games you’ve ever played.

Rating: 5/5




Jack Arnott © Guardian News & Media Limited 2010 | Use of this content is subject to our Terms & Conditions | More Feeds

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Posted on March 8th, 2010 by  |  No Comments »