Posts Tagged ‘New York’

news: Weekend Essentials 150

Make your own history as an assassin, prove your brainpower to friends and outrun the cops with PlayStation this weekend.

Assassins hunt in pairs

Battle lines are drawn: the War of American Independence is about to get under way. Experience the revolution through the eyes of new hero Connor Kenway in Assassin’s Creed III on PlayStation 3, and track your enemies across vast wildernesses and the thriving cities of Boston and New York, as well as on the ocean in epic sea battles.

Ten years prior to the events of Assassin’s Creed III, Aveline de Grandpré has sworn to protect her home and the people of Louisiana. Assassin’s Creed III Liberation on PlayStation Vita will take you on a rich journey through New Orleans as you lure enemies into traps and silently eliminate them.

Pick up both games in shops or download them from PlayStation Store now and explore the birth of a nation on PS3 and PS Vita.

Who are you as smart as?

Prove your brainpower in a series of fiendishly tricky yet challenges, in Smart As… on PS Vita. Test your mind’s prowess in logic, maths, memory and word puzzles, and then see if you’re smarter than your Facebook and PlayStation Network friends. Pick up your copy in-store today or download it from PlayStation Store.

Get sporty with Sports Champions 2

There’s no room for friendship or family bonds in Sports Champions 2 on PS3, so grab your PlayStation Move motion controller and defeat your rivals at golf, boxing, bowling, skiing, tennis and archery. Earn the right to be named Sports Champion in your house this weekend.

Geronimo Stilton returns

Journey with an ordinary mouse on an extraordinary quest, when Geronimo Stilton answers the Queen of the Fairies’ call for help. Tackle more than 60 puzzles and mini-games and explore a magical world in Geronimo Stilton Return to the Kingdom of Fantasy The Videogame on PSP.

Save the world with Phineas and Ferb

Dastardly Dr Doofenshmirtz and his villainous plans must be stopped, and Phineas, Ferb and Agent P are just the people for the job. Join them as they travel through parallel realities and get to grips with strange new gadgets, as Phineas and Ferb: Across the 2nd Dimension lands on PSP.

New on Blu-ray Disc

Wrestle with the cops and other fighters on PS3 this weekend. Confront an entire city’s police force along with the fastest racers on PlayStation Network in Need for Speed Most Wanted. Take down anyone, anywhere as you dominate the roads.

Meanwhile, WWE ’13 crams some of the biggest personalities of wrestling into the ring. Take your pick from the likes of The Rock, Stone Cold Steve Austin and The Undertaker and relive the Attitude era in your own living room.

New to download

In Okami HD, available to download to PS3, you’ll become the sun god Amaterasu as the critically acclaimed adventure receives a sparkling High Definition makeover and PlayStation Move features.

More for your game

Unleash a bitter ex-cop’s fury in four new multiplayer maps for Max Payne 3 when you download the Hostage Negotiation Pack. Adapt to hostile conditions, experiment with new weapons then tackle opponents from around the globe via PlayStation Network.

Add three new stages to Mercenaries mode in Resident Evil 6: an aircraft carrier level in the High Seas Fortress pack, the Rail Yard’s maintenance tunnels and trains and the deadly traps found in The Catacombs.

Visit PlayStation Store to enhance these two PS3 heavyweights.

Test your gaming knowledge

It’s the busiest time of the year for many gamers, with a host of great new titles making it tricky to know which to try first. Have a go at the November 2012 edition of Level Up, focusing on the new wave of blockbusters, and you can prove your knowledge while choosing the game to play next.

Try it out right now at eu.playstation.com/levelup.

More from PlayStation

Keep an eye on PlayStation.Blog at blog.eu.playstation.com for the latest PlayStation news.

Visit eu.playstation.com/competitions for your chance to win great prizes.

Follow us on Twitter at twitter.com/PlayStationEU.

Join in with a variety of activities on the Official PlayStation Facebook page at facebook.com/SonyPlayStation.

Have your say in the official PlayStation Forums at community.eu.playstation.com.

Sign up to Inside PS Vita at eu.playstation.com/psvita to be first with the news on the revolutionary handheld.

Check out pictures from recent events and the latest PlayStation games at flickr.com/playstationblogeurope

Slim PS3 is updated frequently per day with the latest Free Slim PS3 news and hardware reviews.

Posted on November 4th, 2012 by  |  No Comments »

Slim PS3 news: 10 reasons why Max Payne 3 will be worth the wait

CVG – The last time we saw mob hunting, painkiller guzzling, hard-boiled cop Max Payne was in 2003, when he teamed up with sultry vixen Mona Sax to run-and-gun his way through the New York underworld. Slim-PS3.com is updated regularly per day with the latest Free PlayStation 3 news.

Posted on December 3rd, 2011 by  |  No Comments »

Batman: Arkham City – review

PC/PS3/Xbox 360; £25.99-£54.99; cert 15; Warner Bros

British developer Rocksteady scored something of a coup in 2009 with Batman: Arkham Asylum. Its brilliant realisation of the Dark Knight in the gaming medium came at critics and gamers from completely out of left field. Not only was it one of the year’s best video games, it was easily the best Batman video game of all time.

But, back in 2009, that latter compliment was seen as damning with faint praise.

This is because, up until Batman: Arkham Asylum swooped in, nearly every single video game starring the caped crusader was utterly awful. What made Rocksteady’s game sublime was that the developers exploited the core of Bob Kane’s finest creation; the different facets of Batman’s character informed the gameplay mechanics, which moved seamlessly from puzzle-solving, to agile platforming to brutal combat. All of it was packaged together with a fantastic story and presented with delightfully Gothic trimmings. Batman: Arkham Asylum was clearly the work of Batman fans who knew the terrain, and whose love for the character was evident.

It’s worth bearing all this in mind, because Batman: Arkham City, Rocksteady’s follow-up has a higher standard to live up to. Given how perfectly formed the mechanics in Arkham Asylum were on its release – and remain to this day – Rocksteady could have easily got away with setting its game in a new environment, adding a new story and a few new characters – and then leaving everything else untouched. It’s a testament to the studio’s creativity, then, that instead it used the gameplay and structure of Arkham Asylum as a starting point and then built on these foundations.

Arkham City’s story begins several months after the events that took place in Arkham Asylum. It seems the power-that-be took offence to the Joker’s shenanigans in the last game, and so, with a nod to John Carpenter’s Escape From New York, they’ve turned several neighbourhoods in Gotham into a maximum-security prison to house Arkham’s former inmates. Arkham City is run by an enigmatic figure called Hugo Strange who is brutal in his treatment of any criminals who try to escape, but seems wholly unconcerned with what goes on inside the prison walls. His hands-off approach in the actual running of Arkham City has led to a vicious turf war for control of its the streets, with most of the prisoners joining gangs that are run by Batman’s most nefarious foes. Suspecting that Strange might not be playing with a full deck, Batman decides to head into the prison to check things out.

Rocksteady have outdone themselves in the creation of Arkham City. The huge, sprawling super-prison of Gotham looks like something out of a dystopian nightmare. Gothic spires point accusingly at the night sky, gargoyles leer down on the alleys below and the city’s landmarks and streets look dilapidated and broken.

Furthermore, the whole environment is huge when compared to the area housed in Arkham Asylum, and players will want to explore every inch of it in their quest to end Strange’s reign of terror.

Players who picked up a copy of Arkham Asylum will find a lot of elements in Arkham City familiar. The lion’s share of their activities will involve fistfights, following clue trails, solving puzzles, collecting trinkets and using Batman’s agility to navigate the huge environment in the game. Detective Vision, which allows players to note the position of antagonists through walls, as well as switches, vents and trophy positions, makes a welcome return. Players also have access to the Dark Knight’s collection of wonderful toys to aid them in their adventure – most of which are unlocked at the beginning of the game, setting Arkham City head-and-shoulders above every other superhero game sequel in existence right from the start. Players earn XP from fights, trinket collecting and puzzle solving, which allow them level up Batman’s gadgets, his suit capabilities and his combat combos. Rocksteady have also added a fair few new abilities and gizmos to Batman’s already impressive repertoire, which enrich the overall gaming experience.

First of all, there have been a couple of tweaks made to the way in which Batman navigates his environment, which is handy given the size of it. Players can still use a grappling hook to zip up to rooftops and ledges and Batman’s cape still allows them to glide gracefully over big distances. However, by pulling the right trigger in mid-glide and then pulling back on the right stick, players can extend Batman’s gliding time, giving him the ability to stay airborne for longer. Also, once it’s unlocked, players can use a grappling hook boost to allow Batman to overshoot the ledge he’s rappelled onto, shooting him skyward.

Alongside the boost, Batman has a host of new gadgets, including (among others) remote-controlled Batarangs, smoke pellets (to obscure his position during fights) and an item called the Remote Electrical Charge (REC). This last item allows Batman to activate generators in his environment, with which he can open doors or activate industrial magnets to strip foes of their weapons. Batman’s combat has also received a polish; battering multiple opponents is a lot more fluid and fun than before, and finishing moves and takedowns look a lot more brutal.

Of course, half of Batman’s appeal is his rogue’s gallery, and Rocksteady have tapped up quite a few of the caped crusader’s villains to populate their game’s plot. Two-Face and The Penguin are a couple of the antagonists who turn up in Arkham City, rubbing shoulders with The Joker and Harley Quinn, who make a return from Arkham Asylum. As the main story progresses, more of Batman’s best-known nemeses begin to appear, although to reveal who they are and how they fit into the plot would be doing anyone reading this review a disservice. The game’s story is one of its strongest assets, and the less players know going in, the more they will enjoy it.

Alongside the rather lengthy main campaign, Arkham City is teaming with side missions, which players can dip in and out of at their leisure. It’s also worth noting that once the main story’s over, players are free to explore the city further, clearing up any side-missions they haven’t finished yet. Once again, offering details about most of these side-missions will ruin the experience somewhat, as they involve their own little subplots and protagonists.

However, at this point we feel we’re on safe ground to reveal the villain involved in one of them, who also looms large over the landscape of Arkham City as a whole: the Riddler. It seems Edward Nigma took umbridge at the fact he was outsmarted by Batman in Arkham Asylum and so has gone to great lengths to defeat him here. To that end he’s placed tons of trophies and riddles throughout Arkham City, marking them up with his question mark calling cards all over the city’s skyline. If Batman collects enough of them, missions open up on the map, and Batman will have to head to these locations to save hostages that the Riddler has taken captive

Collecting a lot of these trophies doesn’t just involve snaring them with the Bat Claw or pulling down sections of walls, as was the case in Arkham Asylum. A lot of them are protected by puzzles, which range from laughably easy to fiendishly cunning. Make no mistake, the Riddler sub-quest is far more challenging this time round, and as a result, infinitely more satisfying to play through. Once the main game’s content has been completed, players can head into the game’s challenge rooms – an expanded take on the same mode which featured in Arkham Asylum.

Catwoman is also thrown into the mix as a playable character, provided the player unlocks her content. Batman’s erstwhile feline love-interest has a series of quests to accomplish which run in tandem to the game’s main campaign and she too, has a series of Riddler trophies to collect. She handles differently to Batman in combat; her attacks pack a little less punch, but her movement feels lighter and more fluid. Catwoman doesn’t have Batman’s array of gadgets, but she does carry a whip, a set of bolos and caltrops to hamper her attackers. She also has “Thief-Vision”, her version of Detective Vision, which allows her to see hidden heat signatures. She’s able to navigate the rooftops and spires of Gotham just as easily as Batman and is also available for the challenge rooms outside the main game.

Rocksteady have done themselves proud with Batman: Arkham City. Rather than simply revisiting old ground, the British developer has upped the ante on its impressive last outing and delivered a game, which stands head and shoulders over its previous efforts. Despite facing stiffer competition than its predecessor, Batman: Arkham City is easily the best Batman video game of all time and while it may be too soon to call it the best game released all year, it’s going to take something pretty special to top it.

• Game reviewed on Xbox 360

Rating: 5/5

Games

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PS3

PC

Game culture

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Role playing games

Nick Cowen

guardian.co.uk © 2011 Guardian News and Media Limited or its affiliated companies. All rights reserved. | Use of this content is subject to our Terms & Conditions | More Feeds

This site is updated several times every day with the latest general console news, reviews and features.

Posted on October 15th, 2011 by  |  No Comments »

PS3 Slim news: Joy Behar, Sherri Shepherd and ‘The View’ return: Two weddings and a Bloomberg

The latest news:

Barbara Walters shows off the all-new set for “The View.” Gone is the uncomfortable couch where Walters joked that some guests nearly toppled over and off the set. The show starts its 15th season today.Ida Mae AstuteAssociated Press Barbara Walters and

“Why isn’t he on ‘The View?’” If the rumors are true, Mary Kaye’s prayers have been answered. Huntsman and his wife will appear on the 15th season of ‘The View’ on Thursday, October 6th, marking their first daytime television appearance ever.

A decade after the terrorist attacks that changed the world, the New York skyline gives a new perspective. Check it out. [CBS News]

Turner Field, Washington Nationals vs. Atlanta Braves, 9/1/11, bottom of the fifth.

Katie Cassidy is ditching Gossip Girl for a New Girl. The actress will guest-star on an episode of Fox’s new, Zooey Deschanel-starring comedy this fall – TVLine.

Tags: the view

Slim PS3 is updated regularly per day with the very latest Free PlayStation 3 news.

Posted on September 21st, 2011 by  |  No Comments »

Slim PS3 news: Introducing Resistance: Burning Skies

Find out how you will become the Resistance in an entirely new way on PlayStation Vita.

Some fantastic PS Vita titles were announced at gamescom 2011, and one that has really got the crowds buzzing is Resistance: Burning Skies. The explosive first person shooter was announced during Sony Computer Entertainment Europe’s press conference and has set a high bar for shooters on the upcoming handheld.

Frank Simon, senior producer at SCEA and Rob Huebner, CEO of Nihilistic Software, took eu.playstation.com through a level that begins in the Ellis Island research facility, where humans are investigating Chimera technology. Playing as a new protagonist – New York fireman turned hero Tom Riley – fans will blast their way through an original storyline while using an impressive set of the PS Vita system’s features.

Frank Simon told us how the title will bring new elements to the game while remaining true to the Resistance series. “We’re bringing back a lot of favourite enemies from the previous games, so you’ll see a lot of familiar faces if you’ve played past Resistance titles. We’re also introducing new enemies both big and small and are trying to include all of the weapons that are fan favourites, along with new ones. From a developer’s perspective, it’s like the platform was designed for first person action games and shooters. PS Vita has a big, rich screen, high resolution and dual analog sticks and I really don’t know what more we could ask for.”

Resistance: Burning Skies also takes advantage of the PS Vita system’s touch screen, on stage we saw how it was seamlessly used for the secondary fire of some of the weapons on show, to aim and fire grenades and to quickly switch attack with Riley’s trusty fire axe when you’re in trouble.

Rob Huebner explained how PS Vita is perfectly suited for first person shooter titles and expressed his excitement at how PS Vita enhances the gaming experience. “We’re keeping all of the hallmarks of a fast and frantic first person shooter, while taking full advantage of the of PS Vita system’s hardware. It’s the good analog sticks that make all the difference in the world for a first person shooter.”

Fans can look forward to a new story, levels and environments when the game launches exclusively on PS Vita.

Keep your eyes out for all of the latest news from gamescom at eu.playstation.com and PlayStation.Blog at blog.eu.playstation.com.

Slim-PS3.com is updated several times each day with the latest Free PlayStation 3 news and reviews.

Posted on August 19th, 2011 by  |  No Comments »

Nintendo sued over glasses-free 3DS technology – Console news

The latest games console news:




















Nintendo is being sued for allegedly infringing on a patent relating to the glasses-free 3D tech employed in its 3DS handheld console.

The lawsuit was filed in a New York court by Tomita Technologies. The owner of the patent in question, and founder of Tomita Technologies, is one Seijiro Tomita, who worked for Sony for 30 years.

“Mr Tomita invented and developed technology relating to displaying stereoscopic (3D) images on-screen for viewing with the naked eye… without utilising glasses or other devices,” the lawsuit claims.

The original patent, filed in 2003, pertains to “a stereoscopic video image display device for displaying different video images for the eyes of a viewer”.

That certainly sounds rather like the 3DS, which uses parallax barrier technology. A thin sheet in front of the display is full of tiny slits that mean certain parts of the screen are hidden from one angle, but visible from another. With your two eyes placed at different angles to the screen, each peeper sees a slightly different picture. Nintendo’s implementation is particularly impressive, although the spell is broken if you move your head, or the console, even slightly.

The lawsuit doesn’t specify exactly how the 3DS infringes on the patent. Nintendo is no stranger to legal conflict either. Tech companies regularly sue the socks off each other, so it wouldn’t surprise us if nothing much comes of this latest courtroom conflict.

Do you own a 3DS? How are you finding it? Does it give off infringe-y vibes when you look at it? Let us know in the comments section below, or on our Facebook page.

















Slim-PS3.com is updated regularly every day with the very latest console news.

Posted on July 9th, 2011 by  |  No Comments »

Modern Warfare 3 – preview

The latest console news:

Call of Duty: Modern Warfare 3 is pure 21st century action cinema, a cacophonous opera of destruction and gunfire in intricately recreated cityscapes around the world

Earlier this week, at a studio complex somewhere in Kentish Town, Activision previewed what will certainly be one of the biggest entertainment events of the year. Call of Duty: Modern Warfare 3, the latest in the long-running series of first-person shooters, is likely to make more money than any blockbuster movie release, and through subsequent downloadable content, it will continue to generate millions of dollars throughout 2012.

Last year, the Cold War-based Call of Duty: Black Ops shifted something in the region of 18m copies and became America’s biggest-selling game ever. But fans consider the spin-off Modern Warfare titles – developed by the original Call of Duty studio, Infinity Ward – to be the standard bearers for the series.

Of course, Modern Warfare 3 was always an inevitability, but nothing about its development has been predictable. Last year, several months after the release of the smash hit Modern Warfare 2, Activision sacked Infinity Ward co-founders Jason West and Vince Zampella for, “breaches of contract and insubordination”.

The duo sued Activision, Activision counter-sued and in the meantime dozens more Infinity Ward staff left, many joining their previous bosses at new development start-up, Respawn Entertainment, now working on an undisclosed project for EA. Very quickly, Activision revealed that it had also formed a new studio, Sledgehammer Games, with Glen Schofield and Michael Condrey previously of EA’s Visceral Games at its head, and a remit to work on the Call of Duty brand.

Indeed, the team was already being paired up with a restructured Infinity Ward to start work on Modern Warfare 3. The two companies have shared development duties – an increasingly common set-up in the modern industry, where projects can require teams of up to 200 people.

“We’re taking it to an entirely new level,” says Infinity Ward creative strategist Robert Bowling, displaying the customary games industry hyperbole. “We’re taking players into the heart of major cities all around the world, delivering urban combat in places like Manhattan and London. We’re also going throughout Europe, to Russia, parts of Africa, and the Himalayas – you will travel the world.” Yes you will, and judging by the two missions Activision revealed to us at the press event, you will blow most of it up in the process.

The story, apparently, picks up immediately after the close of Modern Warfare 2, in which Russia launched an invasion of the US, while the elite counter-terrorist squad Task Force 141, attempted to gather evidence against Russian ultranationalist leader Vladimir Makarov. “Washington DC is burning, ” explains Schofield. “Task Force 141 is either dead or on the run and battles rage along the eastern seaboard of the United States. You must now join with your delta team in Manhattan to help turn the tide against the Russians who have occupied New York City…”

Titled Black Tuesday, the first mission we’re shown picks up at the opening of the New York campaign. The player starts aboard a Black Hawk helicopter that’s just crash-landed in the city’s financial district. The objective is to get to the stock exchange, but there is a full-scale battle raging. Missiles cut through the sky, taking out vast chunks of Manhattan real estate. A front line of obliterated roads, burned-out police cars and crawling APCs is populated by groups of soldiers cowering behind great chunks of fallen masonry. It is, in short, what we expect from a Call of Duty set-piece – a cacophonous opera of destruction and gunfire, through which the player is closely guided by a computer-controlled superior (in this case, someone called Sandman).

From here, we burst into an office block riddled with bullet holes. An enemy chopper hovers outside, spraying everything with machine-gun fire. Then we’re out into an alley between tenements and fire escapes, before bursting into a jewellery store and engaging in another gun fight amid dozens of glass display cases exploding into shards.

The key moment is when we finally reach the stock exchange and indulge in a lengthy shoot-out on the trading floor, which has been intricately replicated – and then destroyed. Then we’re up a series of scaffolding platforms onto the roof where a thermite charge takes out a satellite dish, blocking enemy communications. From here, we get the grandstanding conclusion.

A comms link is established with a drone craft, and as in Modern Warfare 2, the player is able to remote-guide Reaper missiles at enemy positions, finally taking out a Hind and watching it spin to fiery oblivion in the streets below. But this isn’t quite the end. There’s still time to leap into a Black Hawk, laying down mini-gun fire, and duelling with another Hind between the skyscrapers – the final audacious moments see the two craft firing at each other through the superstructure of an unfinished building. It is every Michael Bay movie condensed into one roaring aerial showdown.

“The campaign is all about that cinematic intensity,” says Bowling, somewhat needlessly after what we’ve just experienced. “We are locked into delivering 60 frames per second; that’s what allows us to combine the high-speed gameplay and tight gun control. But the single player is just one aspect of a much, much larger experience.” Along with the main campaign, we’re promised the now customary Spec-Ops missions, and a two-player co-op option that will be apparently be massively built upon since its Modern Warfare 2 introduction. As for online multiplayer – well, something big is planned and an announcement is due next week.

To close the event, Bowling and Schofield show us another level, this time following the Bravo Six team on a covert mission in London’s docklands. An enemy weapons shipment is being unloaded, and we’re here to gather valuable intel (guided from the air by a voice actor who sounds uncannily like series regular, Craig Fairbrass).

There’s no indication of how this all links in with the Russian invasion of the US, but the air support is picking up heat signatures in a nearby warehouse and our job is, naturally, to take out the bad guys. The player is in control of a character named Burns who’s using a silenced P90 to pick off soldiers. Then we’re out into the dock and a full-on assault, with car alarms going off everywhere and Canary Wharf towering in the background, just visible through the night-time drizzle.

Whatever was offloaded from the ship has now seemingly been spirited off, and we’re giving chase in a truck, which thunders onto railway tracks and down into the tube system, where enemies fire from a hurtling train. We zig-zag between oncoming trains, taking constant fire. At one point, the whole cavalcade whips through a packed station, and we see commuters running in panic. We’re told to watch our fire – and for a second it looks like the infamous No Russian scene from Modern Warfare 2, where the player has to take part in a terrorist raid on a Russian airport filled with civilians. Eventually, the tube train jumps the track and spins through the tunnel in a fury of debris. And we’re out.

It is, as Call of Duty has always been, breathless stuff – a total sensory assault, this time lent an extra dramatic charge by those intricately detailed representations of familiar cityscapes. I wonder if the developers have considered how the use of such imagery will remind some of real-life atrocities in New York and London – and indeed, the trailer has already evoked the hysterical wrath of the Daily Mail, which has claimed that the tube train sections essentially simulate the July 7 bombings. It is an attention-grabbing connection, but it is also spurious; players will understand that the use of recognisable landmarks ramps up both the intensity and the stakes, and these hugely familiar cities have been destroyed countless times over the years in monster and sci-fi flicks.

With the tumultuous demo over, plenty of intriguing questions remain. We’re not sure if any favourite characters from previous Modern Warfare titles are returning, and there’s much to discover about the reworked multiplayer. In gameplay terms, amid the state-of-the art special effects and sheer graphical detail, the corridor-like structure is hugely familiar, a single route plotted through the chaos.

A question mark looms over whether the Modern Warfare 3 single-player mode can innovate beyond the restrictive formula of its predecessors. But then, do its millions of fans want it to?

This is a series based on bombast and bullets, and while last year’s Black Ops made a few interesting narrative sojourns into the territory of the 1970s conspiracy thriller, it looks like Modern Warfare 3 will be pure 21st century action cinema – a gigantic paean to the art of computer-generated destruction.

• Call of Duty: Modern Warfare 3 will be released on 8 November for Xbox 360, PS3 and PC

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Keith Stuart

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Our site is updated regularly per day with all very latest games console news.

Posted on May 28th, 2011 by  |  No Comments »

Modern Warfare 3 plot, setting and multiplayer modes leaked – Console news










Details of the as-yet-unannounced Call of Duty: Modern Warfare 3 have been leaked online, and include an in-depth plot summary, images, multiplayer mode details and even a release date.

The follow up to the astronomically successful Call of Duty: Modern Warfare 2 hasn’t even been officially confirmed by publisher Activision, but gaming site Kotaku has spilled the beans on almost every aspect of the upcoming shooter, in what is probably the biggest gaming leak since the Nintendo 3DS was exposed early last year, months ahead of its E3 announcement.

Modern Warfare 3 is in development across studios Infinity Ward, Sledgehammer Games and Raven Software, and will probably get an official reveal at the upcoming E3 conference in Los Angeles. Any of the details in the leak are obviously subject to change before the final product hits the shelves, but the info that’s been released is incredibly detailed.

The game is bound to be one of the biggest titles of the year, so Activision will surely be tearing its hair out at this security breach. 

We wouldn’t want to fill any unwilling eyes with poisonous spoilers, so if you fancy finding out what happens in the game for yourself then stop reading now.

Okay, we’re good?

Sure?

Okay. So now we know that Modern Warfare 3 will kick off where the previous game left off, with the US under siege from Russian forces, crazy bad guy Vladimir Marakov still at large, and Captains ‘Soap’ MacTavish and Price wounded and on the run.

The game will take place across a wide variety of locations, including London, New York, Paris and Dubai, where the final showdown takes place.

The game will be released on 8 November, and the multiplayer is said to feature 20 different maps, including a battle in Brooklyn and closer to home in Lambeth — just down the road from CNET UK’s office. We hope the imposing Imperial War Museum is part of the map.

If you’re keen to see the complete plot (it involves frequent changes of location and lots of shooting), and a tonne more spoilers, pictures and audio clips, head on over to the original story. And let us know what you think about the whole debacle in the comments, or on our Facebook page.







Slim-PS3.com is updated several times every day with all very latest Slim PS3 news, reviews and features.

Posted on May 13th, 2011 by  |  No Comments »

Homefront for Xbox 360, PS3, PC | Game review

Xbox 360, PS3, PC; age: 18; £39.99; Kaos Studios/THQ

Generating a new military first-person shooter franchise from scratch these days is either extremely brave or very foolhardy – it’s hardly as if there aren’t enough of them. And the ones we already have are generally pretty amazing. Unfortunately, you wouldn’t describe Homefront as an amazing game – although neither is it bad. It’s based on a ludicrous premise: North Korea has invaded America (how that came about is explained, unconvincingly, before and during the game), and you join a rag-tag band of resistance fighters questing from Colorado to San Francisco with crucial fuel-tankers for the remaining US military.

Homefront does have some standout aspects: the story is told without recourse to cut-scenes, but rather by conversations with your fellow resistance fighters, which can annoy, as you wait for the next dose of action, but does at least create an ambience not unlike Half-Life. Homefront works hard to vary the gameplay, with sequences involving sniping, helicopter flying, stealth-lite and fixed-gun shooting, and there’s a great remote-control vehicle called the Goliath, which moves automatically but lets you control its rockets and machine-gun. Despite being written by John Milius, the characters lack any hint of personality, though, and ultimately the single-player campaign is short and disappointing.

However, Homefront’s multiplayer side redeems it considerably. Kaos Studios was once the New York outpost of DICE, of Battlefield fame, and Homefront’s multiplayer modes successfully marry the large-scale appeal of Battlefield with the intensity of Call of Duty. A clever currency system (called Battle Points) gives you access to goodies like armed drones from the start, and the flexibility to pursue your favoured play-style is there from the off. And a clever mechanism called Battle Commander encourages ganging up on the most dangerous enemies, encouraging your team to operate in a more coherent manner, which you may find helps compensate for some of the skill deficiencies which can render multiplayer first-person shooters less fun than they ought to be.

If you’re a keen online player of games like Call of Duty and Battlefield, Homefront is well worth checking out. And, while its single-player element is pretty lacklustre, one hopes it will make enough of a sales impact for THQ to commission future iterations.

Homefront was reviewed on Xbox 360

Games

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Steve Boxer

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Slim PS3 is updated frequently per day with the latest Slim PS3 news, reviews and features.

Posted on March 21st, 2011 by  |  No Comments »

UK government spends £2.7m on online road-safety game for kids




The Department of Transport spent over £2.7m creating and running an online game called Code of Everand designed to teach 9-13 year olds how to cross the road — even though very few children ever played it.


A Freedom of Information request by the e-government blogger Simon Dickson revealed the government spent £2,785,695, in the period from the browser-based game’s inception in 2007 until the end of the current financial year, ending March 2011.


At its peak in March last year, 50,000 new users signed up to play Code of Everand, but by June that rate had petered out to almost nothing. Google Analytics puts its unique visitors somewhere under 10,000 per month between June and November, according to Dickson.



In spite of the fact it was attracting almost no new players, the game still cost £697,000 to maintain in the latest financial year. In total, some 170,000 people signed up to play the game, which is free to play and features cute Studio Ghibli-style graphics. Each player cost the government over £16.



Code of Everand is an MMORPG-style exploration game where players have to cross ‘spirit channels’ that have different traffic-light style colours depending on the difficulty of crossing them. It thereby rewards players for finding the safest route — there’s even an element of combat that involves looking left and right.


“If the arrow you click on is red,” says the online game guide, “it means you’re attempting to cross at an undesignated crossing, which is much harder and will boost the monsters’ HP and damage without providing any greater reward, so always make sure to cross at a designated crossing when available.”


The game includes the ability to name and customise your character and chat to other users, but only using pre-approved names and messages, to eliminate the risk of abuse.


The game was created by New York-based area/code, which has created promotional games for TV shows such as The Sopranos and CSI, and a Facebook version of Spore for EA. The Code of Everand site credits 27 members of the area/code team.


Some 1,660 child pedestrians were killed or seriously injured on the roads in 2009, according to the Department of Transport, “7 per cent down on 2008″.


In its response to the FoI request, the DoT said, “A contract to evaluate the game was let to the Transport Research Laboratory in March 2010… We are currently in the planning stage and do not yet have a date for publishing the work and final report.”


It’s possible that the game reached a large section of the intended audience and was effective enough to have ingrained good road-crossing habits in thousands of children — we await the evaluation with bated breath. We can’t fault the game’s professional look, but it does seem a rather expensive way of teaching the lesson, don’t you think?

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Posted on January 15th, 2011 by  |  No Comments »